From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_sim_event_8h_source.html | 280 +++++++++++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 Doc/doxygen/html/_sim_event_8h_source.html (limited to 'Doc/doxygen/html/_sim_event_8h_source.html') diff --git a/Doc/doxygen/html/_sim_event_8h_source.html b/Doc/doxygen/html/_sim_event_8h_source.html new file mode 100644 index 0000000..d720ad1 --- /dev/null +++ b/Doc/doxygen/html/_sim_event_8h_source.html @@ -0,0 +1,280 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/SimEvent.h Source File + + + + + + + + + + + + + +
+
+ + + + + + +
+
Starshatter_Open +
+
Open source Starshatter engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ + + + +
+ +
+ +
+
+
SimEvent.h
+
+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: SimEvent.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Simulation Universe and Region classes
+
13 */
+
14 
+
15 #ifndef SimEvent_h
+
16 #define SimEvent_h
+
17 
+
18 #include "Types.h"
+
19 #include "List.h"
+
20 #include "Text.h"
+
21 
+
22 // +--------------------------------------------------------------------+
+
23 
+
24 class Sim;
+
25 class SimRegion;
+
26 class SimObject;
+
27 class SimObserver;
+
28 class SimHyper;
+
29 class CombatGroup;
+
30 class CombatUnit;
+
31 
+
32 // +--------------------------------------------------------------------+
+
33 
+
34 class SimEvent
+
35 {
+
36 public:
+
37  static const char* TYPENAME() { return "SimEvent"; }
+
38 
+ + + + + + +
45  };
+
46 
+
47  SimEvent(int event, const char* tgt=0, const char* info=0);
+
48  ~SimEvent();
+
49 
+
50  int GetEvent() const { return event; }
+
51  int GetTime() const { return time; }
+
52  Text GetEventDesc() const;
+
53  const char* GetTarget() const { return target; }
+
54  const char* GetInfo() const { return info; }
+
55  int GetCount() const { return count; }
+
56 
+
57  void SetTarget(const char* tgt);
+
58  void SetInfo(const char* info);
+
59  void SetCount(int count);
+
60  void SetTime(int time);
+
61 
+
62 private:
+
63  int event;
+
64  int time;
+
65  Text target;
+
66  Text info;
+
67  int count;
+
68 };
+
69 
+
70 // +--------------------------------------------------------------------+
+
71 
+
72 class ShipStats
+
73 {
+
74 public:
+
75  static const char* TYPENAME() { return "ShipStats"; }
+
76 
+
77  ShipStats(const char* name, int iff=0);
+
78  ~ShipStats();
+
79 
+
80  static void Initialize();
+
81  static void Close();
+
82  static ShipStats* Find(const char* name);
+
83  static int NumStats();
+
84  static ShipStats* GetStats(int i);
+
85 
+
86  void Summarize();
+
87 
+
88  const char* GetName() const { return name; }
+
89  const char* GetType() const { return type; }
+
90  const char* GetRole() const { return role; }
+
91  const char* GetRegion() const { return region; }
+
92  CombatGroup* GetCombatGroup() const { return combat_group; }
+
93  CombatUnit* GetCombatUnit() const { return combat_unit; }
+
94  int GetElementIndex() const { return elem_index; }
+
95  int GetShipClass() const { return ship_class; }
+
96  int GetIFF() const { return iff; }
+
97  int GetGunKills() const { return kill1; }
+
98  int GetMissileKills() const { return kill2; }
+
99  int GetDeaths() const { return lost; }
+
100  int GetColls() const { return coll; }
+
101  int GetPoints() const { return points; }
+
102  int GetCommandPoints()const { return cmd_points; }
+
103 
+
104  int GetGunShots() const { return gun_shots; }
+
105  int GetGunHits() const { return gun_hits; }
+
106  int GetMissileShots() const { return missile_shots; }
+
107  int GetMissileHits() const { return missile_hits; }
+
108 
+
109  bool IsPlayer() const { return player; }
+
110 
+ +
112  GetEvents() { return events; }
+ +
114  SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0);
+
115  bool HasEvent(int event);
+
116 
+
117  void SetShipClass(int c) { ship_class = c; }
+
118  void SetIFF(int i) { iff = i; }
+
119  void SetType(const char* t);
+
120  void SetRole(const char* r);
+
121  void SetRegion(const char* r);
+
122  void SetCombatGroup(CombatGroup* g);
+
123  void SetCombatUnit(CombatUnit* u);
+
124  void SetElementIndex(int n);
+
125  void SetPlayer(bool p);
+
126 
+
127  void AddGunShot() { gun_shots++; }
+
128  void AddGunHit() { gun_hits++; }
+
129  void AddMissileShot() { missile_shots++; }
+
130  void AddMissileHit() { missile_hits++; }
+
131  void AddPoints(int p) { points += p; }
+
132  void AddCommandPoints(int p) { cmd_points += p; }
+
133 
+
134 private:
+
135  Text name;
+
136  Text type;
+
137  Text role;
+
138  Text region;
+
139  CombatGroup* combat_group;
+
140  CombatUnit* combat_unit;
+
141  bool player;
+
142  int elem_index;
+
143  int ship_class;
+
144  int iff;
+
145  int kill1;
+
146  int kill2;
+
147  int lost;
+
148  int coll;
+
149 
+
150  int gun_shots;
+
151  int gun_hits;
+
152 
+
153  int missile_shots;
+
154  int missile_hits;
+
155 
+
156  int points;
+
157  int cmd_points;
+
158 
+
159  List<SimEvent> events;
+
160 };
+
161 
+
162 #endif SimEvent_h
+
163 
+
+
+ + + + -- cgit v1.1