From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_weapon_group_8cpp_source.html | 465 ------------------------ 1 file changed, 465 deletions(-) delete mode 100644 Doc/doxygen/html/_weapon_group_8cpp_source.html (limited to 'Doc/doxygen/html/_weapon_group_8cpp_source.html') diff --git a/Doc/doxygen/html/_weapon_group_8cpp_source.html b/Doc/doxygen/html/_weapon_group_8cpp_source.html deleted file mode 100644 index c4a7fae..0000000 --- a/Doc/doxygen/html/_weapon_group_8cpp_source.html +++ /dev/null @@ -1,465 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/WeaponGroup.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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WeaponGroup.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2005. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: WeaponGroup.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Weapon Control Category (Group) class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "WeaponGroup.h"
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17 #include "Ship.h"
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18 
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19 // +----------------------------------------------------------------------+
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20 
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22 : selected(0), trigger(false), orders(Weapon::MANUAL),
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23 control(Weapon::SINGLE_FIRE), sweep(Weapon::SWEEP_TIGHT),
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24 mass(0.0f), resist(0.0f), name(n), ammo(0)
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25 { }
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26 
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27 // +--------------------------------------------------------------------+
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28 
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30 {
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31  weapons.destroy();
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32 }
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33 
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34 // +--------------------------------------------------------------------+
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35 
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36 void
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37 WeaponGroup::SetName(const char* n)
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38 {
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39  name = n;
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40 }
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41 
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42 void
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44 {
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45  abrv = a;
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46 }
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47 
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48 // +--------------------------------------------------------------------+
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49 
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50 bool
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52 {
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53  if (weapons.size() > 0)
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54  return weapons[0]->IsPrimary();
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55 
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56  return false;
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57 }
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58 
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59 bool
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61 {
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62  if (weapons.size() > 0)
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63  return weapons[0]->IsDrone();
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64 
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65  return false;
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66 }
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67 
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68 bool
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70 {
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71  if (weapons.size() > 0)
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72  return weapons[0]->IsDecoy();
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73 
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74  return false;
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75 }
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76 
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77 bool
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79 {
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80  if (weapons.size() > 0)
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81  return weapons[0]->IsProbe();
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82 
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83  return false;
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84 }
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85 
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86 bool
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88 {
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89  if (weapons.size() > 0)
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90  return weapons[0]->IsMissile();
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91 
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92  return false;
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93 }
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94 
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95 bool
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97 {
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98  if (weapons.size() > 0)
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99  return weapons[0]->IsBeam();
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100 
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101  return false;
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102 }
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103 
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104 // +--------------------------------------------------------------------+
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105 
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106 void
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108 {
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109  weapons.append(w);
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110 }
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111 
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112 int
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114 {
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115  return weapons.size();
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116 }
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117 
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120 {
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121  return weapons;
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122 }
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123 
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124 bool
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126 {
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127  return weapons.contains(w)?true:false;
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128 }
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129 
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130 // +--------------------------------------------------------------------+
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131 
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132 void
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134 {
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135  if (n >= 0 && n < weapons.size())
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136  selected = n;
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137 }
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138 
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139 void
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141 {
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142  selected++;
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143 
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144  if (selected >= weapons.size())
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145  selected = 0;
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146 }
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147 
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148 Weapon*
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150 {
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151  if (n >= 0 && n < weapons.size())
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152  return weapons[n];
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153 
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154  return 0;
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155 }
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156 
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157 Weapon*
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159 {
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160  return weapons[selected];
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161 }
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162 
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163 bool
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164 WeaponGroup::CanTarget(DWORD tgt_class) const
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165 {
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166  if (selected >= 0 && selected < weapons.size())
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167  return weapons[selected]->CanTarget(tgt_class);
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168 
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169  return false;
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170 }
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171 
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172 // +--------------------------------------------------------------------+
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173 
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174 void
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175 WeaponGroup::ExecFrame(double seconds)
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176 {
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177  ammo = 0;
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178  mass = 0.0f;
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179  resist = 0.0f;
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180 
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181  ListIter<Weapon> iter = weapons;
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182  while (++iter) {
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183  Weapon* w = iter.value();
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184  w->ExecFrame(seconds);
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185 
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186  ammo += w->Ammo();
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187  mass += w->Mass();
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188  resist += w->Resistance();
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189  }
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190 }
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191 
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192 void
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194 {
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195  ammo = 0;
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196  mass = 0.0f;
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197  resist = 0.0f;
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198 
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199  ListIter<Weapon> iter = weapons;
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200  while (++iter) {
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201  Weapon* w = iter.value();
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202 
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203  ammo += w->Ammo();
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204  mass += w->Mass();
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205  resist += w->Resistance();
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206  }
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207 }
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208 
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209 // +--------------------------------------------------------------------+
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210 
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211 void
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213 {
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215  while (++w)
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216  w->SetTarget(target, subtarget);
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217 }
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218 
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219 SimObject*
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221 {
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222  SimObject* target = 0;
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223 
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224  if (weapons.size())
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225  target = weapons[0]->GetTarget();
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226 
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227  return target;
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228 }
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229 
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230 System*
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232 {
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233  System* subtarget = 0;
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234 
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235  if (weapons.size())
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236  subtarget = weapons[0]->GetSubTarget();
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237 
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238  return subtarget;
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239 }
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240 
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241 void
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243 {
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245  while (++w)
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246  w->SetTarget(0, 0);
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247 }
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248 
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249 // +--------------------------------------------------------------------+
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250 
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253 {
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254  if (selected >= 0 && selected < weapons.size())
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255  return (WeaponDesign*) weapons[selected]->Design();
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256 
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257  return 0;
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258 }
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259 
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260 // +--------------------------------------------------------------------+
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261 
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262 int
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264 {
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265  int status = System::NOMINAL;
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266  int critical = true;
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267 
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268  ListIter<Weapon> iter = (List<Weapon>&) weapons; // cast-away const
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269  while (++iter) {
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270  Weapon* w = iter.value();
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271 
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272  if (w->Status() < System::NOMINAL)
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273  status = System::DEGRADED;
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274 
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275  if (w->Status() > System::CRITICAL)
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276  critical = false;
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277  }
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278 
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279  if (critical)
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280  return System::CRITICAL;
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281 
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282  return status;
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283 }
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284 
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285 // +--------------------------------------------------------------------+
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286 
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287 void
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289 {
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290  orders = o;
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291 
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293  while (++w)
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295 }
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296 
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297 void
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299 {
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300  control = m;
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301 
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303  while (++w)
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305 }
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306 
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307 void
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309 {
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310  sweep = s;
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311 
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313  while (++w)
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314  w->SetSweep(sweep);
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315 }
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316 
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317 // +--------------------------------------------------------------------+
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318 
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319 void
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321 {
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323  while (++w)
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324  w->PowerOff();
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325 }
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326 
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327 void
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329 {
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331  while (++w)
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332  w->PowerOn();
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333 }
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334 
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335 // +--------------------------------------------------------------------+
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336 
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337 int
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339 {
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340  int result = 0;
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341 
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342  for (int i = 0; i < weapons.size(); i++) {
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343  const Weapon* w = weapons[i];
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344  result += w->Value();
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345  }
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346 
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347  return result;
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348 }
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