From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/class_drive_sprite-members.html | 249 ----------------------- 1 file changed, 249 deletions(-) delete mode 100644 Doc/doxygen/html/class_drive_sprite-members.html (limited to 'Doc/doxygen/html/class_drive_sprite-members.html') diff --git a/Doc/doxygen/html/class_drive_sprite-members.html b/Doc/doxygen/html/class_drive_sprite-members.html deleted file mode 100644 index bb5d334..0000000 --- a/Doc/doxygen/html/class_drive_sprite-members.html +++ /dev/null @@ -1,249 +0,0 @@ - - - - - -Starshatter_Open: Member List - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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DriveSprite Member List
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This is the complete list of members for DriveSprite, including all inherited members.

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angleSpriteprotected
Angle() const Spriteinline
backgroundGraphicprotected
biasDriveSpriteprotected
blend_modeSpriteprotected
BlendMode() const Spriteinline
BOLT enum valueGraphic
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)Graphicvirtual
CheckVisibility(Projector &projector)Graphicvirtual
CollidesWith(Graphic &o)Graphicvirtual
Depth() const Graphicinlinevirtual
depthGraphicprotected
Destroy()Graphicvirtual
DriveSprite()DriveSprite
DriveSprite(Bitmap *animation, Bitmap *glow)DriveSprite
DriveSprite(Bitmap *animation, int length=1, int repeat=1, int share=1)DriveSprite
effective_radiusDriveSpriteprotected
Farther(Graphic *a, Graphic *b)Graphicstatic
filterSpriteprotected
Filter() const Spriteinline
foregroundGraphicprotected
Frame() const Sprite
frame_indexSpriteprotected
frame_timeSpriteprotected
FrameRate() const Sprite
framesSpriteprotected
frontDriveSpriteprotected
GetScene() const Graphicinlinevirtual
glowDriveSpriteprotected
Graphic()Graphic
hSpriteprotected
Height() const Spriteinline
hiddenGraphicprotected
Hidden() const Graphicinlinevirtual
Hide()Graphicinlinevirtual
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
infiniteGraphicprotected
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Graphicinlinevirtual
IsSprite() const Spriteinlinevirtual
IsVisible() const Graphicinline
last_timeSpriteprotected
Life() const Graphicinlinevirtual
lifeGraphicprotected
locGraphicprotected
Location() const Graphicinline
loopSpriteprotected
Looping() const Spriteinline
luminousGraphicprotected
Luminous() const Graphicinlinevirtual
MoveTo(const Point &p)Graphicinlinevirtual
mtlSpriteprotected
nameGraphicprotected
Name() const Graphicinline
Nearer(Graphic *a, Graphic *b)Graphicstatic
nframesSpriteprotected
NumFrames() const Spriteinline
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
OTHER enum valueGraphic
own_framesSpriteprotected
polySpriteprotected
ProjectScreenRect(Projector *p)Graphicvirtual
QUAD enum valueGraphic
Radius() const Graphicinline
radiusGraphicprotected
Render(Video *video, DWORD flags)DriveSpritevirtual
Render2D(Video *video)Spritevirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
Rescale(double scale)Spritevirtual
Reshape(int w1, int h1)Spritevirtual
Scale(double scale)Spritevirtual
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
SetAngle(double a)Spriteinline
SetAnimation(Bitmap *animation, int length=1, int repeat=1, int share=1)Spritevirtual
SetBackground(bool b)Graphicinlinevirtual
SetBias(DWORD b)DriveSpritevirtual
SetBlendMode(int a)Spriteinline
SetDepth(float d)Graphicinlinevirtual
SetFilter(int f)Spriteinline
SetForeground(bool f)Graphicinlinevirtual
SetFrameIndex(int n)Sprite
SetFrameRate(double rate)Sprite
SetFront(const Vec3 &f)DriveSpritevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Graphicinlinevirtual
SetOrientation(const Matrix &o)Graphicinlinevirtual
SetScene(Scene *s)Graphicinlinevirtual
SetShade(double s)Spriteinline
SetShadow(bool s)Graphicinlinevirtual
SetTexCoords(const double *uv_interleaved)Spritevirtual
SetVisible(bool v)Graphicinline
shadeSpriteprotected
Shade() const Spriteinline
shadowGraphicprotected
Show()Graphicinlinevirtual
SOLID enum valueGraphic
Sprite()Sprite
Sprite(Bitmap *animation, int length=1, int repeat=1, int share=1)Sprite
SPRITE enum valueGraphic
transGraphicprotected
TranslateBy(const Point &ref)Graphicinlinevirtual
Translucent() const Graphicinlinevirtual
TYPE enum nameGraphic
TYPENAME()Spriteinlinestatic
Update()Spritevirtual
visibleGraphicprotected
vsetSpriteprotected
wSpriteprotected
Width() const Spriteinline
~DriveSprite()DriveSpritevirtual
~Graphic()Graphicvirtual
~Sprite()Spritevirtual
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