From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_weapon_group_8h_source.html | 223 -------------------------- 1 file changed, 223 deletions(-) delete mode 100644 Doc/doxygen/html/_weapon_group_8h_source.html (limited to 'Doc/doxygen/html/_weapon_group_8h_source.html') diff --git a/Doc/doxygen/html/_weapon_group_8h_source.html b/Doc/doxygen/html/_weapon_group_8h_source.html deleted file mode 100644 index de2d44a..0000000 --- a/Doc/doxygen/html/_weapon_group_8h_source.html +++ /dev/null @@ -1,223 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/WeaponGroup.h Source File - - - - - - - - - - - - - -
-
- - - - - - -
-
Starshatter_Open -
-
Open source Starshatter engine
-
-
- - - - - -
-
- -
-
-
- -
- - - - -
- -
- -
-
-
WeaponGroup.h
-
-
-Go to the documentation of this file.
1 /* Project Starshatter 4.5
-
2  Destroyer Studios LLC
-
3  Copyright © 1997-2004. All Rights Reserved.
-
4 
-
5  SUBSYSTEM: Stars.exe
-
6  FILE: WeaponGroup.h
-
7  AUTHOR: John DiCamillo
-
8 
-
9 
-
10  OVERVIEW
-
11  ========
-
12  Weapon Control Category (Group) class
-
13 */
-
14 
-
15 #ifndef WeaponGroup_h
-
16 #define WeaponGroup_h
-
17 
-
18 #include "Types.h"
-
19 #include "Weapon.h"
-
20 #include "Text.h"
-
21 
-
22 // +--------------------------------------------------------------------+
-
23 
- -
25 {
-
26 public:
-
27  static const char* TYPENAME() { return "WeaponGroup"; }
-
28 
-
29  WeaponGroup(const char* name);
-
30  ~WeaponGroup();
-
31 
-
32  void ExecFrame(double factor);
-
33 
-
34  // identification:
-
35  const char* Name() const { return name; }
-
36  const char* Abbreviation() const { return abrv; }
-
37  void SetName(const char* n);
-
38  void SetAbbreviation(const char* a);
-
39 
-
40  bool IsPrimary() const;
-
41  bool IsDrone() const;
-
42  bool IsDecoy() const;
-
43  bool IsProbe() const;
-
44  bool IsMissile() const;
-
45  bool IsBeam() const;
-
46  int Value() const;
-
47 
-
48  // weapon list:
-
49  void AddWeapon(Weapon* w);
-
50  int NumWeapons() const;
- -
52  bool Contains(const Weapon* w) const;
-
53 
-
54  // weapon selection:
-
55  void SelectWeapon(int n);
-
56  void CycleWeapon();
-
57  Weapon* GetWeapon(int n) const;
-
58  Weapon* GetSelected() const;
-
59 
-
60  // operations:
-
61  bool GetTrigger() const { return trigger; }
-
62  void SetTrigger(bool t=true) { trigger = t; }
-
63  int Ammo() const { return ammo; }
-
64  float Mass() const { return mass; }
-
65  float Resistance() const { return resist; }
-
66  void CheckAmmo();
-
67 
-
68  void SetTarget(SimObject* t, System* sub=0);
-
69  SimObject* GetTarget() const;
-
70  System* GetSubTarget() const;
-
71  void DropTarget();
-
72  void SetFiringOrders(int o);
-
73  int GetFiringOrders() const { return orders; }
-
74  void SetControlMode(int m);
-
75  int GetControlMode() const { return control; }
-
76  void SetSweep(int s);
-
77  int GetSweep() const { return sweep; }
-
78  int Status() const;
-
79 
-
80  WeaponDesign* GetDesign() const;
-
81  bool CanTarget(DWORD tgt_class) const;
-
82 
-
83  void PowerOn();
-
84  void PowerOff();
-
85 
-
86 protected:
-
87  // Displayable name:
- - -
90 
- -
92 
-
93  int selected;
-
94  bool trigger;
-
95  int ammo;
-
96 
-
97  int orders;
-
98  int control;
-
99  int sweep;
-
100 
-
101  float mass;
-
102  float resist;
-
103 };
-
104 
-
105 #endif WeaponGroup_h
-
106 
-
-
- - - - -- cgit v1.1