From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/class_combat_unit-members.html | 177 ++++++++++++++++++++++++ 1 file changed, 177 insertions(+) create mode 100644 Doc/doxygen/html/class_combat_unit-members.html (limited to 'Doc/doxygen/html/class_combat_unit-members.html') diff --git a/Doc/doxygen/html/class_combat_unit-members.html b/Doc/doxygen/html/class_combat_unit-members.html new file mode 100644 index 0000000..c93e267 --- /dev/null +++ b/Doc/doxygen/html/class_combat_unit-members.html @@ -0,0 +1,177 @@ + + + + + +Starshatter_Open: Member List + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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CombatUnit Member List
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This is the complete list of members for CombatUnit, including all inherited members.

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AssignMission()CombatUnit
Available() const CombatUnitinline
CanAssign() const CombatUnit
CanDefend(CombatUnit *unit) const CombatUnit
CanLaunch() const CombatUnit
CombatUnit(const char *n, const char *reg, int t, const char *dname, int number, int i)CombatUnit
CombatUnit(const CombatUnit &unit)CombatUnit
CompleteMission()CombatUnit
Count() const CombatUnitinline
DeadCount() const CombatUnitinline
DesignName() const CombatUnitinline
Disengage()CombatUnit
Engage(CombatUnit *tgt)CombatUnit
GetAttackers()CombatUnitinline
GetCarrier() const CombatUnitinline
GetCombatGroup() const CombatUnitinline
GetDescription() const CombatUnit
GetDesign()CombatUnit
GetHeading() const CombatUnitinline
GetIFF() const CombatUnitinline
GetNextJumpTime() const CombatUnitinline
GetPlanValue() const CombatUnitinline
GetRegion() const CombatUnitinline
GetShipClass() const CombatUnit
GetSingleValue() const CombatUnit
GetSustainedDamage() const CombatUnitinline
GetValue() const CombatUnit
IsDropship() const CombatUnit
IsGroundUnit() const CombatUnit
IsLeader() const CombatUnitinline
IsStarship() const CombatUnit
IsStatic() const CombatUnit
Kill(int n)CombatUnit
LiveCount() const CombatUnitinline
Location() const CombatUnitinline
MarkerColor() const CombatUnit
MaxEffectiveRange() const CombatUnit
MaxRange() const CombatUnit
MoveTo(const Point &loc)CombatUnit
Name() const CombatUnitinline
operator==(const CombatUnit &u) const CombatUnitinline
OptimumRange() const CombatUnit
PowerVersus(CombatUnit *tgt) const CombatUnit
Registry() const CombatUnitinline
SetCarrier(CombatUnit *c)CombatUnitinline
SetCombatGroup(CombatGroup *g)CombatUnitinline
SetDeadCount(int n)CombatUnitinline
SetHeading(double d)CombatUnitinline
SetLeader(bool l)CombatUnitinline
SetPlanValue(int v)CombatUnitinline
SetRegion(Text rgn)CombatUnitinline
SetSkin(const char *s)CombatUnitinline
SetSustainedDamage(double d)CombatUnitinline
Skin() const CombatUnitinline
Type() const CombatUnitinline
TYPENAME()CombatUnitinlinestatic
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