From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_sound_8h_source.html | 267 --------------------------------- 1 file changed, 267 deletions(-) delete mode 100644 Doc/doxygen/html/_sound_8h_source.html (limited to 'Doc/doxygen/html/_sound_8h_source.html') diff --git a/Doc/doxygen/html/_sound_8h_source.html b/Doc/doxygen/html/_sound_8h_source.html deleted file mode 100644 index a43bcb5..0000000 --- a/Doc/doxygen/html/_sound_8h_source.html +++ /dev/null @@ -1,267 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Sound.h Source File - - - - - - - - - - - - - -
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Sound.h
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1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: Sound.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Abstract Sound Object
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13 */
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14 
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15 #ifndef Sound_h
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16 #define Sound_h
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17 
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18 #include "Types.h"
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19 #include "Geometry.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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23 class SoundCard;
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24 class SoundCheck;
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25 class Camera;
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26 
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27 // +--------------------------------------------------------------------+
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28 
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29 class Sound
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30 {
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31 public:
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32  static const char* TYPENAME() { return "Sound"; }
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33 
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34  static Sound* CreateStream(const char* filename);
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35  static Sound* CreateOggStream(const char* filename);
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36  static Sound* Create(DWORD flags, LPWAVEFORMATEX format);
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37  static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data);
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38  static void SetListener(const Camera& cam, const Vec3& vel);
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39  static void UseSoundCard(SoundCard* s) { creator = s; }
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40 
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41 public:
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42  Sound();
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43  virtual ~Sound();
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44 
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45  int operator==(const Sound& rhs) const { return this == &rhs; }
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46 
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47  enum FlagEnum { AMBIENT = 0x0000,
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48  LOCALIZED = 0x0001,
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49  LOC_3D = 0x0002,
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50  MEMORY = 0x0000,
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51  STREAMED = 0x0004,
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52  ONCE = 0x0000,
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53  LOOP = 0x0008,
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54  FREE = 0x0000,
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55  LOCKED = 0x0010,
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56  DOPPLER = 0x0020,
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57  INTERFACE = 0x0040,
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58  OGGVORBIS = 0x4000,
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59  RESOURCE = 0x8000 // not playable, only used to store data
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60  };
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61 
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66  DONE };
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67 
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68  // once per frame:
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69  virtual void Update() { }
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70 
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71  // mark for collection:
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72  virtual void Release();
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73 
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74  // data loading:
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75  // this method is for streamed sounds:
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76  virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; }
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77 
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78  // this method is for memory sounds:
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79  virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready
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80 
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81  // this method is for sound resources:
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82  virtual Sound* Duplicate() { return 0; } // => Ready
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83 
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84  // transport operations:
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85  virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing
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86  virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready
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87  virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready
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88  virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done
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89 
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90  // accessors / mutators
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91  int IsReady() const { return status == READY; }
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92  int IsPlaying() const { return status == PLAYING; }
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93  int IsDone() const { return status == DONE; }
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94  int LoopCount() const { return looped; }
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95 
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96  virtual DWORD GetFlags() const { return flags; }
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97  virtual void SetFlags(DWORD f) { flags = f; }
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98  virtual DWORD GetStatus() const { return status; }
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99 
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100  virtual long GetVolume() const { return volume; }
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101  virtual void SetVolume(long v) { volume = v; }
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102  virtual long GetPan() const { return 0; }
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103  virtual void SetPan(long p) { }
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104 
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105  // (only for streamed sounds)
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106  virtual double GetTotalTime() const { return 0; }
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107  virtual double GetTimeRemaining() const { return 0; }
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108  virtual double GetTimeElapsed() const { return 0; }
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109 
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110  // These should be relative to the listener:
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111  // (only used for localized sounds)
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112  virtual const Vec3& GetLocation() const { return location; }
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113  virtual void SetLocation(const Vec3& l) { location = l; }
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114  virtual const Vec3& GetVelocity() const { return velocity; }
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115  virtual void SetVelocity(const Vec3& v) { velocity = v; }
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116 
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117  virtual float GetMinDistance() const { return 0; }
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118  virtual void SetMinDistance(float f) { }
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119  virtual float GetMaxDistance() const { return 0; }
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120  virtual void SetMaxDistance(float f) { }
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121 
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122  virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; }
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123  virtual void AddToSoundCard();
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124 
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125  const char* GetFilename() const { return filename; }
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126  void SetFilename(const char* s);
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127 
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128 protected:
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129  DWORD flags;
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130  DWORD status;
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131  long volume; // centibels, (0 .. -10000)
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132  int looped;
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136  char filename[64];
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137 
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139 };
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140 
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141 // +--------------------------------------------------------------------+
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142 
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144 {
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145 public:
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146  virtual void Update(Sound* s) { }
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147 };
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148 
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149 #endif Sound_h
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150 
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