From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/class_terrain.html | 1421 +++++++++++++++++++++++++++++++++++ 1 file changed, 1421 insertions(+) create mode 100644 Doc/doxygen/html/class_terrain.html (limited to 'Doc/doxygen/html/class_terrain.html') diff --git a/Doc/doxygen/html/class_terrain.html b/Doc/doxygen/html/class_terrain.html new file mode 100644 index 0000000..7096698 --- /dev/null +++ b/Doc/doxygen/html/class_terrain.html @@ -0,0 +1,1421 @@ + + + + + +Starshatter_Open: Terrain Class Reference + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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#include <Terrain.h>

+ +

List of all members.

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+Public Member Functions

 Terrain (TerrainRegion *region)
virtual ~Terrain ()
virtual void Activate (Scene &scene)
virtual void Deactivate (Scene &scene)
virtual void SelectDetail (Projector *proj)
virtual void BuildTerrain ()
virtual void BuildNormals ()
virtual void ExecFrame (double seconds)
double Height (double x, double y) const
const Vec3BNormals () const
TerrainRegionGetRegion ()
double FogFade () const
BitmapTexture ()
BitmapApronTexture ()
BitmapWaterTexture ()
Bitmap ** EnvironmentTexture ()
BitmapTileTexture (int n)
BitmapCloudTexture (int n)
BitmapShadeTexture (int n)
BitmapDetailTexture (int n)
WaterGetWater (int level)
List< TerrainLayer > & GetLayers ()
bool IsFirstPatch (TerrainPatch *p) const
+ + + +

+Static Public Member Functions

static int DetailLevel ()
static void SetDetailLevel (int detail)
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+Protected Attributes

TerrainRegionregion
TerrainPatch ** patches
TerrainPatch ** water_patches
Water ** water
TerrainApron ** aprons
TerrainClouds ** clouds
int nclouds
Bitmap terrain_patch
Bitmap terrain_apron
Bitmapterrain_texture
Bitmapapron_texture
Bitmapwater_texture
Bitmapenv_texture [6]
Bitmaptiles [256]
Bitmapcloud_texture [2]
Bitmapshade_texture [2]
Bitmapnoise_texture [2]
Vec3Bterrain_normals
List< TerrainLayerlayers
Text datapath
double scale
double mtnscale
int subdivisions
int patch_size
DWORD detail_frame
double fog_fade
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+Static Protected Attributes

static int detail_level = 3
+

Detailed Description

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+

Definition at line 47 of file Terrain.h.

+

Constructor & Destructor Documentation

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Terrain::Terrain (TerrainRegionregion)
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Definition at line 39 of file Terrain.cpp.

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Terrain::~Terrain ()
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+virtual
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Definition at line 78 of file Terrain.cpp.

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Member Function Documentation

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void Terrain::Activate (Scenescene)
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+virtual
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Definition at line 344 of file Terrain.cpp.

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Bitmap* Terrain::ApronTexture ()
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+inline
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Definition at line 69 of file Terrain.h.

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void Terrain::BuildNormals ()
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+virtual
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Definition at line 275 of file Terrain.cpp.

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void Terrain::BuildTerrain ()
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+virtual
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Definition at line 119 of file Terrain.cpp.

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Bitmap* Terrain::CloudTexture (int n)
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+inline
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Definition at line 73 of file Terrain.h.

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void Terrain::Deactivate (Scenescene)
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+virtual
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Definition at line 385 of file Terrain.cpp.

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static int Terrain::DetailLevel ()
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+inlinestatic
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Definition at line 81 of file Terrain.h.

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Bitmap* Terrain::DetailTexture (int n)
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+inline
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Definition at line 75 of file Terrain.h.

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Bitmap** Terrain::EnvironmentTexture ()
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+inline
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Definition at line 71 of file Terrain.h.

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void Terrain::ExecFrame (double seconds)
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+virtual
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Definition at line 438 of file Terrain.cpp.

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double Terrain::FogFade () const
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+inline
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Definition at line 66 of file Terrain.h.

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List<TerrainLayer>& Terrain::GetLayers ()
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+inline
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Definition at line 77 of file Terrain.h.

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TerrainRegion* Terrain::GetRegion ()
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+inline
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Definition at line 65 of file Terrain.h.

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Water* Terrain::GetWater (int level)
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+inline
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Definition at line 76 of file Terrain.h.

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double Terrain::Height (double x,
double y 
) const
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Definition at line 510 of file Terrain.cpp.

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bool Terrain::IsFirstPatch (TerrainPatchp) const
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Definition at line 558 of file Terrain.cpp.

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const Vec3B* Terrain::Normals () const
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+inline
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Definition at line 64 of file Terrain.h.

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void Terrain::SelectDetail (Projectorproj)
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+virtual
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Definition at line 451 of file Terrain.cpp.

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void Terrain::SetDetailLevel (int detail)
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+static
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Definition at line 543 of file Terrain.cpp.

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Bitmap* Terrain::ShadeTexture (int n)
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+inline
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Definition at line 74 of file Terrain.h.

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Bitmap* Terrain::Texture ()
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+inline
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Definition at line 68 of file Terrain.h.

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Bitmap* Terrain::TileTexture (int n)
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+inline
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Definition at line 72 of file Terrain.h.

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Bitmap* Terrain::WaterTexture ()
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+inline
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Definition at line 70 of file Terrain.h.

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Member Data Documentation

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Bitmap* Terrain::apron_texture
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Definition at line 96 of file Terrain.h.

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TerrainApron** Terrain::aprons
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Definition at line 89 of file Terrain.h.

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Bitmap* Terrain::cloud_texture[2]
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Definition at line 100 of file Terrain.h.

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TerrainClouds** Terrain::clouds
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+protected
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Definition at line 90 of file Terrain.h.

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Text Terrain::datapath
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+protected
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Definition at line 107 of file Terrain.h.

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DWORD Terrain::detail_frame
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Definition at line 112 of file Terrain.h.

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int Terrain::detail_level = 3
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Definition at line 115 of file Terrain.h.

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Bitmap* Terrain::env_texture[6]
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Definition at line 98 of file Terrain.h.

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double Terrain::fog_fade
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Definition at line 113 of file Terrain.h.

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List<TerrainLayer> Terrain::layers
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Definition at line 105 of file Terrain.h.

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double Terrain::mtnscale
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Definition at line 109 of file Terrain.h.

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int Terrain::nclouds
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+protected
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Definition at line 91 of file Terrain.h.

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Bitmap* Terrain::noise_texture[2]
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Definition at line 102 of file Terrain.h.

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int Terrain::patch_size
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Definition at line 111 of file Terrain.h.

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TerrainPatch** Terrain::patches
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Definition at line 86 of file Terrain.h.

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TerrainRegion* Terrain::region
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Definition at line 85 of file Terrain.h.

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double Terrain::scale
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+protected
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Definition at line 108 of file Terrain.h.

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Bitmap* Terrain::shade_texture[2]
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Definition at line 101 of file Terrain.h.

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int Terrain::subdivisions
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Definition at line 110 of file Terrain.h.

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Bitmap Terrain::terrain_apron
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Definition at line 94 of file Terrain.h.

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Vec3B* Terrain::terrain_normals
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Definition at line 104 of file Terrain.h.

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Bitmap Terrain::terrain_patch
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Definition at line 93 of file Terrain.h.

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Bitmap* Terrain::terrain_texture
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Definition at line 95 of file Terrain.h.

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Bitmap* Terrain::tiles[256]
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+protected
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Definition at line 99 of file Terrain.h.

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Water** Terrain::water
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+protected
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Definition at line 88 of file Terrain.h.

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TerrainPatch** Terrain::water_patches
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+protected
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Definition at line 87 of file Terrain.h.

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Bitmap* Terrain::water_texture
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+protected
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Definition at line 97 of file Terrain.h.

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The documentation for this class was generated from the following files: +
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+ + + + -- cgit v1.1