From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_sim_event_8h_source.html | 280 ----------------------------- 1 file changed, 280 deletions(-) delete mode 100644 Doc/doxygen/html/_sim_event_8h_source.html (limited to 'Doc/doxygen/html/_sim_event_8h_source.html') diff --git a/Doc/doxygen/html/_sim_event_8h_source.html b/Doc/doxygen/html/_sim_event_8h_source.html deleted file mode 100644 index eeb7816..0000000 --- a/Doc/doxygen/html/_sim_event_8h_source.html +++ /dev/null @@ -1,280 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/SimEvent.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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SimEvent.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: SimEvent.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Simulation Universe and Region classes
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13 */
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14 
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15 #ifndef SimEvent_h
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16 #define SimEvent_h
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17 
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18 #include "Types.h"
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19 #include "List.h"
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20 #include "Text.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class Sim;
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25 class SimRegion;
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26 class SimObject;
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27 class SimObserver;
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28 class SimHyper;
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29 class CombatGroup;
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30 class CombatUnit;
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31 
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32 // +--------------------------------------------------------------------+
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33 
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34 class SimEvent
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35 {
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36 public:
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37  static const char* TYPENAME() { return "SimEvent"; }
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38 
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45  };
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46 
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47  SimEvent(int event, const char* tgt=0, const char* info=0);
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48  ~SimEvent();
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49 
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50  int GetEvent() const { return event; }
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51  int GetTime() const { return time; }
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52  Text GetEventDesc() const;
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53  const char* GetTarget() const { return target; }
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54  const char* GetInfo() const { return info; }
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55  int GetCount() const { return count; }
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56 
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57  void SetTarget(const char* tgt);
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58  void SetInfo(const char* info);
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59  void SetCount(int count);
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60  void SetTime(int time);
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61 
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62 private:
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63  int event;
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64  int time;
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65  Text target;
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66  Text info;
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67  int count;
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68 };
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69 
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70 // +--------------------------------------------------------------------+
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71 
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72 class ShipStats
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73 {
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74 public:
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75  static const char* TYPENAME() { return "ShipStats"; }
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76 
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77  ShipStats(const char* name, int iff=0);
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78  ~ShipStats();
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79 
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80  static void Initialize();
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81  static void Close();
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82  static ShipStats* Find(const char* name);
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83  static int NumStats();
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84  static ShipStats* GetStats(int i);
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85 
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86  void Summarize();
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87 
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88  const char* GetName() const { return name; }
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89  const char* GetType() const { return type; }
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90  const char* GetRole() const { return role; }
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91  const char* GetRegion() const { return region; }
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92  CombatGroup* GetCombatGroup() const { return combat_group; }
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93  CombatUnit* GetCombatUnit() const { return combat_unit; }
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94  int GetElementIndex() const { return elem_index; }
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95  int GetShipClass() const { return ship_class; }
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96  int GetIFF() const { return iff; }
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97  int GetGunKills() const { return kill1; }
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98  int GetMissileKills() const { return kill2; }
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99  int GetDeaths() const { return lost; }
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100  int GetColls() const { return coll; }
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101  int GetPoints() const { return points; }
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102  int GetCommandPoints()const { return cmd_points; }
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103 
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104  int GetGunShots() const { return gun_shots; }
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105  int GetGunHits() const { return gun_hits; }
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106  int GetMissileShots() const { return missile_shots; }
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107  int GetMissileHits() const { return missile_hits; }
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108 
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109  bool IsPlayer() const { return player; }
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110 
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112  GetEvents() { return events; }
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114  SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0);
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115  bool HasEvent(int event);
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116 
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117  void SetShipClass(int c) { ship_class = c; }
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118  void SetIFF(int i) { iff = i; }
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119  void SetType(const char* t);
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120  void SetRole(const char* r);
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121  void SetRegion(const char* r);
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122  void SetCombatGroup(CombatGroup* g);
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123  void SetCombatUnit(CombatUnit* u);
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124  void SetElementIndex(int n);
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125  void SetPlayer(bool p);
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126 
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127  void AddGunShot() { gun_shots++; }
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128  void AddGunHit() { gun_hits++; }
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129  void AddMissileShot() { missile_shots++; }
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130  void AddMissileHit() { missile_hits++; }
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131  void AddPoints(int p) { points += p; }
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132  void AddCommandPoints(int p) { cmd_points += p; }
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133 
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134 private:
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135  Text name;
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136  Text type;
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137  Text role;
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138  Text region;
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139  CombatGroup* combat_group;
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140  CombatUnit* combat_unit;
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141  bool player;
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142  int elem_index;
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143  int ship_class;
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144  int iff;
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145  int kill1;
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146  int kill2;
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147  int lost;
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148  int coll;
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149 
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150  int gun_shots;
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151  int gun_hits;
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152 
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153  int missile_shots;
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154  int missile_hits;
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155 
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156  int points;
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157  int cmd_points;
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158 
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159  List<SimEvent> events;
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160 };
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161 
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162 #endif SimEvent_h
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163 
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