From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_star_server_8h_source.html | 193 --------------------------- 1 file changed, 193 deletions(-) delete mode 100644 Doc/doxygen/html/_star_server_8h_source.html (limited to 'Doc/doxygen/html/_star_server_8h_source.html') diff --git a/Doc/doxygen/html/_star_server_8h_source.html b/Doc/doxygen/html/_star_server_8h_source.html deleted file mode 100644 index 7b2dbbc..0000000 --- a/Doc/doxygen/html/_star_server_8h_source.html +++ /dev/null @@ -1,193 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/StarServer.h Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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StarServer.h
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars
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6  FILE: StarServer.h
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7  AUTHOR: John DiCamillo
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8 
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9 */
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10 
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11 #ifndef StarServer_h
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12 #define StarServer_h
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13 
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14 #include "Types.h"
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15 #include "Game.h"
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16 #include "Bitmap.h"
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17 #include "KeyMap.h"
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18 
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19 // +--------------------------------------------------------------------+
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20 
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21 class Campaign;
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22 class Ship;
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23 class Sim;
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24 class FadeView;
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25 class CameraDirector;
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26 class MultiController;
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27 class MouseController;
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28 class DataLoader;
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29 
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30 class NetServer;
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31 class NetLobbyServer;
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32 
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33 // +--------------------------------------------------------------------+
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34 
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35 class StarServer : public Game
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36 {
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37 public:
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38  StarServer();
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39  virtual ~StarServer();
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40 
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41  virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
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42  virtual bool InitGame();
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43  virtual void GameState();
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44  virtual bool OnPaint();
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45 
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46  enum MODE { MENU_MODE, // main menu
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47  LOAD_MODE, // loading mission into simulator
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48  PLAY_MODE // active simulation
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49  };
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50 
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51  int GetGameMode() { return game_mode; }
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52  void SetGameMode(int mode);
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53  void SetNextMission(const char* script);
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54 
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55  void CreateWorld();
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56  void Shutdown(bool restart=false);
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57 
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58  static StarServer* GetInstance() { return instance; }
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59 
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60 
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61 protected:
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62  virtual bool GameLoop();
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63  virtual void UpdateWorld();
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64  virtual void InstantiateMission();
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65 
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70 
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71  int game_mode;
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72  DWORD time_mark;
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73  DWORD minutes;
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74 };
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75 
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76 #endif StarServer_h
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