From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/class_net_game-members.html | 186 --------------------------- 1 file changed, 186 deletions(-) delete mode 100644 Doc/doxygen/html/class_net_game-members.html (limited to 'Doc/doxygen/html/class_net_game-members.html') diff --git a/Doc/doxygen/html/class_net_game-members.html b/Doc/doxygen/html/class_net_game-members.html deleted file mode 100644 index 152a9c8..0000000 --- a/Doc/doxygen/html/class_net_game-members.html +++ /dev/null @@ -1,186 +0,0 @@ - - - - - -Starshatter_Open: Member List - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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NetGame Member List
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This is the complete list of members for NetGame, including all inherited members.

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activeNetGameprotected
Create()NetGamestatic
DoChatMsg(NetMsg *msg)NetGameinlineprotectedvirtual
DoCommMsg(NetMsg *msg)NetGameinlineprotectedvirtual
DoDisconnect(NetMsg *msg)NetGameinlineprotectedvirtual
DoElemCreate(NetMsg *msg)NetGameinlineprotectedvirtual
DoElemRequest(NetMsg *msg)NetGameinlineprotectedvirtual
DoGameOver(NetMsg *msg)NetGameinlineprotectedvirtual
DoJoinAnnounce(NetMsg *msg)NetGameinlineprotectedvirtual
DoJoinRequest(NetMsg *msg)NetGameinlineprotectedvirtual
DoNavData(NetMsg *msg)NetGameinlineprotectedvirtual
DoNavDelete(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjDamage(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjEmcon(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjHyper(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjKill(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjLoc(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjSpawn(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjTarget(NetMsg *msg)NetGameinlineprotectedvirtual
DoQuitAnnounce(NetMsg *msg)NetGameinlineprotectedvirtual
DoQuitRequest(NetMsg *msg)NetGameinlineprotectedvirtual
DoSelfDestruct(NetMsg *msg)NetGameinlineprotectedvirtual
DoShipLaunch(NetMsg *msg)NetGameinlineprotectedvirtual
DoSysDamage(NetMsg *msg)NetGameinlineprotectedvirtual
DoSysStatus(NetMsg *msg)NetGameinlineprotectedvirtual
DoWepDestroy(NetMsg *msg)NetGameinlineprotectedvirtual
DoWepRelease(NetMsg *msg)NetGameinlineprotectedvirtual
DoWepTrigger(NetMsg *msg)NetGameinlineprotectedvirtual
ExecFrame()NetGamevirtual
FindPlayerByName(const char *name)NetGamevirtual
FindPlayerByNetID(DWORD netid)NetGamevirtual
FindPlayerByObjID(DWORD objid)NetGamevirtual
FindShipByObjID(DWORD objid)NetGamevirtual
FindShotByObjID(DWORD objid)NetGamevirtual
GetInstance()NetGamestatic
GetNetID() const NetGameinlinevirtual
GetNextObjID(int type=SHIP)NetGamestatic
GetObjID() const NetGamevirtual
GetPeer(NetPlayer *player)NetGamevirtual
IsActive() const NetGameinlinevirtual
IsClient() const NetGameinlinevirtual
IsNetGame()NetGamestatic
IsNetGameClient()NetGamestatic
IsNetGameServer()NetGamestatic
IsServer() const NetGameinlinevirtual
last_send_timeNetGameprotected
linkNetGameprotected
local_playerNetGameprotected
NetGame()NetGame
netidNetGameprotected
NumPlayers()NetGamestatic
objidNetGameprotected
player_nameNetGameprotected
player_passNetGameprotected
playersNetGameprotected
Recv()NetGamevirtual
Respawn(DWORD objid, Ship *spawn)NetGamevirtual
Send()NetGamevirtual
SendData(NetData *data)NetGameinlinevirtual
SHIP enum valueNetGame
SHOT enum valueNetGame
simNetGameprotected
targetNetGameprotected
TYPENAME()NetGameinlinestatic
~NetGame()NetGamevirtual
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