From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_steer_a_i_8h_source.html | 242 ----------------------------- 1 file changed, 242 deletions(-) delete mode 100644 Doc/doxygen/html/_steer_a_i_8h_source.html (limited to 'Doc/doxygen/html/_steer_a_i_8h_source.html') diff --git a/Doc/doxygen/html/_steer_a_i_8h_source.html b/Doc/doxygen/html/_steer_a_i_8h_source.html deleted file mode 100644 index d1c84cd..0000000 --- a/Doc/doxygen/html/_steer_a_i_8h_source.html +++ /dev/null @@ -1,242 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/SteerAI.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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SteerAI.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: SteerAI.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Steering (low-level) Artifical Intelligence class
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13 */
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14 
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15 #ifndef SteerAI_h
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16 #define SteerAI_h
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17 
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18 #include "Types.h"
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19 #include "SimObject.h"
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20 #include "Director.h"
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21 #include "Geometry.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class System;
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26 
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27 // +--------------------------------------------------------------------+
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28 
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29 struct Steer
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30 {
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31  Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { }
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32  Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { }
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33  Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { }
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34 
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35  Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; }
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36 
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37  Steer operator+(const Steer& s) const;
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38  Steer operator-(const Steer& s) const;
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39  Steer operator*(double f) const;
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40  Steer operator/(double f) const;
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41 
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42  Steer& operator+=(const Steer& s);
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43  Steer& operator-=(const Steer& s);
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44 
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45  double Magnitude() const;
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46 
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47  void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; }
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48 
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49  double yaw, pitch, roll;
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50  double brake;
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51  int stop;
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52 };
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53 
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54 // +--------------------------------------------------------------------+
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55 
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56 class SteerAI : public Director, public SimObserver
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57 {
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58 public:
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59  enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND };
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60 
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61  SteerAI(SimObject* self);
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62  virtual ~SteerAI();
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63 
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64  static Director* Create(SimObject*, int type);
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65 
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66  virtual void SetTarget(SimObject* targ, System* sub=0);
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67  virtual SimObject* GetTarget() const { return target; }
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68  virtual System* GetSubTarget() const { return subtarget; }
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69  virtual void DropTarget(double drop_time=1.5);
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70  virtual int Type() const { return ai_type; }
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71 
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72  virtual bool Update(SimObject* obj);
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73  virtual const char* GetObserverName() const;
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74 
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75  // debug:
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76  virtual Point GetObjective() const { return obj_w; }
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77  virtual SimObject* GetOther() const { return other; }
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78 
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79 protected:
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80 
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81  // accumulate behaviors:
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82  virtual void Navigator();
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83  virtual int Accumulate(const Steer& steer);
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84 
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85  // steering functions:
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86  virtual Steer Seek(const Point& point);
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87  virtual Steer Flee(const Point& point);
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88  virtual Steer Avoid(const Point& point, float radius);
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89  virtual Steer Evade(const Point& point, const Point& vel);
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90 
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91  // compute the goal point based on target stats:
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92  virtual void FindObjective();
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93  virtual Point ClosingVelocity();
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94 
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95  virtual Point Transform(const Point& pt);
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96  virtual Point AimTransform(const Point& pt);
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97 
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98  int seeking;
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99 
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100  SimObject* self;
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104 
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107 
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108  double distance;
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109  double az[3], el[3];
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110 
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112  double magnitude;
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113  DWORD evade_time;
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114 
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115  double seek_gain;
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116  double seek_damp;
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117 
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118  int ai_type;
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119 };
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120 
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121 
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122 // +--------------------------------------------------------------------+
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123 
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124 #endif SteerAI_h
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125 
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