From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_starshatter_8cpp.html | 300 ++++++++++++++++++++++++++++++++ 1 file changed, 300 insertions(+) create mode 100644 Doc/doxygen/html/_starshatter_8cpp.html (limited to 'Doc/doxygen/html/_starshatter_8cpp.html') diff --git a/Doc/doxygen/html/_starshatter_8cpp.html b/Doc/doxygen/html/_starshatter_8cpp.html new file mode 100644 index 0000000..004f888 --- /dev/null +++ b/Doc/doxygen/html/_starshatter_8cpp.html @@ -0,0 +1,300 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Starshatter.cpp File Reference + + + + + + + + + + + + + +
+
+ + + + + + +
+
Starshatter_Open +
+
Open source Starshatter engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ + + + +
+ +
+ +
+ +
+
Starshatter.cpp File Reference
+
+
+
#include "MemDebug.h"
+#include "Starshatter.h"
+#include "MenuScreen.h"
+#include "LoadScreen.h"
+#include "PlanScreen.h"
+#include "CmpnScreen.h"
+#include "AudioConfig.h"
+#include "MusicDirector.h"
+#include "HUDSounds.h"
+#include "Player.h"
+#include "Shot.h"
+#include "Drive.h"
+#include "LandingGear.h"
+#include "Explosion.h"
+#include "FlightDeck.h"
+#include "NavLight.h"
+#include "Debris.h"
+#include "Contact.h"
+#include "QuantumDrive.h"
+#include "Sensor.h"
+#include "Power.h"
+#include "SystemDesign.h"
+#include "WeaponDesign.h"
+#include "Campaign.h"
+#include "CampaignSaveGame.h"
+#include "CombatRoster.h"
+#include "CombatZone.h"
+#include "CampaignPlan.h"
+#include "Galaxy.h"
+#include "StarSystem.h"
+#include "Mission.h"
+#include "Sim.h"
+#include "SimEvent.h"
+#include "Element.h"
+#include "Ship.h"
+#include "ShipCtrl.h"
+#include "ShipDesign.h"
+#include "HUDView.h"
+#include "MFD.h"
+#include "RadioMessage.h"
+#include "RadioTraffic.h"
+#include "RadioVox.h"
+#include "CameraDirector.h"
+#include "ModConfig.h"
+#include "KeyMap.h"
+#include "GameScreen.h"
+#include "QuantumView.h"
+#include "QuitView.h"
+#include "RadioView.h"
+#include "TacticalView.h"
+#include "DisplayView.h"
+#include "LoadDlg.h"
+#include "TacRefDlg.h"
+#include "CmpLoadDlg.h"
+#include "Terrain.h"
+#include "NetClientConfig.h"
+#include "NetServerConfig.h"
+#include "NetLayer.h"
+#include "NetLobbyClient.h"
+#include "NetLobbyServer.h"
+#include "NetGame.h"
+#include "NetUtil.h"
+#include "ParseUtil.h"
+#include "Token.h"
+#include "MachineInfo.h"
+#include "Game.h"
+#include "VideoFactory.h"
+#include "Screen.h"
+#include "Window.h"
+#include "ActiveWindow.h"
+#include "Button.h"
+#include "CameraView.h"
+#include "ImgView.h"
+#include "FadeView.h"
+#include "Color.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "FontMgr.h"
+#include "Keyboard.h"
+#include "Joystick.h"
+#include "MouseController.h"
+#include "Mouse.h"
+#include "TrackIR.h"
+#include "EventDispatch.h"
+#include "MultiController.h"
+#include "Archive.h"
+#include "DataLoader.h"
+#include "Random.h"
+#include "Resource.h"
+#include "Universe.h"
+#include "Video.h"
+#include "VideoSettings.h"
+#include "WebBrowser.h"
+
+

Go to the source code of this file.

+ + + +

+Enumerations

enum  CHAT_MODES { CHAT_BROADCAST = 1, +CHAT_TEAM = 2, +CHAT_WING = 3, +CHAT_UNIT = 4 + }
+ + + + +

+Variables

int quick_mode = 0
char quick_mission_name [64]
Missionquick_mission = 0
+

Enumeration Type Documentation

+ +
+
+ + + + +
enum CHAT_MODES
+
+
Enumerator:
+ + + + +
CHAT_BROADCAST  +
CHAT_TEAM  +
CHAT_WING  +
CHAT_UNIT  +
+
+
+ +

Definition at line 137 of file Starshatter.cpp.

+ +
+
+

Variable Documentation

+ +
+
+ + + + +
Mission* quick_mission = 0
+
+ +

Definition at line 120 of file Starshatter.cpp.

+ +
+
+ +
+
+ + + + +
char quick_mission_name[64]
+
+ +

Definition at line 119 of file Starshatter.cpp.

+ +
+
+ +
+
+ + + + +
int quick_mode = 0
+
+ +

Definition at line 118 of file Starshatter.cpp.

+ +
+
+
+
+ + + + -- cgit v1.1