From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_types_8h_source.html | 183 +++++++++++++++++++++++++++++++++ 1 file changed, 183 insertions(+) create mode 100644 Doc/doxygen/html/_types_8h_source.html (limited to 'Doc/doxygen/html/_types_8h_source.html') diff --git a/Doc/doxygen/html/_types_8h_source.html b/Doc/doxygen/html/_types_8h_source.html new file mode 100644 index 0000000..3661a5a --- /dev/null +++ b/Doc/doxygen/html/_types_8h_source.html @@ -0,0 +1,183 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Types.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Types.h
+
+
+Go to the documentation of this file.
1 /* Project nGen
+
2  John DiCamillo
+
3  Copyright © 1997-2002. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: nGen.lib
+
6  FILE: Types.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Basic Type Definitions
+
13 */
+
14 
+
15 #ifndef Types_h
+
16 #define Types_h
+
17 
+
18 // +--------------------------------------------------------------------+
+
19 
+
20 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
+
21 #define STRICT 1
+
22 
+
23 // Works with Windows 2000 and later and Windows 98 or later
+
24 #undef _WIN32_IE
+
25 #undef WINVER
+
26 #undef _WIN32_WINDOWS
+
27 #undef _WIN32_WINNT
+
28 #define WINVER 0x0500
+
29 #define _WIN32_WINDOWS 0x0410
+
30 #define _WIN32_WINNT 0x0500
+
31 
+
32 //#if !defined(HMONITOR_DECLARED)
+
33 // #define HMONITOR_DECLARED
+
34 // DECLARE_HANDLE(HMONITOR);
+
35 //#endif
+
36 
+
37 #include <windows.h>
+
38 #include <windowsx.h>
+
39 #include <assert.h>
+
40 #include <math.h>
+
41 #include <limits.h>
+
42 #include <stdlib.h>
+
43 #include <stdio.h>
+
44 #include <time.h>
+
45 
+
46 
+
47 // Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
+
48 // This makes D3D objects work well in the debugger watch window, but slows down
+
49 // performance slightly.
+
50 #if defined(DEBUG) | defined(_DEBUG)
+
51 #define D3D_DEBUG_INFO
+
52 #endif
+
53 
+
54 // Direct3D includes
+
55 #include <d3d9.h>
+
56 #include <d3dx9.h>
+
57 
+
58 // DirectSound includes
+
59 #include <mmsystem.h>
+
60 #include <mmreg.h>
+
61 #include <dsound.h>
+
62 
+
63 // +--------------------------------------------------------------------+
+
64 
+
65 #endif Types_h
+
66 
+
+
+ + + + -- cgit v1.1