From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_video_factory_8cpp_source.html | 188 ----------------------- 1 file changed, 188 deletions(-) delete mode 100644 Doc/doxygen/html/_video_factory_8cpp_source.html (limited to 'Doc/doxygen/html/_video_factory_8cpp_source.html') diff --git a/Doc/doxygen/html/_video_factory_8cpp_source.html b/Doc/doxygen/html/_video_factory_8cpp_source.html deleted file mode 100644 index 998a52b..0000000 --- a/Doc/doxygen/html/_video_factory_8cpp_source.html +++ /dev/null @@ -1,188 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/VideoFactory.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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VideoFactory.cpp
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-Go to the documentation of this file.
1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: VideoFac.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Video and Polygon Renderer Factory class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "VideoFactory.h"
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17 
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18 #include "VideoDX9.h"
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19 #include "SoundD3D.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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24 : hwnd(h), video(0), audio(0)
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25 { }
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26 
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28 { }
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29 
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30 // +--------------------------------------------------------------------+
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31 
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32 Video*
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34 {
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35  if (!video) {
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36  video = (Video*) new(__FILE__,__LINE__) VideoDX9(hwnd, vs);
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37 
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38  if (!video) {
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39  delete video;
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40  video = 0;
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41  }
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42  }
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43 
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44  return video;
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45 }
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46 
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47 // +--------------------------------------------------------------------+
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48 
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49 void
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51 {
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52  if (v == video) {
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53  delete video;
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54  video = 0;
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55  }
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56 }
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57 
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58 // +--------------------------------------------------------------------+
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59 
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60 SoundCard*
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62 {
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63  if (!audio) {
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64  audio = new(__FILE__,__LINE__) SoundCardD3D(hwnd);
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65  Sound::UseSoundCard(audio);
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66  }
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67 
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68  return audio;
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69 }
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70 
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71 
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