From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_sound_card_8h_source.html | 193 ---------------------------- 1 file changed, 193 deletions(-) delete mode 100644 Doc/doxygen/html/_sound_card_8h_source.html (limited to 'Doc/doxygen/html/_sound_card_8h_source.html') diff --git a/Doc/doxygen/html/_sound_card_8h_source.html b/Doc/doxygen/html/_sound_card_8h_source.html deleted file mode 100644 index f71acac..0000000 --- a/Doc/doxygen/html/_sound_card_8h_source.html +++ /dev/null @@ -1,193 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/SoundCard.h Source File - - - - - - - - - - - - - -
-
- - - - - - -
-
Starshatter_Open -
-
Open source Starshatter engine
-
-
- - - - - -
-
- -
-
-
- -
- - - - -
- -
- -
-
-
SoundCard.h
-
-
-Go to the documentation of this file.
1 /* Project nGenEx
-
2  Destroyer Studios LLC
-
3  Copyright © 1997-2004. All Rights Reserved.
-
4 
-
5  SUBSYSTEM: nGenEx.lib
-
6  FILE: SoundCard.h
-
7  AUTHOR: John DiCamillo
-
8 
-
9 
-
10  OVERVIEW
-
11  ========
-
12  Abstract Audio Output class (hides details of DirectSound)
-
13 */
-
14 
-
15 #ifndef SoundCard_h
-
16 #define SoundCard_h
-
17 
-
18 #include "Types.h"
-
19 #include "List.h"
-
20 #include "ThreadSync.h"
-
21 
-
22 // +--------------------------------------------------------------------+
-
23 
-
24 class Sound;
-
25 class Camera;
-
26 struct Vec3;
-
27 
-
28 // +--------------------------------------------------------------------+
-
29 
-
30 class SoundCard
-
31 {
-
32 public:
-
33  static const char* TYPENAME() { return "SoundCard"; }
-
34 
-
35  SoundCard();
-
36  virtual ~SoundCard();
-
37 
- - - - -
42  SoundStatus Status() const { return status; }
-
43 
-
44  // Format of the sound card's primary buffer:
-
45  virtual bool GetFormat(LPWAVEFORMATEX format) { return false; }
-
46  virtual bool SetFormat(LPWAVEFORMATEX format) { return false; }
-
47  virtual bool SetFormat(int bits, int channels, int hertz) { return false; }
-
48  virtual bool Pause() { return false; }
-
49  virtual bool Resume() { return false; }
-
50  virtual bool StopSoundEffects() { return false; }
-
51 
-
52  // Get a blank, writable sound buffer:
-
53  virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; }
-
54 
-
55  // Create a sound resource:
-
56  virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format,
-
57  DWORD len, LPBYTE data) { return 0; }
-
58 
-
59  // once per frame:
-
60  virtual void Update();
-
61 
-
62  virtual void SetListener(const Camera& cam, const Vec3& vel) { }
-
63  virtual DWORD UpdateThread();
-
64  virtual void AddSound(Sound* s);
-
65 
-
66 protected:
-
67 
-
68  bool shutdown;
-
69  HANDLE hthread;
- - - -
73 };
-
74 
-
75 #endif SoundCard_h
-
76 
-
-
- - - - -- cgit v1.1