From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_sound_8h_source.html | 267 +++++++++++++++++++++++++++++++++ 1 file changed, 267 insertions(+) create mode 100644 Doc/doxygen/html/_sound_8h_source.html (limited to 'Doc/doxygen/html/_sound_8h_source.html') diff --git a/Doc/doxygen/html/_sound_8h_source.html b/Doc/doxygen/html/_sound_8h_source.html new file mode 100644 index 0000000..db016b5 --- /dev/null +++ b/Doc/doxygen/html/_sound_8h_source.html @@ -0,0 +1,267 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Sound.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Sound.h
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+Go to the documentation of this file.
1 /* Project nGenEx
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: nGenEx.lib
+
6  FILE: Sound.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Abstract Sound Object
+
13 */
+
14 
+
15 #ifndef Sound_h
+
16 #define Sound_h
+
17 
+
18 #include "Types.h"
+
19 #include "Geometry.h"
+
20 
+
21 // +--------------------------------------------------------------------+
+
22 
+
23 class SoundCard;
+
24 class SoundCheck;
+
25 class Camera;
+
26 
+
27 // +--------------------------------------------------------------------+
+
28 
+
29 class Sound
+
30 {
+
31 public:
+
32  static const char* TYPENAME() { return "Sound"; }
+
33 
+
34  static Sound* CreateStream(const char* filename);
+
35  static Sound* CreateOggStream(const char* filename);
+
36  static Sound* Create(DWORD flags, LPWAVEFORMATEX format);
+
37  static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data);
+
38  static void SetListener(const Camera& cam, const Vec3& vel);
+
39  static void UseSoundCard(SoundCard* s) { creator = s; }
+
40 
+
41 public:
+
42  Sound();
+
43  virtual ~Sound();
+
44 
+
45  int operator==(const Sound& rhs) const { return this == &rhs; }
+
46 
+
47  enum FlagEnum { AMBIENT = 0x0000,
+
48  LOCALIZED = 0x0001,
+
49  LOC_3D = 0x0002,
+
50  MEMORY = 0x0000,
+
51  STREAMED = 0x0004,
+
52  ONCE = 0x0000,
+
53  LOOP = 0x0008,
+
54  FREE = 0x0000,
+
55  LOCKED = 0x0010,
+
56  DOPPLER = 0x0020,
+
57  INTERFACE = 0x0040,
+
58  OGGVORBIS = 0x4000,
+
59  RESOURCE = 0x8000 // not playable, only used to store data
+
60  };
+
61 
+ + + + +
66  DONE };
+
67 
+
68  // once per frame:
+
69  virtual void Update() { }
+
70 
+
71  // mark for collection:
+
72  virtual void Release();
+
73 
+
74  // data loading:
+
75  // this method is for streamed sounds:
+
76  virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; }
+
77 
+
78  // this method is for memory sounds:
+
79  virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready
+
80 
+
81  // this method is for sound resources:
+
82  virtual Sound* Duplicate() { return 0; } // => Ready
+
83 
+
84  // transport operations:
+
85  virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing
+
86  virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready
+
87  virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready
+
88  virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done
+
89 
+
90  // accessors / mutators
+
91  int IsReady() const { return status == READY; }
+
92  int IsPlaying() const { return status == PLAYING; }
+
93  int IsDone() const { return status == DONE; }
+
94  int LoopCount() const { return looped; }
+
95 
+
96  virtual DWORD GetFlags() const { return flags; }
+
97  virtual void SetFlags(DWORD f) { flags = f; }
+
98  virtual DWORD GetStatus() const { return status; }
+
99 
+
100  virtual long GetVolume() const { return volume; }
+
101  virtual void SetVolume(long v) { volume = v; }
+
102  virtual long GetPan() const { return 0; }
+
103  virtual void SetPan(long p) { }
+
104 
+
105  // (only for streamed sounds)
+
106  virtual double GetTotalTime() const { return 0; }
+
107  virtual double GetTimeRemaining() const { return 0; }
+
108  virtual double GetTimeElapsed() const { return 0; }
+
109 
+
110  // These should be relative to the listener:
+
111  // (only used for localized sounds)
+
112  virtual const Vec3& GetLocation() const { return location; }
+
113  virtual void SetLocation(const Vec3& l) { location = l; }
+
114  virtual const Vec3& GetVelocity() const { return velocity; }
+
115  virtual void SetVelocity(const Vec3& v) { velocity = v; }
+
116 
+
117  virtual float GetMinDistance() const { return 0; }
+
118  virtual void SetMinDistance(float f) { }
+
119  virtual float GetMaxDistance() const { return 0; }
+
120  virtual void SetMaxDistance(float f) { }
+
121 
+
122  virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; }
+
123  virtual void AddToSoundCard();
+
124 
+
125  const char* GetFilename() const { return filename; }
+
126  void SetFilename(const char* s);
+
127 
+
128 protected:
+
129  DWORD flags;
+
130  DWORD status;
+
131  long volume; // centibels, (0 .. -10000)
+
132  int looped;
+ + + +
136  char filename[64];
+
137 
+ +
139 };
+
140 
+
141 // +--------------------------------------------------------------------+
+
142 
+ +
144 {
+
145 public:
+
146  virtual void Update(Sound* s) { }
+
147 };
+
148 
+
149 #endif Sound_h
+
150 
+
+
+ + + + -- cgit v1.1