From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/class_game-members.html | 252 +++++++++++++++++++++++++++++++ 1 file changed, 252 insertions(+) create mode 100644 Doc/doxygen/html/class_game-members.html (limited to 'Doc/doxygen/html/class_game-members.html') diff --git a/Doc/doxygen/html/class_game-members.html b/Doc/doxygen/html/class_game-members.html new file mode 100644 index 0000000..88d9eff --- /dev/null +++ b/Doc/doxygen/html/class_game-members.html @@ -0,0 +1,252 @@ + + + + + +Starshatter_Open: Member List + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Game Member List
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This is the complete list of members for Game, including all inherited members.

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Activate(bool f)Gamevirtual
activeGameprotectedstatic
Active()Gameinlinestatic
AdjustWindowForChange()Gamevirtual
app_nameGameprotected
avi_fileGameprotected
AVICapture(const char *fname=0)Gamevirtual
base_game_timeGameprotectedstatic
bounds_rectGameprotected
client_rectGameprotected
CollectStats()Gamevirtual
contentGameprotected
DisplayModeSupported(int w, int h, int bpp)Gamestatic
Exit()Gamevirtual
EXIT enum valueGame
exit_codeGameprotected
Frame()Gamestatic
frame_countGameprotected
frame_count0Gameprotected
frame_numberGameprotectedstatic
frame_rateGameprotected
frame_timeGameprotected
frame_time0Gameprotected
FrameRate()Gamestatic
FrameTime()Gamestatic
Game()Game
game_timeGameprotectedstatic
GameLoop()Gamevirtual
GameState()Gamevirtual
GameTime()Gamestatic
gammaGameprotected
GammaLevel()Gamestatic
GetHINST()Gamestatic
GetHWND()Gamestatic
GetInstance()Gamestatic
GetMaxFrameLength()Gameinlinestatic
GetMinFrameLength()Gameinlinestatic
GetPanicMessage()Gameinlinestatic
GetPolyStats()Gameinline
GetScreenColor()Gamestatic
GetScreenHeight()Gamestatic
GetScreenWidth()Gamestatic
GetText(const char *key)Gamestatic
GetVideo()Gamestatic
gui_secondsGameprotected
GUITime()Gamestatic
hInstGameprotected
hmenuGameprotected
hwndGameprotected
ignore_size_changeGameprotected
Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)Gamevirtual
INIT_FAILED enum valueGame
InitApplication(HINSTANCE)Gamevirtual
InitContent()Gamevirtual
InitGame()Gamevirtual
InitInstance(HINSTANCE, int)Gamevirtual
InitVideo()Gamevirtual
inverse_paletteGameprotected
is_activeGameprotected
is_device_initializedGameprotected
is_device_lostGameprotected
is_device_restoredGameprotected
is_maximizedGameprotected
is_minimizedGameprotected
is_windowedGameprotected
IsWindowed()Gamestatic
LoadPalette(PALETTEENTRY *pal, BYTE *inv)Gamevirtual
max_frame_lengthGameprotectedstatic
max_tex_sizeGameprotected
MaxTexAspect()Gamestatic
MaxTexSize()Gamestatic
min_frame_lengthGameprotectedstatic
OK enum valueGame
OnHelp()Gameinlinevirtual
OnPaint()Gameinlinevirtual
palette_nameGameprotected
PANIC enum valueGame
Panic(const char *msg=0)Gamestatic
panicbufGameprotectedstatic
Pause(bool f)Gamevirtual
pausedGameprotectedstatic
Paused()Gameinlinestatic
ProfileGameLoop(void)Gamefriend
real_timeGameprotectedstatic
RealTime()Gamestatic
ResetGameTime()Gamestatic
ResetVideo()Gamevirtual
ResizeVideo()Gamevirtual
RUN enum valueGame
Run()Gamevirtual
screenGameprotected
screen_colorGameprotected
ScreenCapture(const char *name=0)Gamevirtual
secondsGameprotected
serverGameprotectedstatic
Server()Gameinlinestatic
SetGammaLevel(int g)Gamestatic
SetMaxFrameLength(double seconds)Gameinlinestatic
SetMaxTexSize(int n)Gamestatic
SetMinFrameLength(double seconds)Gameinlinestatic
SetScreenColor(Color c)Gamestatic
SetTimeCompression(DWORD comp)Gamestatic
SetupPalette()Gamevirtual
show_mouseGameprotectedstatic
ShowMouse()Gameinlinestatic
ShowStats()Gamevirtual
SkipGameTime(double seconds)Gamestatic
soundcardGameprotected
standard_paletteGameprotected
statsGameprotected
STATUS enum nameGame
Status() const Gameinline
statusGameprotected
time_compGameprotectedstatic
TimeCompression()Gamestatic
title_textGameprotected
ToggleFullscreen()Gamevirtual
TOO_MANY enum valueGame
totaltimeGameprotected
TYPENAME()Gameinlinestatic
UpdateScreen()Gamevirtual
UpdateWorld()Gamevirtual
UseLocale(Locale *locale)Gamestatic
videoGameprotected
video_factoryGameprotected
video_settingsGameprotected
window_styleGameprotected
winstyleGameprotected
WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam)Gamefriend
worldGameprotected
~Game()Gamevirtual
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