From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_starshatter_8h_source.html | 342 +++++++++++++++++++++++++++ 1 file changed, 342 insertions(+) create mode 100644 Doc/doxygen/html/_starshatter_8h_source.html (limited to 'Doc/doxygen/html/_starshatter_8h_source.html') diff --git a/Doc/doxygen/html/_starshatter_8h_source.html b/Doc/doxygen/html/_starshatter_8h_source.html new file mode 100644 index 0000000..78db78c --- /dev/null +++ b/Doc/doxygen/html/_starshatter_8h_source.html @@ -0,0 +1,342 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Starshatter.h Source File + + + + + + + + + + + + + +
+
+ + + + + + +
+
Starshatter_Open +
+
Open source Starshatter engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ + + + +
+ +
+ +
+
+
Starshatter.h
+
+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: Starshatter.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 */
+
10 
+
11 #ifndef Starshatter_h
+
12 #define Starshatter_h
+
13 
+
14 #include "Types.h"
+
15 #include "Game.h"
+
16 #include "Bitmap.h"
+
17 #include "KeyMap.h"
+
18 #include "Text.h"
+
19 
+
20 // +--------------------------------------------------------------------+
+
21 
+
22 class Campaign;
+
23 class MenuScreen;
+
24 class CmpnScreen;
+
25 class PlanScreen;
+
26 class LoadScreen;
+
27 class GameScreen;
+
28 class Ship;
+
29 class Sim;
+
30 class FadeView;
+
31 class CameraDirector;
+
32 class MultiController;
+
33 class MouseController;
+
34 class MusicDirector;
+
35 class DataLoader;
+
36 class Font;
+
37 class TrackIR;
+
38 class Mission;
+
39 
+
40 class NetServer;
+
41 class NetLobby;
+
42 
+
43 // +--------------------------------------------------------------------+
+
44 
+
45 class Starshatter : public Game
+
46 {
+
47 public:
+
48  Starshatter();
+
49  virtual ~Starshatter();
+
50 
+
51  virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
+
52  virtual bool InitGame();
+
53  virtual bool ChangeVideo();
+
54  virtual void GameState();
+
55  virtual void Exit();
+
56  virtual bool OnHelp();
+
57 
+
58  enum MODE { MENU_MODE, // main menu
+
59  CLOD_MODE, // loading campaign
+
60  CMPN_MODE, // operational command for dynamic campaign
+
61  PREP_MODE, // loading mission info for planning
+
62  PLAN_MODE, // mission briefing
+
63  LOAD_MODE, // loading mission into simulator
+
64  PLAY_MODE, // active simulation
+
65  EXIT_MODE // shutting down
+
66  };
+
67 
+ + +
70  };
+
71 
+
72  int GetGameMode() { return game_mode; }
+
73  void SetGameMode(int mode);
+
74  void RequestChangeVideo();
+
75  void LoadVideoConfig(const char* filename);
+
76  void SaveVideoConfig(const char* filename);
+
77  void SetupSplash();
+
78  void SetupMenuScreen();
+
79  void SetupCmpnScreen();
+
80  void SetupPlanScreen();
+
81  void SetupLoadScreen();
+
82  void SetupGameScreen();
+
83  void OpenTacticalReference();
+
84  void CreateWorld();
+
85  int KeyDown(int action) const;
+
86 
+
87  void PlayerCam(int mode);
+
88  void ViewSelection();
+
89 
+
90  void MapKeys();
+
91  static void MapKeys(KeyMap* mapping, int nkeys);
+
92  static void MapKey(int act, int key, int alt=0);
+
93 
+
94  void SetTestMode(int t) { test_mode = t; }
+
95 
+
96  static Starshatter* GetInstance() { return instance; }
+
97 
+
98  int GetScreenWidth();
+
99  int GetScreenHeight();
+
100 
+
101  // graphic options:
+
102  int LensFlare() { return lens_flare; }
+
103  int Corona() { return corona; }
+
104  int Nebula() { return nebula; }
+
105  int Dust() { return dust; }
+
106 
+
107  KeyMap& GetKeyMap() { return keycfg; }
+
108 
+
109  int GetLoadProgress() { return load_progress; }
+
110  const char* GetLoadActivity() { return load_activity; }
+
111 
+
112  void InvalidateTextureCache();
+
113 
+
114  int GetChatMode() const { return chat_mode; }
+
115  void SetChatMode(int c);
+
116  const char* GetChatText() const { return chat_text.data(); }
+
117 
+
118  void StopNetGame();
+
119 
+
120  int GetLobbyMode();
+
121  void SetLobbyMode(int mode = NET_LOBBY_CLIENT);
+
122  void StartLobby();
+
123  void StopLobby();
+
124 
+
125  void ExecCutscene(const char* msn_file, const char* path);
+
126  void BeginCutscene();
+
127  void EndCutscene();
+
128  bool InCutscene() const { return cutscene > 0; }
+
129  Mission* GetCutsceneMission() const;
+
130  const char* GetSubtitles() const;
+
131  void EndMission();
+
132 
+
133  void StartOrResumeGame();
+
134 
+
135  static bool UseFileSystem();
+
136 
+
137 protected:
+
138  virtual void DoMenuScreenFrame();
+
139  virtual void DoCmpnScreenFrame();
+
140  virtual void DoPlanScreenFrame();
+
141  virtual void DoLoadScreenFrame();
+
142  virtual void DoGameScreenFrame();
+
143  virtual void DoMouseFrame();
+
144 
+
145  virtual void DoChatMode();
+
146  virtual void DoGameKeys();
+
147 
+
148  virtual bool GameLoop();
+
149  virtual void UpdateWorld();
+
150  virtual void InstantiateMission();
+
151  virtual bool ResizeVideo();
+
152  virtual void InitMouse();
+
153 
+ + + + + + + +
161 
+ + + + + + + +
169 
+ + + +
173 
+ + + + + + + + + +
183 
+
184  DWORD time_mark;
+
185  DWORD minutes;
+
186 
+ +
188  double orig_fov;
+
189 
+
190  static int keymap[256];
+
191  static int keyalt[256];
+ +
193 
+
194  bool tactical;
+
195  bool spinning;
+
196  int mouse_x;
+
197  int mouse_y;
+
198  int mouse_dx;
+
199  int mouse_dy;
+
200 
+ + + + +
205 
+ +
207  int corona;
+
208  int nebula;
+
209  int dust;
+
210 
+
211  double exit_time;
+
212 
+ + + + +
217 
+
218  int cutscene;
+ + + + +
223 };
+
224 
+
225 #endif Starshatter_h
+
+
+ + + + -- cgit v1.1