From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_vid_dlg_8cpp_source.html | 633 ----------------------------- 1 file changed, 633 deletions(-) delete mode 100644 Doc/doxygen/html/_vid_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_vid_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_vid_dlg_8cpp_source.html b/Doc/doxygen/html/_vid_dlg_8cpp_source.html deleted file mode 100644 index 7a75e31..0000000 --- a/Doc/doxygen/html/_vid_dlg_8cpp_source.html +++ /dev/null @@ -1,633 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/VidDlg.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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VidDlg.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
-
5  SUBSYSTEM: Stars.exe
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6  FILE: VidDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
-
9 
-
10  OVERVIEW
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11  ========
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12  Main Menu Dialog Active Window class
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13 */
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14 
-
15 #include "MemDebug.h"
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16 #include "VidDlg.h"
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17 #include "BaseScreen.h"
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18 #include "Starshatter.h"
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19 #include "Ship.h"
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20 #include "Terrain.h"
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21 #include "CameraDirector.h"
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22 
-
23 #include "DataLoader.h"
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24 #include "Button.h"
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25 #include "ListBox.h"
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26 #include "Slider.h"
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27 #include "Video.h"
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28 #include "VideoSettings.h"
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29 #include "Keyboard.h"
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30 #include "MachineInfo.h"
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31 
-
32 // +--------------------------------------------------------------------+
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33 // DECLARE MAPPING FUNCTIONS:
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34 
-
35 DEF_MAP_CLIENT(VidDlg, OnTexSize);
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36 DEF_MAP_CLIENT(VidDlg, OnMode);
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37 DEF_MAP_CLIENT(VidDlg, OnDetail);
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38 DEF_MAP_CLIENT(VidDlg, OnTexture);
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39 DEF_MAP_CLIENT(VidDlg, OnGamma);
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40 DEF_MAP_CLIENT(VidDlg, OnApply);
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41 DEF_MAP_CLIENT(VidDlg, OnCancel);
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42 DEF_MAP_CLIENT(VidDlg, OnAudio);
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43 DEF_MAP_CLIENT(VidDlg, OnVideo);
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44 DEF_MAP_CLIENT(VidDlg, OnOptions);
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45 DEF_MAP_CLIENT(VidDlg, OnControls);
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46 DEF_MAP_CLIENT(VidDlg, OnMod);
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47 
-
48 // +--------------------------------------------------------------------+
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49 
- -
51 : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
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52 selected_mode(0), selected_detail(0), orig_gamma(128),
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53 selected_card(0), selected_tex_size(0), selected_render(0), selected_texture(0),
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54 mode(0), tex_size(0), detail(0), texture(0), gamma(0), shadows(0), spec_maps(0),
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55 bump_maps(0), lens_flare(0), corona(0), nebula(0), dust(0),
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56 apply(0), cancel(0), vid_btn(0), aud_btn(0), ctl_btn(0), opt_btn(0), mod_btn(0),
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57 closed(true)
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58 {
- -
60 
-
61  Init(def);
- -
63 }
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64 
- -
66 {
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67 }
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68 
-
69 // +--------------------------------------------------------------------+
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70 
-
71 void
- -
73 {
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74  if (apply)
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75  return;
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76 
-
77  mode = (ComboBox*) FindControl(203);
- -
79 
-
80  tex_size = (ComboBox*) FindControl(204);
- -
82 
-
83  detail = (ComboBox*) FindControl(205);
- -
85 
-
86  texture = (ComboBox*) FindControl(206);
- -
88 
-
89  gamma = (Slider*) FindControl(215);
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90 
-
91  if (gamma) {
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92  gamma->SetRangeMin(32);
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93  gamma->SetRangeMax(224);
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94  gamma->SetStepSize(16);
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95 
- -
97  }
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98 
- -
100  corona = (ComboBox*) FindControl(212);
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101  nebula = (ComboBox*) FindControl(213);
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102  dust = (ComboBox*) FindControl(214);
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103  shadows = (ComboBox*) FindControl(222);
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104  spec_maps = (ComboBox*) FindControl(223);
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105  bump_maps = (ComboBox*) FindControl(224);
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106 
-
107  apply = (Button*) FindControl(1);
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109 
-
110  cancel = (Button*) FindControl(2);
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112 
-
113  vid_btn = (Button*) FindControl(901);
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115 
-
116  aud_btn = (Button*) FindControl(902);
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118 
-
119  ctl_btn = (Button*) FindControl(903);
- -
121 
-
122  opt_btn = (Button*) FindControl(904);
- -
124 
-
125  mod_btn = (Button*) FindControl(905);
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126  if (mod_btn)
- -
128 }
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129 
-
130 // +--------------------------------------------------------------------+
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131 
-
132 void
- -
134 {
- -
136 
-
137  if (closed) {
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138  bool fullscreen = true;
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139 
-
140  if (stars) {
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141  selected_render = 9;
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142  selected_card = 0;
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143 
-
144  int n = stars->MaxTexSize();
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145 
-
146  for (int i = 0; i < 7; i++) {
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147  if (n <= pow(2.0f, i+6)) {
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148  selected_tex_size = i;
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149  break;
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150  }
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151  }
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152 
-
153  Video* video = Game::GetVideo();
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154 
-
155  if (video) {
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156  if (shadows)
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158 
-
159  if (spec_maps)
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161 
-
162  if (bump_maps)
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164 
-
165  fullscreen = video->IsFullScreen();
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166  }
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167 
-
168  if (lens_flare)
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170 
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171  if (corona)
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173 
-
174  if (nebula)
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176 
-
177  if (dust)
- -
179  }
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180 
- -
182  selected_texture = true;
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183 
-
184  if (mode) {
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185  BuildModeList();
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187  mode->SetEnabled(fullscreen);
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188  }
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189 
-
190  if (tex_size)
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192 
-
193  if (detail)
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195 
-
196  if (texture)
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198 
-
199 
-
200  if (gamma) {
- - -
203  }
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204  }
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205 
-
206  if (vid_btn) vid_btn->SetButtonState(1);
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207  if (aud_btn) aud_btn->SetButtonState(0);
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208  if (ctl_btn) ctl_btn->SetButtonState(0);
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209  if (opt_btn) opt_btn->SetButtonState(0);
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210  if (mod_btn) mod_btn->SetButtonState(0);
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211 
-
212  closed = false;
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213 }
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214 
-
215 // +--------------------------------------------------------------------+
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216 
-
217 void
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219 {
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220  if (Keyboard::KeyDown(VK_RETURN)) {
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221  OnApply(0);
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222  }
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223 }
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224 
-
225 // +--------------------------------------------------------------------+
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226 
-
227 void
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229 {
- -
231 }
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232 
-
233 void
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235 {
- -
237 }
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238 
-
239 void
- -
241 {
- -
243 }
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244 
-
245 void
- -
247 {
- -
249 }
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250 
-
251 void
- -
253 {
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254  int g = gamma->GetValue();
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255 
-
256  if (g >= 0 && g <= 255) {
- -
258  }
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259 }
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260 
-
261 // +--------------------------------------------------------------------+
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262 
- - - - - -
268 
-
269 // +--------------------------------------------------------------------+
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270 
-
271 void
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273 {
- -
275 }
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276 
-
277 void
- -
279 {
- -
281 }
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282 
-
283 // +--------------------------------------------------------------------+
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284 
-
285 void
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287 {
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288  if (closed) return;
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289 
-
290  int w = 800;
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291  int h = 600;
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292  int d = 32;
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293  int a = 1;
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294  int g = 128;
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295  int t = 2048;
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296  float bias = 0;
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297 
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298  const char* mode_desc = mode->GetSelectedItem();
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299 
-
300  if (strstr(mode_desc, "800 x 600")) {
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301  w = 800;
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302  h = 600;
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303  }
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304  else if (strstr(mode_desc, "1024 x 768")) {
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305  w = 1024;
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306  h = 768;
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307  }
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308  else if (strstr(mode_desc, "1152 x 864")) {
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309  w = 1152;
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310  h = 864;
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311  }
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312  else if (strstr(mode_desc, "1280 x 800")) {
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313  w = 1280;
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314  h = 800;
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315  }
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316  else if (strstr(mode_desc, "1280 x 960")) {
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317  w = 1280;
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318  h = 960;
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319  }
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320  else if (strstr(mode_desc, "1280 x 1024")) {
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321  w = 1280;
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322  h = 1024;
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323  }
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324  else if (strstr(mode_desc, "1440 x 900")) {
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325  w = 1440;
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326  h = 900;
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327  }
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328  else if (strstr(mode_desc, "1600 x 900")) {
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329  w = 1600;
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330  h = 900;
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331  }
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332  else if (strstr(mode_desc, "1600 x 1200")) {
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333  w = 1600;
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334  h = 1200;
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335  }
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336 
-
337  if (strstr(mode_desc, "x 16"))
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338  d = 16;
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339  else if (strstr(mode_desc, "x 32"))
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340  d = 32;
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341 
-
342  if (selected_tex_size)
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343  t = (int) pow(2.0f, selected_tex_size + 6);
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344 
-
345  bool video_change = false;
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346 
-
347  Video* video = Game::GetVideo();
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348  if (video) {
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349  const VideoSettings* vs = video->GetVideoSettings();
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350 
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351  if (vs)
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352  bias = vs->depth_bias;
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353 
-
354  if (video->IsFullScreen()) {
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355  if (video->Width() != w)
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356  video_change = true;
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357 
-
358  if (video->Height() != h)
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359  video_change = true;
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360 
-
361  if (video->Depth() != d)
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362  video_change = true;
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363  }
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364  else if (vs) {
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365  w = vs->fullscreen_mode.width;
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366  h = vs->fullscreen_mode.height;
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367 
- - -
370  d = 16;
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371  else
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372  d = 32;
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373  }
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374 
-
375  if (Game::MaxTexSize() != t)
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376  video_change = true;
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377  }
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378 
-
379  FILE* f = 0;
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380 
-
381  if (video_change)
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382  fopen_s(&f, "video2.cfg", "w");
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383  else
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384  fopen_s(&f, "video.cfg", "w");
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385 
-
386  if (gamma) {
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387  g = gamma->GetValue();
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388  }
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389 
-
390  if (f) {
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391  fprintf(f, "VIDEO\n\n");
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392  fprintf(f, "width: %4d\n", w);
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393  fprintf(f, "height: %4d\n", h);
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394  fprintf(f, "depth: %4d\n", d);
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395  fprintf(f, "\n");
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396  fprintf(f, "max_tex: %d\n", (int) pow(2.0f, 6 + selected_tex_size));
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397  fprintf(f, "primary3D: %s\n", (a>0)?"true":"false");
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398  fprintf(f, "gamma: %4d\n", g);
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399  fprintf(f, "\n");
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400  fprintf(f, "terrain_detail_level: %d\n", selected_detail + 2);
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401  fprintf(f, "terrain_texture_enable: %s\n", selected_texture ? "true" : "false");
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402  fprintf(f, "\n");
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403  fprintf(f, "shadows: %s\n", shadows->GetSelectedIndex() ? "true" : "false");
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404  fprintf(f, "spec_maps: %s\n", spec_maps->GetSelectedIndex() ? "true" : "false");
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405  fprintf(f, "bump_maps: %s\n", bump_maps->GetSelectedIndex() ? "true" : "false");
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406  fprintf(f, "bias: %f\n", bias);
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407  fprintf(f, "\n");
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408  fprintf(f, "flare: %s\n", lens_flare->GetSelectedIndex() ? "true" : "false");
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409  fprintf(f, "corona: %s\n", corona->GetSelectedIndex() ? "true" : "false");
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410  fprintf(f, "nebula: %s\n", nebula->GetSelectedIndex() ? "true" : "false");
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411  fprintf(f, "dust: %d\n", dust->GetSelectedIndex());
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412 
-
413  if (CameraDirector::GetRangeLimit() != 300e3)
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414  fprintf(f, " cam_range_max: %f,\n", CameraDirector::GetRangeLimit());
-
415 
-
416  fclose(f);
-
417  }
-
418 
- -
420 
-
421  if (stars) {
-
422  if (video_change)
-
423  stars->RequestChangeVideo();
-
424  else
-
425  stars->LoadVideoConfig("video.cfg");
-
426  }
-
427 
-
428  closed = true;
-
429 }
-
430 
-
431 void
- -
433 {
- -
435  closed = true;
-
436 }
-
437 
-
438 // +--------------------------------------------------------------------+
-
439 
-
440 void
- -
442 {
-
443  char mode_desc[32];
- -
445 
-
446  mode->ClearItems();
-
447  selected_mode = 0;
-
448 
-
449  if (Game::DisplayModeSupported( 800, 600, 16)) mode->AddItem("800 x 600 x 16");
-
450  if (Game::DisplayModeSupported( 800, 600, 32)) mode->AddItem("800 x 600 x 32");
-
451 
-
452  if (Game::DisplayModeSupported(1024, 768, 16)) mode->AddItem("1024 x 768 x 16");
-
453  if (Game::DisplayModeSupported(1024, 768, 32)) mode->AddItem("1024 x 768 x 32");
-
454 
-
455  if (Game::DisplayModeSupported(1152, 864, 16)) mode->AddItem("1152 x 864 x 16");
-
456  if (Game::DisplayModeSupported(1152, 864, 32)) mode->AddItem("1152 x 864 x 32");
-
457 
-
458  if (Game::DisplayModeSupported(1280, 800, 16)) mode->AddItem("1280 x 800 x 16");
-
459  if (Game::DisplayModeSupported(1280, 800, 32)) mode->AddItem("1280 x 800 x 32");
-
460 
-
461  if (Game::DisplayModeSupported(1280, 960, 16)) mode->AddItem("1280 x 960 x 16");
-
462  if (Game::DisplayModeSupported(1280, 960, 32)) mode->AddItem("1280 x 960 x 32");
-
463 
-
464  if (Game::DisplayModeSupported(1280,1024, 16)) mode->AddItem("1280 x 1024 x 16");
-
465  if (Game::DisplayModeSupported(1280,1024, 32)) mode->AddItem("1280 x 1024 x 32");
-
466 
-
467  if (Game::DisplayModeSupported(1440, 900, 16)) mode->AddItem("1440 x 900 x 16");
-
468  if (Game::DisplayModeSupported(1440, 900, 32)) mode->AddItem("1440 x 900 x 32");
-
469 
-
470  if (Game::DisplayModeSupported(1600, 900, 16)) mode->AddItem("1600 x 900 x 16");
-
471  if (Game::DisplayModeSupported(1600, 900, 32)) mode->AddItem("1600 x 900 x 32");
-
472 
-
473  if (Game::DisplayModeSupported(1600,1200, 16)) mode->AddItem("1600 x 1200 x 16");
-
474  if (Game::DisplayModeSupported(1600,1200, 32)) mode->AddItem("1600 x 1200 x 32");
-
475 
-
476  if (Game::DisplayModeSupported(1680,1050, 16)) mode->AddItem("1680 x 1050 x 16");
-
477  if (Game::DisplayModeSupported(1680,1050, 32)) mode->AddItem("1680 x 1050 x 32");
-
478 
-
479  Video* video = Game::GetVideo();
-
480 
-
481  if (stars && video) {
-
482  switch (video->Width()) {
-
483  case 800: strcpy_s(mode_desc, "800 x 600 x "); break;
-
484  default:
-
485  case 1024: strcpy_s(mode_desc, "1024 x 768 x "); break;
-
486  case 1152: strcpy_s(mode_desc, "1152 x 864 x "); break;
-
487  case 1280:
-
488  if (video->Height() < 900)
-
489  strcpy_s(mode_desc, "1280 x 800 x ");
-
490  if (video->Height() < 1000)
-
491  strcpy_s(mode_desc, "1280 x 960 x ");
-
492  else
-
493  strcpy_s(mode_desc, "1280 x 1024 x ");
-
494  break;
-
495  case 1440: strcpy_s(mode_desc, "1440 x 900 x "); break;
-
496  case 1600:
-
497  if (video->Height() < 1000)
-
498  strcpy_s(mode_desc, "1600 x 900 x ");
-
499  else
-
500  strcpy_s(mode_desc, "1600 x 1200 x ");
-
501  break;
-
502  }
-
503 
-
504  switch (video->Depth()) {
-
505  default:
-
506  case 8: strcat_s(mode_desc, "8"); break;
-
507  case 16: strcat_s(mode_desc, "16"); break;
-
508  case 32: strcat_s(mode_desc, "32"); break;
-
509  }
-
510 
-
511  for (int i = 0; i < mode->GetCount(); i++) {
-
512  if (!strcmp(mode->GetItem(i), mode_desc))
-
513  selected_mode = i;
-
514  }
-
515  }
-
516 }
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