From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_terrain_haze_8h_source.html | 163 ++++++++++++++++++++++++++ 1 file changed, 163 insertions(+) create mode 100644 Doc/doxygen/html/_terrain_haze_8h_source.html (limited to 'Doc/doxygen/html/_terrain_haze_8h_source.html') diff --git a/Doc/doxygen/html/_terrain_haze_8h_source.html b/Doc/doxygen/html/_terrain_haze_8h_source.html new file mode 100644 index 0000000..bde949b --- /dev/null +++ b/Doc/doxygen/html/_terrain_haze_8h_source.html @@ -0,0 +1,163 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/TerrainHaze.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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TerrainHaze.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2005. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: TerrainHaze.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Atmospheric fog along the horizon
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13 */
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14 
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15 #ifndef TerrainHaze_h
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16 #define TerrainHaze_h
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17 
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18 #include "Types.h"
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19 #include "Solid.h"
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20 #include "Geometry.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class TerrainRegion;
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25 
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26 // +--------------------------------------------------------------------+
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27 
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28 class TerrainHaze : public Solid
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29 {
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30 public:
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31  TerrainHaze();
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32  virtual ~TerrainHaze();
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33 
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34  virtual void Render(Video* video, DWORD flags);
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35 
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36  virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
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37  bool treat_translucent_polys_as_solid=true);
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38 
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39  virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; }
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40 
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41 protected:
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43 };
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44 
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45 #endif TerrainHaze_h
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46 
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+ + + + -- cgit v1.1