From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- .../html/_texture_map_dialog_8cpp_source.html | 302 +++++++++++++++++++++ 1 file changed, 302 insertions(+) create mode 100644 Doc/doxygen/html/_texture_map_dialog_8cpp_source.html (limited to 'Doc/doxygen/html/_texture_map_dialog_8cpp_source.html') diff --git a/Doc/doxygen/html/_texture_map_dialog_8cpp_source.html b/Doc/doxygen/html/_texture_map_dialog_8cpp_source.html new file mode 100644 index 0000000..f0649b7 --- /dev/null +++ b/Doc/doxygen/html/_texture_map_dialog_8cpp_source.html @@ -0,0 +1,302 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Magic2/TextureMapDialog.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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+
TextureMapDialog.cpp
+
+
+Go to the documentation of this file.
1 /* Project Magic 2.0
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Magic.exe
+
6  FILE: TextureMapDialog.cpp
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Texture Mapping Dialog implementation file
+
13 */
+
14 
+
15 
+
16 #include "stdafx.h"
+
17 #include "Magic.h"
+
18 #include "MagicDoc.h"
+
19 #include "MagicView.h"
+
20 #include "Selection.h"
+
21 #include "TextureMapDialog.h"
+
22 #include "Thumbnail.h"
+
23 
+
24 #include "Bitmap.h"
+
25 #include "Solid.h"
+
26 #include "Polygon.h"
+
27 #include "Pcx.h"
+
28 
+
29 #ifdef _DEBUG
+
30 #define new DEBUG_NEW
+
31 #undef THIS_FILE
+
32 static char THIS_FILE[] = __FILE__;
+
33 #endif
+
34 
+
35 // +--------------------------------------------------------------------+
+
36 // TextureMapDialog dialog
+
37 // +--------------------------------------------------------------------+
+
38 
+ +
40  : CDialog(TextureMapDialog::IDD, pParent), doc(0), material(0), model(0), blank(0)
+
41 {
+
42  //{{AFX_DATA_INIT(TextureMapDialog)
+
43  mMaterialIndex = -1;
+
44  mFlip = FALSE;
+
45  mMirror = FALSE;
+
46  mRotate = FALSE;
+
47  mScaleV = 0.0;
+
48  mAxis = -1;
+
49  mScaleU = 0.0;
+
50  mMapType = -1;
+
51  //}}AFX_DATA_INIT
+
52 
+
53  Color gray = Color::LightGray;
+
54  blank = new Bitmap(1,1,&gray);
+
55  blank->ScaleTo(128,128);
+
56 
+
57  if (pParent) {
+
58  doc = pParent->GetDocument();
+
59 
+
60  if (doc && doc->GetSolid()) {
+
61  model = doc->GetSolid()->GetModel();
+
62  }
+
63 
+
64  if (doc && doc->GetSelection()) {
+
65  Selection* seln = doc->GetSelection();
+
66 
+
67  if (seln->GetPolys().size() > 0) {
+
68  material = seln->GetPolys().first()->material;
+ +
70  }
+
71  }
+
72  }
+
73 }
+
74 
+ +
76 {
+
77  delete blank;
+
78 }
+
79 
+
80 void TextureMapDialog::DoDataExchange(CDataExchange* pDX)
+
81 {
+ +
83  //{{AFX_DATA_MAP(TextureMapDialog)
+
84  DDX_Control(pDX, IDC_MAPPING, mMapping);
+
85  DDX_Control(pDX, IDC_MATERIAL, mMaterialList);
+
86  DDX_Control(pDX, IDC_TEXTURE_PREVIEW, mMaterialThumb);
+
87  DDX_CBIndex(pDX, IDC_MATERIAL, mMaterialIndex);
+
88  DDX_Check(pDX, IDC_ALIGN_FLIP, mFlip);
+
89  DDX_Check(pDX, IDC_ALIGN_MIRROR, mMirror);
+
90  DDX_Check(pDX, IDC_ALIGN_ROTATE, mRotate);
+
91  DDX_Text(pDX, IDC_SCALE_V, mScaleV);
+
92  DDX_Radio(pDX, IDC_ALIGN_X, mAxis);
+
93  DDX_Text(pDX, IDC_SCALE_U, mScaleU);
+
94  DDX_CBIndex(pDX, IDC_MAPPING, mMapType);
+
95  //}}AFX_DATA_MAP
+
96 
+
97  if (pDX->m_bSaveAndValidate) {
+
98  mMaterialIndex = mMaterialList.GetCurSel()-1;
+
99  }
+
100 }
+
101 
+
102 
+
103 BEGIN_MESSAGE_MAP(TextureMapDialog, CDialog)
+
104  //{{AFX_MSG_MAP(TextureMapDialog)
+
105  ON_WM_PAINT()
+
106  ON_CBN_SELCHANGE(IDC_MATERIAL, OnSelectMaterial)
+
107  ON_BN_CLICKED(IDC_ALIGN_X, OnAlign)
+
108  ON_BN_CLICKED(IDC_ALIGN_Y, OnAlign)
+
109  ON_BN_CLICKED(IDC_ALIGN_Z, OnAlign)
+
110  //}}AFX_MSG_MAP
+
111 END_MESSAGE_MAP()
+
112 
+
113 // +--------------------------------------------------------------------+
+
114 // TextureMapDialog message handlers
+
115 // +--------------------------------------------------------------------+
+
116 
+
117 BOOL TextureMapDialog::OnInitDialog()
+
118 {
+
119  CDialog::OnInitDialog();
+
120 
+
121  mMaterialList.AddString("<none>");
+
122 
+
123  if (model && model->NumMaterials()) {
+
124  ListIter<Material> iter = model->GetMaterials();
+
125  while (++iter) {
+
126  Material* mtl = iter.value();
+
127  mMaterialList.AddString(mtl->name);
+
128  }
+
129  }
+
130 
+
131  mMaterialList.SetCurSel(mMaterialIndex);
+
132  mMapping.SetCurSel(0);
+
133 
+
134  if (material) {
+
135  material->CreateThumbnail();
+
136  ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+
137  }
+
138 
+
139  return TRUE;
+
140 }
+
141 
+
142 // +--------------------------------------------------------------------+
+
143 
+ +
145 {
+
146  CPaintDC dc(this); // device context for painting
+
147 
+
148  if (material && material->thumbnail) {
+ +
150  }
+
151  else {
+
152  ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
+
153  }
+
154 }
+
155 
+ +
157 {
+
158  mMaterialIndex = mMaterialList.GetCurSel()-1;
+
159  material = 0;
+
160 
+
161  if (model && mMaterialIndex >= 0 && mMaterialIndex < model->NumMaterials()) {
+ +
163  }
+
164 
+
165  if (material) {
+ + +
168  }
+
169  else {
+
170  ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
+
171  }
+
172 }
+
173 
+ +
175 {
+
176  if (mMapping.GetCurSel() == 0) {
+
177  mMapping.SetCurSel(1);
+
178  UpdateData(TRUE);
+
179 
+
180  mScaleU = 1;
+
181  mScaleV = 1;
+
182  mMaterialIndex++;
+
183  UpdateData(FALSE);
+
184  }
+
185 }
+
+
+ + + + -- cgit v1.1