From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_terrain_patch_8h_source.html | 211 +++++++++++++++++++++++++ 1 file changed, 211 insertions(+) create mode 100644 Doc/doxygen/html/_terrain_patch_8h_source.html (limited to 'Doc/doxygen/html/_terrain_patch_8h_source.html') diff --git a/Doc/doxygen/html/_terrain_patch_8h_source.html b/Doc/doxygen/html/_terrain_patch_8h_source.html new file mode 100644 index 0000000..651ac75 --- /dev/null +++ b/Doc/doxygen/html/_terrain_patch_8h_source.html @@ -0,0 +1,211 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/TerrainPatch.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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TerrainPatch.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2005. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: TerrainPatch.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  A Single Multi-LOD Section of a Terrain Object
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13 */
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14 
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15 #ifndef TerrainPatch_h
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16 #define TerrainPatch_h
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17 
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18 #include "Types.h"
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19 #include "Solid.h"
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20 #include "Geometry.h"
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21 #include "Polygon.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class Projector;
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26 class Terrain;
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27 class Water;
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28 
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29 // +--------------------------------------------------------------------+
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30 
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31 class TerrainPatch : public Solid
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32 {
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33 public:
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35  const Bitmap* patch, const Rect& rect,
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36  const Point& p1, const Point& p2);
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37  TerrainPatch(Terrain* terrain, const Rect& rect,
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38  const Point& p1, const Point& p2,
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39  double sea_level);
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40  virtual ~TerrainPatch();
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41 
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42  virtual void SelectDetail(Projector* projector);
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43  virtual void Render(Video* video, DWORD flags);
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44 
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45  virtual int CollidesWith(Graphic& o);
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46 
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47  // accessors:
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48  double Scale() const { return scale; }
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49  double MountainScale() const { return mtnscale; }
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50  double SeaLevel() const { return base; }
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51  double MinHeight() const { return min_height; }
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52  double MaxHeight() const { return max_height; }
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53  bool IsWater() const { return water != 0; }
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54 
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55  void UpdateSurfaceWaves(Vec3& eyePos);
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56 
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57  void SetScales(double scale, double mtnscale, double base);
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58  void SetDetailLevel(int nd);
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59 
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60  virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
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61  bool treat_translucent_polys_as_solid=true);
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62 
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63  double Height(double x, double y) const;
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64  DWORD BlendValue(double y);
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65  int CalcLayer(Poly* p);
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66  void Illuminate(Color ambient, List<Light>& lights);
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67 
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68 protected:
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69  virtual bool BuildDetailLevel(int level);
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70 
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71  enum { MAX_LOD=8 };
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72 
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75  int ndetail;
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78 
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80  float* heights;
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84 
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85  double scale;
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86  double mtnscale;
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87  double base;
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88  double size;
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89  float min_height;
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90  float max_height;
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91 };
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92 
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93 #endif TerrainPatch_h
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94 
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+ + + + -- cgit v1.1