From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_sim_event_8cpp_source.html | 379 --------------------------- 1 file changed, 379 deletions(-) delete mode 100644 Doc/doxygen/html/_sim_event_8cpp_source.html (limited to 'Doc/doxygen/html/_sim_event_8cpp_source.html') diff --git a/Doc/doxygen/html/_sim_event_8cpp_source.html b/Doc/doxygen/html/_sim_event_8cpp_source.html deleted file mode 100644 index fe02168..0000000 --- a/Doc/doxygen/html/_sim_event_8cpp_source.html +++ /dev/null @@ -1,379 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/SimEvent.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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SimEvent.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 5.0
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2  Destroyer Studios LLC
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3  Copyright © 1997-2007. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: SimEvent.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Simulation Events for mission summary
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "SimEvent.h"
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17 #include "Sim.h"
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18 #include "Game.h"
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19 
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20 // +====================================================================+
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21 
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23 
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24 // +====================================================================+
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25 
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26 SimEvent::SimEvent(int e, const char* t, const char* i)
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27 : event(e), count(0)
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28 {
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29  Sim* sim = Sim::GetSim();
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30  if (sim) {
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31  time = (int) sim->MissionClock();
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32  }
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33  else {
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34  time = (int) (Game::GameTime()/1000);
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35  }
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36 
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37  SetTarget(t);
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38  SetInfo(i);
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39 }
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40 
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42 {
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43 }
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44 
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45 // +--------------------------------------------------------------------+
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46 
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47 void
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49 {
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50  time = t;
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51 }
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52 
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53 void
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54 SimEvent::SetTarget(const char* t)
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55 {
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56  if (t && t[0])
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57  target = t;
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58 }
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59 
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60 void
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61 SimEvent::SetInfo(const char* i)
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62 {
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63  if (i && i[0])
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64  info = i;
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65 }
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66 
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67 void
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69 {
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70  count = c;
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71 }
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72 
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73 Text
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75 {
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76  switch (event) {
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77  case LAUNCH: return Game::GetText("sim.event.Launch");
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78  case DOCK: return Game::GetText("sim.event.Dock");
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79  case LAND: return Game::GetText("sim.event.Land");
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80  case EJECT: return Game::GetText("sim.event.Eject");
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81  case CRASH: return Game::GetText("sim.event.Crash");
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82  case COLLIDE: return Game::GetText("sim.event.Collision With");
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83  case DESTROYED: return Game::GetText("sim.event.Destroyed By");
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84  case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit");
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85  case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit");
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86  case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump");
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87  case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship");
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88  case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship");
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89  case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns");
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90  case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile");
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91  case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy");
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92  case GUNS_KILL: return Game::GetText("sim.event.Guns Kill");
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93  case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill");
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94  case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe");
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95  case SCAN_TARGET: return Game::GetText("sim.event.Scan Target");
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96  default: return Game::GetText("sim.event.no event");
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97  }
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98 }
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99 
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100 // +====================================================================+
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101 
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102 ShipStats::ShipStats(const char* n, int i)
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103 : name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
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104 cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
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105 combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
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106 {
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107  if (!n || !n[0])
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108  name = Game::GetText("[unknown]");
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109 }
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110 
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112 {
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113  events.destroy();
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114 }
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115 
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116 // +--------------------------------------------------------------------+
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117 
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118 void
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119 ShipStats::SetType(const char* t)
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120 {
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121  if (t && t[0])
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122  type = t;
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123 }
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124 
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125 void
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126 ShipStats::SetRole(const char* r)
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127 {
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128  if (r && r[0])
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129  role = r;
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130 }
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131 
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132 void
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133 ShipStats::SetRegion(const char* r)
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134 {
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135  if (r && r[0])
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136  region = r;
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137 }
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138 
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139 void
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141 {
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142  combat_group = g;
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143 }
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144 
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145 void
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147 {
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148  combat_unit = u;
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149 }
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150 
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151 void
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153 {
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154  elem_index = n;
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155 }
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156 
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157 void
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159 {
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160  player = p;
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161 }
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162 
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163 // +--------------------------------------------------------------------+
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164 
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165 void
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167 {
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168  kill1 = 0;
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169  kill2 = 0;
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170  lost = 0;
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171  coll = 0;
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172 
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173  ListIter<SimEvent> iter = events;
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174  while (++iter) {
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175  SimEvent* event = iter.value();
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176  int code = event->GetEvent();
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177 
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178  if (code == SimEvent::GUNS_KILL)
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179  kill1++;
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180 
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181  else if (code == SimEvent::MISSILE_KILL)
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182  kill2++;
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183 
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184  else if (code == SimEvent::DESTROYED)
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185  lost++;
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186 
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187  else if (code == SimEvent::CRASH)
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188  coll++;
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189 
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190  else if (code == SimEvent::COLLIDE)
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191  coll++;
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192  }
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193 }
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194 
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195 // +--------------------------------------------------------------------+
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196 
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197 SimEvent*
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199 {
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200  events.append(e);
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201  return e;
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202 }
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203 
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204 SimEvent*
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205 ShipStats::AddEvent(int event, const char* tgt, const char* info)
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206 {
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207  SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info);
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208  events.append(e);
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209  return e;
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210 }
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211 
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212 bool
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214 {
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215  for (int i = 0; i < events.size(); i++)
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216  if (events[i]->GetEvent() == event)
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217  return true;
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218 
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219  return false;
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220 }
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221 
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222 // +--------------------------------------------------------------------+
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223 
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224 void ShipStats::Initialize() { records.destroy(); }
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225 void ShipStats::Close() { records.destroy(); }
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226 
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227 // +--------------------------------------------------------------------+
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228 
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229 int
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231 {
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232  return records.size();
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233 }
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234 
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235 ShipStats*
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237 {
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238  if (i >= 0 && i < records.size())
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239  return records.at(i);
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240 
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241  return 0;
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242 }
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243 
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244 ShipStats*
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245 ShipStats::Find(const char* name)
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246 {
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247  if (name && name[0]) {
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249  while (++iter) {
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250  ShipStats* stats = iter.value();
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251  if (!strcmp(stats->GetName(), name))
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252  return stats;
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253  }
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254 
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255  ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name);
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256  records.append(stats);
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257  return stats;
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258  }
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259 
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260  return 0;
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261 }
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262 
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