From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_tac_ref_dlg_8h_source.html | 218 +++++++++++++++++++++++++++ 1 file changed, 218 insertions(+) create mode 100644 Doc/doxygen/html/_tac_ref_dlg_8h_source.html (limited to 'Doc/doxygen/html/_tac_ref_dlg_8h_source.html') diff --git a/Doc/doxygen/html/_tac_ref_dlg_8h_source.html b/Doc/doxygen/html/_tac_ref_dlg_8h_source.html new file mode 100644 index 0000000..5056592 --- /dev/null +++ b/Doc/doxygen/html/_tac_ref_dlg_8h_source.html @@ -0,0 +1,218 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/TacRefDlg.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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TacRefDlg.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
+
5  SUBSYSTEM: Stars.exe
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6  FILE: TacRefDlg.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Mission Briefing Dialog Active Window class
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13 */
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14 
+
15 #ifndef TacRefDlg_h
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16 #define TacRefDlg_h
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17 
+
18 #include "Types.h"
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19 #include "FormWindow.h"
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20 #include "MsnDlg.h"
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21 #include "Bitmap.h"
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22 #include "Button.h"
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23 #include "CameraView.h"
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24 #include "ImgView.h"
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25 #include "Scene.h"
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26 #include "Font.h"
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27 #include "Text.h"
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28 #include "ListBox.h"
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29 #include "RichTextBox.h"
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30 
+
31 // +--------------------------------------------------------------------+
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32 
+
33 class MenuScreen;
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34 class ShipDesign;
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35 class WeaponDesign;
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36 
+
37 // +--------------------------------------------------------------------+
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38 
+
39 class TacRefDlg : public FormWindow
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40 {
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41 public:
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43 
+
44  TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
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45  virtual ~TacRefDlg();
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46 
+
47  virtual void RegisterControls();
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48  virtual void ExecFrame();
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49  virtual void Show();
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50 
+
51  // Operations:
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52  virtual void OnClose(AWEvent* event);
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53  virtual void OnMode(AWEvent* event);
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54  virtual void OnSelect(AWEvent* event);
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55  virtual void OnCamRButtonDown(AWEvent* event);
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56  virtual void OnCamRButtonUp(AWEvent* event);
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57  virtual void OnCamMove(AWEvent* event);
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58  virtual void OnCamZoom(AWEvent* event);
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59 
+
60 protected:
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61  virtual void SelectShip(const ShipDesign* dsn);
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62  virtual void SelectWeapon(const WeaponDesign* dsn);
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63 
+
64  virtual void UpdateZoom(double r);
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65  virtual void UpdateAzimuth(double a);
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66  virtual void UpdateElevation(double e);
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67  virtual void UpdateCamera();
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68  virtual bool SetCaptureBeauty();
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69  virtual bool ReleaseCaptureBeauty();
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70 
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80 
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85 
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86  int mode;
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87  double radius;
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88  double cam_zoom;
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89  double cam_az;
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90  double cam_el;
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91  int mouse_x;
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92  int mouse_y;
+ +
94  bool captured;
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95 
+ + +
98 };
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99 
+
100 #endif TacRefDlg_h
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101 
+
+
+ + + + -- cgit v1.1