From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- .../html/n_gen_ex_2_video_d_x9_8h_source.html | 312 --------------------- 1 file changed, 312 deletions(-) delete mode 100644 Doc/doxygen/html/n_gen_ex_2_video_d_x9_8h_source.html (limited to 'Doc/doxygen/html/n_gen_ex_2_video_d_x9_8h_source.html') diff --git a/Doc/doxygen/html/n_gen_ex_2_video_d_x9_8h_source.html b/Doc/doxygen/html/n_gen_ex_2_video_d_x9_8h_source.html deleted file mode 100644 index 2e1dc04..0000000 --- a/Doc/doxygen/html/n_gen_ex_2_video_d_x9_8h_source.html +++ /dev/null @@ -1,312 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/VideoDX9.h Source File - - - - - - - - - - - - - -
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VideoDX9.h
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1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: VideoDX9.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Direct3D and Direct3D Video classes for DirectX 7
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13 */
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14 
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15 #ifndef VideoDX9_h
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16 #define VideoDX9_h
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17 
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18 #include "Video.h"
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19 #include "VideoSettings.h"
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20 #include "List.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class VideoDX9;
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25 class VideoDX9Enum;
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29 class Surface;
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30 class Segment;
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31 
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33 struct VideoDX9SolidVertex;
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35 struct VideoDX9LineVertex;
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36 
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37 
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38 // +--------------------------------------------------------------------+
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39 
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40 class VideoDX9 : public Video
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41 {
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42 public:
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43  VideoDX9(const HWND& window, VideoSettings* vs);
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44  virtual ~VideoDX9();
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45 
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46  virtual const VideoSettings*
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47  GetVideoSettings() const { return &video_settings; }
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48  virtual bool SetVideoSettings(const VideoSettings* vs);
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49 
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50  virtual bool SetBackgroundColor(Color c);
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51  virtual bool SetGammaLevel(int g);
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52  virtual bool SetObjTransform(const Matrix& o, const Point& l);
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53 
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54  virtual bool SetupParams();
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55  virtual bool Reset(const VideoSettings* vs);
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56 
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57  virtual bool StartFrame();
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58  virtual bool EndFrame();
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59 
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60  virtual int Width() const { return width; }
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61  virtual int Height() const { return height; }
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62  virtual int Depth() const { return bpp; }
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63 
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64  virtual void RecoverSurfaces();
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65 
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66  virtual bool ClearAll();
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67  virtual bool ClearDepthBuffer();
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68  virtual bool Present();
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69  virtual bool Pause();
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70  virtual bool Resume();
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71 
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72  virtual IDirect3D9* Direct3D() const { return d3d; }
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73  virtual IDirect3DDevice9* D3DDevice() const { return d3ddevice; }
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74  static IDirect3DDevice9* GetD3DDevice9();
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75 
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76  virtual bool IsModeSupported(int width, int height, int bpp) const;
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77  virtual bool IsHardware() const { return true; }
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78  virtual int ZDepth() const { return zdepth; }
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79  virtual DWORD VidMemFree() const;
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80  virtual int D3DLevel() const { return 9; }
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81  virtual int MaxTexSize() const;
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82  virtual int MaxTexAspect() const;
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83  virtual int GammaLevel() const { return gamma; }
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84 
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85  virtual bool Capture(Bitmap& bmp);
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86  virtual bool GetWindowRect(Rect& r);
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87  virtual bool SetWindowRect(const Rect& r);
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88  virtual bool SetViewport(int x, int y, int w, int h);
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89  virtual bool SetCamera(const Camera* cam);
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90  virtual bool SetEnvironment(Bitmap** faces);
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91  virtual bool SetAmbient(Color c);
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92  virtual bool SetLights(const List<Light>& lights);
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93  virtual bool SetProjection(float fov,
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94  float znear=1.0f,
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95  float zfar=1.0e6f,
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96  DWORD type=PROJECTION_PERSPECTIVE);
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97  virtual bool SetRenderState(RENDER_STATE state, DWORD value);
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98  virtual bool SetBlendType(int blend_type);
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99 
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100  virtual bool DrawPolys(int npolys, Poly* p);
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101  virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0);
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102  virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf);
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103  virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false);
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104  virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0);
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105  virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0);
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106  virtual bool DrawPoints(VertexSet* v);
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107  virtual bool DrawPolyOutline(Poly* p);
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108  virtual bool UseMaterial(Material* m);
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109 
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110  virtual bool UseXFont(const char* name, int size, bool b, bool i);
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111  virtual bool DrawText(const char* text, int count, const Rect& rect,
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112  DWORD format, Color c);
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113 
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114  virtual void PreloadTexture(Bitmap* bmp);
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115  virtual void PreloadSurface(Surface* s);
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116  virtual void InvalidateCache();
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117 
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118  static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Point& p);
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119  static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Vec3& v);
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120  static void CreateD3DMaterial(D3DMATERIAL9& result, const Material& mtl);
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121 
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122 private:
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123  bool CreateBuffers();
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124  bool DestroyBuffers();
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125  bool PopulateScreenVerts(VertexSet* vset);
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126  bool PrepareSurface(Surface* s);
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127  bool DrawSegment(Segment* s);
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128 
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129  int PrepareMaterial(Material* m);
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130  bool SetupPass(int n);
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131 
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132  HWND hwnd;
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133  int width;
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134  int height;
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135  int bpp;
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136  int gamma;
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137  int zdepth;
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138  Color background;
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139 
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140  VideoDX9Enum* dx9enum;
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141  VideoSettings video_settings;
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142 
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143  IDirect3D9* d3d;
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144  IDirect3DDevice9* d3ddevice;
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145  D3DPRESENT_PARAMETERS d3dparams;
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146  D3DSURFACE_DESC back_buffer_desc;
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147  bool device_lost;
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148 
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149  BYTE* surface;
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150 
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151  DWORD texture_format[3];
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152  D3DGAMMARAMP gamma_ramp;
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153  double fade;
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154 
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155  Rect rect;
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156 
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157  IDirect3DVertexDeclaration9* vertex_declaration;
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158  ID3DXEffect* magic_fx;
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159  BYTE* magic_fx_code;
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160  int magic_fx_code_len;
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161 
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162  IDirect3DTexture9* current_texture;
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163  int current_blend_state;
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164  int scene_active;
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165  DWORD render_state[RENDER_STATE_MAX];
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166  Material* use_material;
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167 
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168  Material* segment_material;
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169  int strategy;
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170  int passes;
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171 
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172  ID3DXFont* d3dx_font;
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173  char font_name[64];
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174  int font_size;
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175  bool font_bold;
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176  bool font_ital;
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177 
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178  Color ambient;
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179  int nlights;
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180 
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181  int first_vert;
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182  int num_verts;
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183 
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184  VideoDX9VertexBuffer* screen_vbuf;
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185  VideoDX9IndexBuffer* screen_ibuf;
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186  VideoDX9ScreenVertex* font_verts;
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187  WORD* font_indices;
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188  int font_nverts;
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189 
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190  VideoDX9ScreenVertex* screen_line_verts;
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191  VideoDX9LineVertex* line_verts;
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192 };
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193 
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194 #endif VideoDX9_h
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195 
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