From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_video_8h_source.html | 359 +++++++++++++++++++++++++++++++++ 1 file changed, 359 insertions(+) create mode 100644 Doc/doxygen/html/_video_8h_source.html (limited to 'Doc/doxygen/html/_video_8h_source.html') diff --git a/Doc/doxygen/html/_video_8h_source.html b/Doc/doxygen/html/_video_8h_source.html new file mode 100644 index 0000000..a87d59f --- /dev/null +++ b/Doc/doxygen/html/_video_8h_source.html @@ -0,0 +1,359 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Video.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Video.h
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+Go to the documentation of this file.
1 /* Project nGen
+
2  John DiCamillo
+
3  Copyright © 1997-2002. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: nGen.lib
+
6  FILE: Video.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Abstract Video Interface
+
13 */
+
14 
+
15 #ifndef Video_h
+
16 #define Video_h
+
17 
+
18 #include "Geometry.h"
+
19 #include "Color.h"
+
20 #include "List.h"
+
21 
+
22 // +--------------------------------------------------------------------+
+
23 
+
24 class Video;
+
25 struct VideoMode;
+
26 class VideoSettings;
+
27 class VideoPrivateData;
+
28 
+
29 class Bitmap;
+
30 class Camera;
+
31 struct Rect;
+
32 struct Poly;
+
33 struct Material;
+
34 struct VertexSet;
+
35 class Light;
+
36 class Solid;
+
37 class Surface;
+
38 
+
39 // +--------------------------------------------------------------------+
+
40 
+ +
42 {
+
43  int nframe;
+
44  int nverts;
+
45  int npolys;
+
46  int nlines;
+
47 
+
48  int ncalls;
+
49 
+ + + +
53 
+
54  void Clear() { nverts = npolys = nlines = ncalls =
+ +
56 };
+
57 
+
58 // +--------------------------------------------------------------------+
+
59 
+
60 class Video
+
61 {
+
62 public:
+ +
64 
+
65  enum RENDER_STATE {
+ + + + + + + + + + + + + + + +
81 
+ +
83  };
+
84 
+
85  enum BLEND_TYPE {
+ + + +
89  BLEND_FORCE_DWORD = 0x7fffffff,
+
90  };
+
91 
+
92  enum SHADE_TYPE {
+ + + +
96  SHADE_FORCE_DWORD = 0x7fffffff,
+
97  };
+
98 
+
99  enum FILL_TYPE {
+ + + +
103  FILL_FORCE_DWORD = 0x7fffffff,
+
104  };
+
105 
+
106  enum FILTER_TYPE {
+ + + + + +
112  FILTER_FORCE_DWORD = 0x7fffffff,
+
113  };
+
114 
+ + + + +
119  };
+
120 
+
121  Video();
+
122  virtual ~Video();
+
123 
+
124  STATUS Status() const { return status; }
+
125  virtual const VideoSettings*
+
126  GetVideoSettings() const { return 0; }
+
127  virtual bool SetVideoSettings(const VideoSettings* vs) { return false; }
+
128  virtual bool Reset(const VideoSettings* vs) { return false; }
+
129 
+
130  virtual bool SetBackgroundColor(Color c) { return false; }
+
131  virtual bool SetGammaLevel(int g) { return true; }
+
132  virtual bool SetObjTransform(const Matrix& o, const Point& l){ return false; }
+
133 
+
134  virtual int Width() const { return 0; }
+
135  virtual int Height() const { return 0; }
+
136  virtual int Depth() const { return 0; }
+
137 
+
138  virtual void RecoverSurfaces() { }
+
139 
+
140  virtual bool ClearAll() { return false; }
+
141  virtual bool ClearDepthBuffer() { return false; }
+
142  virtual bool Present() { return false; }
+
143  virtual bool Pause() { return false; }
+
144  virtual bool Resume() { return false; }
+
145 
+
146  virtual bool IsWindowed() const;
+
147  virtual bool IsFullScreen() const;
+
148  virtual bool IsModeSupported(int width, int height, int bpp)
+
149  const { return true; }
+
150  virtual bool IsHardware() const { return false; }
+
151  virtual bool IsHardwareTL() const { return false; }
+
152  virtual int ZDepth() const { return 0; }
+
153  virtual DWORD VidMemFree() const { return 0; }
+
154  virtual int D3DLevel() const { return 0; }
+
155  virtual int MaxTexSize() const { return 256; }
+
156  virtual int MaxTexAspect() const { return 0; }
+
157  virtual int GammaLevel() const { return 190; }
+
158 
+
159  virtual bool IsShadowEnabled() const { return shadow_enabled; }
+
160  virtual bool IsBumpMapEnabled() const { return bump_enabled; }
+
161  virtual bool IsSpecMapEnabled() const { return spec_enabled; }
+
162 
+
163  virtual void SetShadowEnabled(bool e) { shadow_enabled = e; }
+
164  virtual void SetBumpMapEnabled(bool e) { bump_enabled = e; }
+
165  virtual void SetSpecMapEnabled(bool e) { spec_enabled = e; }
+
166 
+
167  virtual bool Capture(Bitmap& bmp) { return false; }
+
168  virtual bool GetWindowRect(Rect& r) { return false; }
+
169  virtual bool SetWindowRect(const Rect& r) { return false; }
+
170  virtual bool SetViewport(int x, int y, int w, int h) { return false; }
+
171  virtual bool SetCamera(const Camera* cam) { camera = cam;
+
172  return false; }
+
173  virtual bool SetProjection(float fov,
+
174  float znear=1.0f,
+
175  float zfar=1.0e6f,
+
176  DWORD type=PROJECTION_PERSPECTIVE) { return false; }
+
177  virtual bool SetEnvironment(Bitmap** faces) { return false; }
+
178  virtual bool SetAmbient(Color c) { return false; }
+
179  virtual bool SetLights(const List<Light>& lights) { return false; }
+
180  virtual bool SetRenderState(RENDER_STATE state, DWORD value) { return false; }
+
181  virtual bool SetBlendType(int blend_type) { return false; }
+
182  virtual bool StartFrame() { return false; }
+
183  virtual bool EndFrame() { return false; }
+
184 
+
185  virtual bool DrawPolys(int npolys, Poly* p) { return false; }
+
186  virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0) { return false; }
+
187  virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf) { return false; }
+
188  virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false)
+
189  { return false; }
+
190  virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0) { return false; }
+
191  virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0)
+
192  { return false; }
+
193  virtual bool DrawPoints(VertexSet* v) { return false; }
+
194  virtual bool DrawPolyOutline(Poly* p) { return false; }
+
195  virtual bool UseMaterial(Material* m) { return false; }
+
196 
+
197  virtual bool UseXFont(const char* name, int size, bool b, bool i) { return false; }
+
198  virtual bool DrawText(const char* text, int count, const Rect& rect,
+
199  DWORD format, Color c) { return false; }
+
200 
+
201  virtual void PreloadTexture(Bitmap* bmp) { }
+
202  virtual void PreloadSurface(Surface* s) { }
+
203  virtual void InvalidateCache() { }
+
204 
+
205  const Camera* GetCamera() const { return camera; }
+
206  const RenderStats& GetStats() const { return stats; }
+
207  static Video* GetInstance() { return video_instance; }
+
208 
+
209 protected:
+ + +
212  const Camera* camera;
+
213 
+ + + +
217 
+ +
219 };
+
220 
+
221 // +--------------------------------------------------------------------+
+
222 
+ +
224 {
+
225 public:
+
226  VideoPrivateData() : valid(false) { }
+
227  virtual ~VideoPrivateData() { }
+
228 
+
229  virtual int GetType() const { return 0; }
+
230 
+
231  virtual bool IsValid() const { return valid; }
+
232  virtual void Invalidate() { valid = false; }
+
233  virtual void Validate() { valid = true; }
+
234 
+
235 protected:
+
236  bool valid;
+
237 };
+
238 
+
239 // +--------------------------------------------------------------------+
+
240 
+
241 #endif Video_h
+
242 
+
+
+ + + + -- cgit v1.1