From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Magic2/Command.h | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 Magic2/Command.h (limited to 'Magic2/Command.h') diff --git a/Magic2/Command.h b/Magic2/Command.h new file mode 100644 index 0000000..30f568e --- /dev/null +++ b/Magic2/Command.h @@ -0,0 +1,55 @@ +/* Project Magic 2.0 + Destroyer Studios LLC + Copyright © 1997-2005. All Rights Reserved. + + SUBSYSTEM: Magic.exe + FILE: Command.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Base class (interface) for command pattern. A + command encapsulates a single editing operation + that may be performed on a document. Each command + may be done or undone multiple times. The specialized + implementations for each type of operation are re- + sponsible for providing a means to return the model + to the prior state. +*/ + +#ifndef Command_h +#define Command_h + +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class MagicDoc; +class Solid; +class Model; + +// +--------------------------------------------------------------------+ + +class Command +{ +public: + static const char* TYPENAME() { return "Command"; } + + Command(const char* name, MagicDoc* document); + virtual ~Command(); + + // operations + virtual void Do(); + virtual void Undo(); + + const char* Name() const { return name; } + +protected: + Text name; + MagicDoc* document; +}; + +// +--------------------------------------------------------------------+ + +#endif Command_h -- cgit v1.1