From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_terrain_haze_8cpp_source.html | 207 ++++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 Doc/doxygen/html/_terrain_haze_8cpp_source.html (limited to 'Doc/doxygen/html/_terrain_haze_8cpp_source.html') diff --git a/Doc/doxygen/html/_terrain_haze_8cpp_source.html b/Doc/doxygen/html/_terrain_haze_8cpp_source.html new file mode 100644 index 0000000..0002ec2 --- /dev/null +++ b/Doc/doxygen/html/_terrain_haze_8cpp_source.html @@ -0,0 +1,207 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/TerrainHaze.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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TerrainHaze.cpp
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
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3  Copyright © 1997-2005. All Rights Reserved.
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4 
+
5  SUBSYSTEM: Stars.exe
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6  FILE: TerrainHaze.cpp
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12 */
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13 
+
14 #include "MemDebug.h"
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15 #include "Terrain.h"
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16 #include "TerrainHaze.h"
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17 #include "TerrainRegion.h"
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18 
+
19 #include "Light.h"
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20 #include "CameraView.h"
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21 #include "Bitmap.h"
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22 #include "DataLoader.h"
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23 #include "Game.h"
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24 
+
25 // +====================================================================+
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26 
+
27 static Bitmap terrain_texture;
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28 
+
29 // +--------------------------------------------------------------------+
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30 
+ +
32 : tregion(0)
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33 {
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34 }
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35 
+
36 // +--------------------------------------------------------------------+
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37 
+ +
39 {
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40 }
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41 
+
42 // +--------------------------------------------------------------------+
+
43 
+
44 void
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45 TerrainHaze::Render(Video* video, DWORD flags)
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46 {
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47  if (flags & RENDER_ADDITIVE)
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48  return;
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49 
+
50  if (model) {
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51  if (!Luminous()) {
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52  SetLuminous(true);
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53  model->SetDynamic(true);
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54  }
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55 
+
56  Surface* surface = model->GetSurfaces().first();
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57 
+
58  if (!surface) return;
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59 
+
60  int i;
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61  DWORD sky = 0;
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62  DWORD fog = 0;
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63 
+
64  if (tregion) {
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65  sky = tregion->SkyColor().Value();
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66  fog = tregion->FogColor().Value();
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67  }
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68 
+
69  // clear the solid lights to ambient:
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70  VertexSet* vset = surface->GetVertexSet();
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71 
+
72  for (i = 0; i < vset->nverts; i++) {
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73  if (vset->loc[i].y > 0)
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74  vset->diffuse[i] = sky;
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75  else
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76  vset->diffuse[i] = fog;
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77  }
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78 
+ +
80  Solid::Render(video, flags);
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81  }
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82 }
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83 
+
84 // +--------------------------------------------------------------------+
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85 
+
86 int
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87 TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas)
+
88 {
+
89  return 0;
+
90 }
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+
+ + + + -- cgit v1.1