From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/class_l_object.html | 408 ----------------------------------- 1 file changed, 408 deletions(-) delete mode 100644 Doc/doxygen/html/class_l_object.html (limited to 'Doc/doxygen/html/class_l_object.html') diff --git a/Doc/doxygen/html/class_l_object.html b/Doc/doxygen/html/class_l_object.html deleted file mode 100644 index bf174f6..0000000 --- a/Doc/doxygen/html/class_l_object.html +++ /dev/null @@ -1,408 +0,0 @@ - - - - - -Starshatter_Open: LObject Class Reference - - - - - - - - - - - - - -
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Open source Starshatter engine
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LObject Class Reference
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#include <l3ds.h>

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-Inheritance diagram for LObject:
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List of all members.

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-Public Member Functions

 LObject ()
virtual ~LObject ()
virtual const std::string & GetName ()
virtual void SetName (const std::string &value)
bool IsObject (const std::string &name)
 LObject ()
virtual ~LObject ()
virtual const char * GetName ()
virtual bool IsObject (const const char *name)
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std::string m_name
Text name
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Detailed Description

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Definition at line 101 of file l3ds.h.

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Constructor & Destructor Documentation

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LObject::LObject ()
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Definition at line 233 of file l3ds.cpp.

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LObject::~LObject ()
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Definition at line 238 of file l3ds.cpp.

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LObject::LObject ()
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virtual LObject::~LObject ()
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Member Function Documentation

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virtual const char* LObject::GetName ()
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const std::string & LObject::GetName ()
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Definition at line 248 of file l3ds.cpp.

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virtual bool LObject::IsObject (const const char * name)
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bool LObject::IsObject (const std::string & name)
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Definition at line 253 of file l3ds.cpp.

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void LObject::SetName (const std::string & value)
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Definition at line 243 of file l3ds.cpp.

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Member Data Documentation

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std::string LObject::m_name
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Definition at line 120 of file l3ds.h.

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Text LObject::name
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Definition at line 72 of file M3DS.h.

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The documentation for this class was generated from the following files:
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  • D:/SRC/StarshatterSVN/Magic2/l3ds.h
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  • D:/SRC/StarshatterSVN/Magic2/l3ds.cpp
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