From 1de4b2bdbb019be6f1b7262c3eba5568d7682edd Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:51:48 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Magic2/Editor.h | 192 +++++++++++++++++++++++++++++++------------------------- 1 file changed, 108 insertions(+), 84 deletions(-) (limited to 'Magic2/Editor.h') diff --git a/Magic2/Editor.h b/Magic2/Editor.h index c0326e2..b8cba52 100644 --- a/Magic2/Editor.h +++ b/Magic2/Editor.h @@ -1,84 +1,108 @@ -/* Project Magic 2.0 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Magic.exe - FILE: Editor.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Classes for rendering solid meshes of polygons -*/ - -#ifndef Editor_h -#define Editor_h - -#include "MagicDoc.h" -#include "Command.h" -#include "Polygon.h" -#include "Solid.h" -#include "Video.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Selection; -class ModelView; - -// +--------------------------------------------------------------------+ - -class Editor -{ -public: - Editor(MagicDoc* doc) : document(doc), model(0) { } - - // accessors / mutators - void UseModel(Model* m) { model = m; } - Model* GetModel() const { return model; } - - // operations - - enum { MAP_NONE, MAP_PLANAR, MAP_CYLINDRICAL, MAP_SPHERICAL, MAP_STRETCH }; - - void ApplyMaterial(Material* material, List& polys, - int mapping, int axis, float scale_u, float scale_v, - int flip, int mirror, int rotate); - - void ApplyMaterialCylindrical(Material* material, List& polys, - int axis, float scale_u, float scale_v, - int flip, int mirror, int rotate); - - void ApplyMaterialSpherical(Material* material, List& polys, - int axis, float scale_u, float scale_v, - int flip, int mirror, int rotate); - - - void Resegment(); - -protected: - MagicDoc* document; - Model* model; -}; - -// +--------------------------------------------------------------------+ - -class EditCommand : public Command -{ -public: - EditCommand(const char* name, MagicDoc* doc); - virtual ~EditCommand(); - - virtual void Do(); - virtual void Undo(); - -private: - Model* model1; - Model* model2; -}; - -// +--------------------------------------------------------------------+ - -#endif Editor_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Magic.exe + FILE: Editor.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Classes for rendering solid meshes of polygons +*/ + +#ifndef Editor_h +#define Editor_h + +#include "MagicDoc.h" +#include "Command.h" +#include "Polygon.h" +#include "Solid.h" +#include "Video.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Selection; +class ModelView; + +// +--------------------------------------------------------------------+ + +class Editor +{ +public: + Editor(MagicDoc* doc) : document(doc), model(0) { } + + // accessors / mutators + void UseModel(Model* m) { model = m; } + Model* GetModel() const { return model; } + + // operations + + enum { MAP_NONE, MAP_PLANAR, MAP_CYLINDRICAL, MAP_SPHERICAL, MAP_STRETCH }; + + void ApplyMaterial(Material* material, List& polys, + int mapping, int axis, float scale_u, float scale_v, + int flip, int mirror, int rotate); + + void ApplyMaterialCylindrical(Material* material, List& polys, + int axis, float scale_u, float scale_v, + int flip, int mirror, int rotate); + + void ApplyMaterialSpherical(Material* material, List& polys, + int axis, float scale_u, float scale_v, + int flip, int mirror, int rotate); + + + void Resegment(); + +protected: + MagicDoc* document; + Model* model; +}; + +// +--------------------------------------------------------------------+ + +class EditCommand : public Command +{ +public: + EditCommand(const char* name, MagicDoc* doc); + virtual ~EditCommand(); + + virtual void Do(); + virtual void Undo(); + +private: + Model* model1; + Model* model2; +}; + +// +--------------------------------------------------------------------+ + +#endif Editor_h + -- cgit v1.1