From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_terrain_layer_8h_source.html | 180 ------------------------- 1 file changed, 180 deletions(-) delete mode 100644 Doc/doxygen/html/_terrain_layer_8h_source.html (limited to 'Doc/doxygen/html/_terrain_layer_8h_source.html') diff --git a/Doc/doxygen/html/_terrain_layer_8h_source.html b/Doc/doxygen/html/_terrain_layer_8h_source.html deleted file mode 100644 index 092d0fe..0000000 --- a/Doc/doxygen/html/_terrain_layer_8h_source.html +++ /dev/null @@ -1,180 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/TerrainLayer.h Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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TerrainLayer.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2005. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: TerrainLayer.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  A blended detail texture applied to a terrain patch
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13  through a specific range of altitudes
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14 */
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15 
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16 #ifndef TerrainLayer_h
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17 #define TerrainLayer_h
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18 
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19 #include "Types.h"
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20 #include "Bitmap.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class Terrain;
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25 class TerrainRegion;
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26 
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27 // +--------------------------------------------------------------------+
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28 
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30 {
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31  friend class Terrain;
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32  friend class TerrainRegion;
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33 
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34 public:
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35  static const char* TYPENAME() { return "TerrainLayer"; }
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36 
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37  TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { }
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39 
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40  int operator < (const TerrainLayer& t) const { return min_height < t.min_height; }
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41  int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; }
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42  int operator == (const TerrainLayer& t) const { return min_height == t.min_height; }
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43 
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44  // accessors:
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45  const char* GetTileName() const { return tile_name; }
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46  const char* GetDetailName() const { return detail_name; }
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47  Bitmap* GetTileTexture() const { return tile_texture; }
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48  Bitmap* GetDetailTexture() const { return detail_texture; }
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49  double GetMinHeight() const { return min_height; }
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50  double GetMaxHeight() const { return max_height; }
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51 
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52 private:
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53  Text tile_name;
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54  Text detail_name;
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55  Bitmap* tile_texture;
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56  Bitmap* detail_texture;
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57  double min_height;
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58  double max_height;
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59 };
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60 
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61 
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62 #endif TerrainLayer_h
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63 
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