From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/class_seeker_a_i.html | 823 --------------------------------- 1 file changed, 823 deletions(-) delete mode 100644 Doc/doxygen/html/class_seeker_a_i.html (limited to 'Doc/doxygen/html/class_seeker_a_i.html') diff --git a/Doc/doxygen/html/class_seeker_a_i.html b/Doc/doxygen/html/class_seeker_a_i.html deleted file mode 100644 index 12bbd95..0000000 --- a/Doc/doxygen/html/class_seeker_a_i.html +++ /dev/null @@ -1,823 +0,0 @@ - - - - - -Starshatter_Open: SeekerAI Class Reference - - - - - - - - - - - - - -
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Open source Starshatter engine
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#include <SeekerAI.h>

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-Inheritance diagram for SeekerAI:
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List of all members.

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-Public Member Functions

 SeekerAI (SimObject *s)
virtual ~SeekerAI ()
virtual int Type () const
virtual int Subframe () const
virtual void ExecFrame (double seconds)
virtual void FindObjective ()
virtual void SetTarget (SimObject *targ, System *sub=0)
virtual bool Overshot ()
virtual void SetPursuit (int p)
virtual int GetPursuit () const
virtual void SetDelay (double d)
virtual double GetDelay () const
virtual bool Update (SimObject *obj)
virtual const char * GetObserverName () const
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 SteerAI (SimObject *self)
virtual ~SteerAI ()
virtual SimObjectGetTarget () const
virtual SystemGetSubTarget () const
virtual void DropTarget (double drop_time=1.5)
virtual Point GetObjective () const
virtual SimObjectGetOther () const
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 Director ()
virtual ~Director ()
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virtual ~SimObserver ()
int operator== (const SimObserver &o) const
virtual void Observe (SimObject *obj)
virtual void Ignore (SimObject *obj)
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-Protected Member Functions

virtual Steer AvoidCollision ()
virtual Steer SeekTarget ()
virtual void Navigator ()
virtual void CheckDecoys (double distance)
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virtual int Accumulate (const Steer &steer)
virtual Steer Seek (const Point &point)
virtual Steer Flee (const Point &point)
virtual Steer Avoid (const Point &point, float radius)
virtual Steer Evade (const Point &point, const Point &vel)
virtual Point ClosingVelocity ()
virtual Point Transform (const Point &pt)
virtual Point AimTransform (const Point &pt)
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-Protected Attributes

Shiporig_target
Shotshot
int pursuit
double delay
bool overshot
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int seeking
SimObjectself
SimObjecttarget
Systemsubtarget
SimObjectother
Point obj_w
Point objective
double distance
double az [3]
double el [3]
Steer accumulator
double magnitude
DWORD evade_time
double seek_gain
double seek_damp
int ai_type
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List< SimObjectobserve_list
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- Public Types inherited from SteerAI
enum  Type { SEEKER = 1000, -FIGHTER, -STARSHIP, -GROUND - }
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static DirectorCreate (SimObject *, int type)
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static const char * TYPENAME ()
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Detailed Description

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Definition at line 27 of file SeekerAI.h.

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Constructor & Destructor Documentation

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SeekerAI::SeekerAI (SimObjects)
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Definition at line 26 of file SeekerAI.cpp.

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SeekerAI::~SeekerAI ()
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Definition at line 39 of file SeekerAI.cpp.

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Member Function Documentation

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Steer SeekerAI::AvoidCollision ()
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Definition at line 218 of file SeekerAI.cpp.

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Definition at line 179 of file SeekerAI.cpp.

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Definition at line 50 of file SeekerAI.cpp.

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Definition at line 93 of file SeekerAI.cpp.

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virtual double SeekerAI::GetDelay () const
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Definition at line 45 of file SeekerAI.h.

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Definition at line 251 of file SeekerAI.cpp.

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virtual int SeekerAI::GetPursuit () const
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Definition at line 42 of file SeekerAI.h.

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Definition at line 62 of file SeekerAI.cpp.

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bool SeekerAI::Overshot ()
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Definition at line 210 of file SeekerAI.cpp.

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Steer SeekerAI::SeekTarget ()
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Definition at line 226 of file SeekerAI.cpp.

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Definition at line 44 of file SeekerAI.h.

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Definition at line 41 of file SeekerAI.h.

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Definition at line 75 of file SeekerAI.cpp.

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Definition at line 34 of file SeekerAI.h.

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Definition at line 33 of file SeekerAI.h.

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Definition at line 237 of file SeekerAI.cpp.

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Member Data Documentation

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Definition at line 66 of file SeekerAI.h.

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Definition at line 60 of file SeekerAI.h.

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Definition at line 67 of file SeekerAI.h.

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int SeekerAI::pursuit
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Definition at line 62 of file SeekerAI.h.

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Shot* SeekerAI::shot
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Definition at line 61 of file SeekerAI.h.

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