From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/class_net_game_server.html | 1396 --------------------------- 1 file changed, 1396 deletions(-) delete mode 100644 Doc/doxygen/html/class_net_game_server.html (limited to 'Doc/doxygen/html/class_net_game_server.html') diff --git a/Doc/doxygen/html/class_net_game_server.html b/Doc/doxygen/html/class_net_game_server.html deleted file mode 100644 index 8bbf558..0000000 --- a/Doc/doxygen/html/class_net_game_server.html +++ /dev/null @@ -1,1396 +0,0 @@ - - - - - -Starshatter_Open: NetGameServer Class Reference - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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NetGameServer Class Reference
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#include <NetGameServer.h>

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-Inheritance diagram for NetGameServer:
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List of all members.

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-Public Member Functions

 NetGameServer ()
virtual ~NetGameServer ()
virtual bool IsClient () const
virtual bool IsServer () const
virtual void ExecFrame ()
virtual void CheckSessions ()
virtual void Send ()
virtual void SendData (NetData *data)
virtual void Respawn (DWORD objid, Ship *spawn)
virtual bool Update (SimObject *obj)
virtual const char * GetObserverName () const
virtual void RouteChatMsg (NetChatMsg &chat_msg)
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 NetGame ()
virtual ~NetGame ()
virtual bool IsActive () const
virtual DWORD GetNetID () const
virtual DWORD GetObjID () const
virtual void Recv ()
virtual NetPlayerFindPlayerByName (const char *name)
virtual NetPlayerFindPlayerByNetID (DWORD netid)
virtual NetPlayerFindPlayerByObjID (DWORD objid)
virtual ShipFindShipByObjID (DWORD objid)
virtual ShotFindShotByObjID (DWORD objid)
virtual NetPeerGetPeer (NetPlayer *player)
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virtual ~SimObserver ()
int operator== (const SimObserver &o) const
virtual void Observe (SimObject *obj)
virtual void Ignore (SimObject *obj)
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-Protected Member Functions

virtual void DoJoinRequest (NetMsg *msg)
virtual void DoJoinAnnounce (NetMsg *msg)
virtual void DoQuitRequest (NetMsg *msg)
virtual void DoQuitAnnounce (NetMsg *msg)
virtual void DoGameOver (NetMsg *msg)
virtual void DoDisconnect (NetMsg *msg)
virtual void DoObjLoc (NetMsg *msg)
virtual void DoObjDamage (NetMsg *msg)
virtual void DoObjKill (NetMsg *msg)
virtual void DoObjSpawn (NetMsg *msg)
virtual void DoObjHyper (NetMsg *msg)
virtual void DoObjTarget (NetMsg *msg)
virtual void DoObjEmcon (NetMsg *msg)
virtual void DoSysDamage (NetMsg *msg)
virtual void DoSysStatus (NetMsg *msg)
virtual void DoElemRequest (NetMsg *msg)
virtual void DoElemCreate (NetMsg *msg)
virtual void DoShipLaunch (NetMsg *msg)
virtual void DoNavData (NetMsg *msg)
virtual void DoNavDelete (NetMsg *msg)
virtual void DoWepTrigger (NetMsg *msg)
virtual void DoWepRelease (NetMsg *msg)
virtual void DoWepDestroy (NetMsg *msg)
virtual void DoCommMsg (NetMsg *msg)
virtual void DoChatMsg (NetMsg *msg)
virtual void DoSelfDestruct (NetMsg *msg)
virtual NetPlayerFindZombieByObjID (DWORD objid)
virtual void SendDisconnect (NetPlayer *zombie)
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-Protected Attributes

List< Shipships
List< NetPlayerzombies
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List< NetPlayerplayers
NetLinklink
DWORD objid
DWORD netid
Shiplocal_player
Text player_name
Text player_pass
Shiptarget
Simsim
bool active
DWORD last_send_time
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List< SimObjectobserve_list
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-Additional Inherited Members

- Public Types inherited from NetGame
enum  { SHIP, -SHOT - }
- Static Public Member Functions inherited from NetGame
static const char * TYPENAME ()
static NetGameCreate ()
static NetGameGetInstance ()
static bool IsNetGame ()
static bool IsNetGameClient ()
static bool IsNetGameServer ()
static int NumPlayers ()
static DWORD GetNextObjID (int type=SHIP)
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static const char * TYPENAME ()
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Detailed Description

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Definition at line 27 of file NetGameServer.h.

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Constructor & Destructor Documentation

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NetGameServer::NetGameServer ()
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Definition at line 52 of file NetGameServer.cpp.

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NetGameServer::~NetGameServer ()
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Definition at line 84 of file NetGameServer.cpp.

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Member Function Documentation

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void NetGameServer::CheckSessions ()
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Definition at line 158 of file NetGameServer.cpp.

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void NetGameServer::DoChatMsg (NetMsgmsg)
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Definition at line 877 of file NetGameServer.cpp.

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void NetGameServer::DoCommMsg (NetMsgmsg)
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Definition at line 840 of file NetGameServer.cpp.

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void NetGameServer::DoDisconnect (NetMsgmsg)
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Definition at line 415 of file NetGameServer.cpp.

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void NetGameServer::DoElemCreate (NetMsgmsg)
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Definition at line 634 of file NetGameServer.cpp.

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void NetGameServer::DoElemRequest (NetMsgmsg)
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Definition at line 604 of file NetGameServer.cpp.

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void NetGameServer::DoGameOver (NetMsgmsg)
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Definition at line 408 of file NetGameServer.cpp.

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void NetGameServer::DoJoinAnnounce (NetMsgmsg)
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Definition at line 353 of file NetGameServer.cpp.

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void NetGameServer::DoJoinRequest (NetMsgmsg)
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Definition at line 214 of file NetGameServer.cpp.

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void NetGameServer::DoNavData (NetMsgmsg)
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Definition at line 730 of file NetGameServer.cpp.

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void NetGameServer::DoNavDelete (NetMsgmsg)
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Definition at line 767 of file NetGameServer.cpp.

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void NetGameServer::DoObjDamage (NetMsgmsg)
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Definition at line 443 of file NetGameServer.cpp.

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void NetGameServer::DoObjEmcon (NetMsgmsg)
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Definition at line 530 of file NetGameServer.cpp.

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void NetGameServer::DoObjHyper (NetMsgmsg)
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Definition at line 487 of file NetGameServer.cpp.

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void NetGameServer::DoObjKill (NetMsgmsg)
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Definition at line 450 of file NetGameServer.cpp.

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void NetGameServer::DoObjLoc (NetMsgmsg)
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Definition at line 422 of file NetGameServer.cpp.

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void NetGameServer::DoObjSpawn (NetMsgmsg)
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Definition at line 480 of file NetGameServer.cpp.

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void NetGameServer::DoObjTarget (NetMsgmsg)
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Definition at line 510 of file NetGameServer.cpp.

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void NetGameServer::DoQuitAnnounce (NetMsgmsg)
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Definition at line 401 of file NetGameServer.cpp.

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void NetGameServer::DoQuitRequest (NetMsgmsg)
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Definition at line 364 of file NetGameServer.cpp.

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void NetGameServer::DoSelfDestruct (NetMsgmsg)
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Definition at line 962 of file NetGameServer.cpp.

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void NetGameServer::DoShipLaunch (NetMsgmsg)
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Definition at line 702 of file NetGameServer.cpp.

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void NetGameServer::DoSysDamage (NetMsgmsg)
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Definition at line 552 of file NetGameServer.cpp.

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void NetGameServer::DoSysStatus (NetMsgmsg)
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Print("NetGameServer::DoSysStatus - received request for ship '%s' from wrong player %s\n", ship->Name(), player ? player->Name() : "null");

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Definition at line 566 of file NetGameServer.cpp.

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void NetGameServer::DoWepDestroy (NetMsgmsg)
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Definition at line 835 of file NetGameServer.cpp.

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void NetGameServer::DoWepRelease (NetMsgmsg)
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Definition at line 813 of file NetGameServer.cpp.

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void NetGameServer::DoWepTrigger (NetMsgmsg)
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Definition at line 793 of file NetGameServer.cpp.

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Definition at line 111 of file NetGameServer.cpp.

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Definition at line 199 of file NetGameServer.cpp.

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Definition at line 1173 of file NetGameServer.cpp.

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Definition at line 33 of file NetGameServer.h.

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Definition at line 34 of file NetGameServer.h.

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Definition at line 1181 of file NetGameServer.cpp.

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Definition at line 888 of file NetGameServer.cpp.

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Definition at line 1003 of file NetGameServer.cpp.

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Definition at line 1108 of file NetGameServer.cpp.

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Definition at line 1142 of file NetGameServer.cpp.

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Definition at line 1158 of file NetGameServer.cpp.

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List<Ship> NetGameServer::ships
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Definition at line 83 of file NetGameServer.h.

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Definition at line 84 of file NetGameServer.h.

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