From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_sprite_8h_source.html | 207 ++++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 Doc/doxygen/html/_sprite_8h_source.html (limited to 'Doc/doxygen/html/_sprite_8h_source.html') diff --git a/Doc/doxygen/html/_sprite_8h_source.html b/Doc/doxygen/html/_sprite_8h_source.html new file mode 100644 index 0000000..c140049 --- /dev/null +++ b/Doc/doxygen/html/_sprite_8h_source.html @@ -0,0 +1,207 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Sprite.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Sprite.h
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+Go to the documentation of this file.
1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
+
5  SUBSYSTEM: nGenEx.lib
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6  FILE: Sprite.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Sprite Object
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13 */
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14 
+
15 #ifndef Sprite_h
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16 #define Sprite_h
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17 
+
18 #include "Types.h"
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19 #include "Graphic.h"
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20 #include "Polygon.h"
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21 
+
22 // +--------------------------------------------------------------------+
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23 
+
24 class Bitmap;
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25 
+
26 class Sprite : public Graphic
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27 {
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28 public:
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29  static const char* TYPENAME() { return "Sprite"; }
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30 
+
31  Sprite();
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32  Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
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33  virtual ~Sprite();
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34 
+
35  // operations
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36  virtual void Render(Video* video, DWORD flags);
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37  virtual void Render2D(Video* video);
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38  virtual void Update();
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39  virtual void Scale(double scale);
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40  virtual void Rescale(double scale);
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41  virtual void Reshape(int w1, int h1);
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42 
+
43  // accessors / mutators
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44  int Width() const { return w; }
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45  int Height() const { return h; }
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46  int Looping() const { return loop; }
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47  int NumFrames() const { return nframes; }
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48  double FrameRate() const;
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49  void SetFrameRate(double rate);
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50 
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51  double Shade() const { return shade; }
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52  void SetShade(double s) { shade = s; }
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53  double Angle() const { return angle; }
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54  void SetAngle(double a) { angle = a; }
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55  int BlendMode() const { return blend_mode; }
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56  void SetBlendMode(int a) { blend_mode = a; }
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57  int Filter() const { return filter; }
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58  void SetFilter(int f) { filter = f; }
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59  virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1);
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60  virtual void SetTexCoords(const double* uv_interleaved);
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61 
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62  Bitmap* Frame() const;
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63  void SetFrameIndex(int n);
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64 
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65  virtual bool IsSprite() const { return true; }
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66 
+
67 protected:
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68  int w, h;
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69  int loop;
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70 
+
71  int nframes;
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75  DWORD frame_time;
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76  DWORD last_time;
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77  double shade;
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78  double angle;
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80  int filter;
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81 
+ + + +
85 };
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86 
+
87 // +--------------------------------------------------------------------+
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88 
+
89 #endif Sprite_h
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90 
+
+
+ + + + -- cgit v1.1