From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_sim_event_8cpp_source.html | 379 +++++++++++++++++++++++++++ 1 file changed, 379 insertions(+) create mode 100644 Doc/doxygen/html/_sim_event_8cpp_source.html (limited to 'Doc/doxygen/html/_sim_event_8cpp_source.html') diff --git a/Doc/doxygen/html/_sim_event_8cpp_source.html b/Doc/doxygen/html/_sim_event_8cpp_source.html new file mode 100644 index 0000000..bc7b153 --- /dev/null +++ b/Doc/doxygen/html/_sim_event_8cpp_source.html @@ -0,0 +1,379 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/SimEvent.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
+
Open source Starshatter engine
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+
+ +
+
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+ +
+ + + + +
+ +
+ +
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+
SimEvent.cpp
+
+
+Go to the documentation of this file.
1 /* Project Starshatter 5.0
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2007. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: SimEvent.cpp
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Simulation Events for mission summary
+
13 */
+
14 
+
15 #include "MemDebug.h"
+
16 #include "SimEvent.h"
+
17 #include "Sim.h"
+
18 #include "Game.h"
+
19 
+
20 // +====================================================================+
+
21 
+ +
23 
+
24 // +====================================================================+
+
25 
+
26 SimEvent::SimEvent(int e, const char* t, const char* i)
+
27 : event(e), count(0)
+
28 {
+
29  Sim* sim = Sim::GetSim();
+
30  if (sim) {
+
31  time = (int) sim->MissionClock();
+
32  }
+
33  else {
+
34  time = (int) (Game::GameTime()/1000);
+
35  }
+
36 
+
37  SetTarget(t);
+
38  SetInfo(i);
+
39 }
+
40 
+ +
42 {
+
43 }
+
44 
+
45 // +--------------------------------------------------------------------+
+
46 
+
47 void
+ +
49 {
+
50  time = t;
+
51 }
+
52 
+
53 void
+
54 SimEvent::SetTarget(const char* t)
+
55 {
+
56  if (t && t[0])
+
57  target = t;
+
58 }
+
59 
+
60 void
+
61 SimEvent::SetInfo(const char* i)
+
62 {
+
63  if (i && i[0])
+
64  info = i;
+
65 }
+
66 
+
67 void
+ +
69 {
+
70  count = c;
+
71 }
+
72 
+
73 Text
+ +
75 {
+
76  switch (event) {
+
77  case LAUNCH: return Game::GetText("sim.event.Launch");
+
78  case DOCK: return Game::GetText("sim.event.Dock");
+
79  case LAND: return Game::GetText("sim.event.Land");
+
80  case EJECT: return Game::GetText("sim.event.Eject");
+
81  case CRASH: return Game::GetText("sim.event.Crash");
+
82  case COLLIDE: return Game::GetText("sim.event.Collision With");
+
83  case DESTROYED: return Game::GetText("sim.event.Destroyed By");
+
84  case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit");
+
85  case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit");
+
86  case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump");
+
87  case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship");
+
88  case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship");
+
89  case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns");
+
90  case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile");
+
91  case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy");
+
92  case GUNS_KILL: return Game::GetText("sim.event.Guns Kill");
+
93  case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill");
+
94  case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe");
+
95  case SCAN_TARGET: return Game::GetText("sim.event.Scan Target");
+
96  default: return Game::GetText("sim.event.no event");
+
97  }
+
98 }
+
99 
+
100 // +====================================================================+
+
101 
+
102 ShipStats::ShipStats(const char* n, int i)
+
103 : name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
+
104 cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
+
105 combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
+
106 {
+
107  if (!n || !n[0])
+
108  name = Game::GetText("[unknown]");
+
109 }
+
110 
+ +
112 {
+
113  events.destroy();
+
114 }
+
115 
+
116 // +--------------------------------------------------------------------+
+
117 
+
118 void
+
119 ShipStats::SetType(const char* t)
+
120 {
+
121  if (t && t[0])
+
122  type = t;
+
123 }
+
124 
+
125 void
+
126 ShipStats::SetRole(const char* r)
+
127 {
+
128  if (r && r[0])
+
129  role = r;
+
130 }
+
131 
+
132 void
+
133 ShipStats::SetRegion(const char* r)
+
134 {
+
135  if (r && r[0])
+
136  region = r;
+
137 }
+
138 
+
139 void
+ +
141 {
+
142  combat_group = g;
+
143 }
+
144 
+
145 void
+ +
147 {
+
148  combat_unit = u;
+
149 }
+
150 
+
151 void
+ +
153 {
+
154  elem_index = n;
+
155 }
+
156 
+
157 void
+ +
159 {
+
160  player = p;
+
161 }
+
162 
+
163 // +--------------------------------------------------------------------+
+
164 
+
165 void
+ +
167 {
+
168  kill1 = 0;
+
169  kill2 = 0;
+
170  lost = 0;
+
171  coll = 0;
+
172 
+
173  ListIter<SimEvent> iter = events;
+
174  while (++iter) {
+
175  SimEvent* event = iter.value();
+
176  int code = event->GetEvent();
+
177 
+
178  if (code == SimEvent::GUNS_KILL)
+
179  kill1++;
+
180 
+
181  else if (code == SimEvent::MISSILE_KILL)
+
182  kill2++;
+
183 
+
184  else if (code == SimEvent::DESTROYED)
+
185  lost++;
+
186 
+
187  else if (code == SimEvent::CRASH)
+
188  coll++;
+
189 
+
190  else if (code == SimEvent::COLLIDE)
+
191  coll++;
+
192  }
+
193 }
+
194 
+
195 // +--------------------------------------------------------------------+
+
196 
+
197 SimEvent*
+ +
199 {
+
200  events.append(e);
+
201  return e;
+
202 }
+
203 
+
204 SimEvent*
+
205 ShipStats::AddEvent(int event, const char* tgt, const char* info)
+
206 {
+
207  SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info);
+
208  events.append(e);
+
209  return e;
+
210 }
+
211 
+
212 bool
+ +
214 {
+
215  for (int i = 0; i < events.size(); i++)
+
216  if (events[i]->GetEvent() == event)
+
217  return true;
+
218 
+
219  return false;
+
220 }
+
221 
+
222 // +--------------------------------------------------------------------+
+
223 
+
224 void ShipStats::Initialize() { records.destroy(); }
+
225 void ShipStats::Close() { records.destroy(); }
+
226 
+
227 // +--------------------------------------------------------------------+
+
228 
+
229 int
+ +
231 {
+
232  return records.size();
+
233 }
+
234 
+
235 ShipStats*
+ +
237 {
+
238  if (i >= 0 && i < records.size())
+
239  return records.at(i);
+
240 
+
241  return 0;
+
242 }
+
243 
+
244 ShipStats*
+
245 ShipStats::Find(const char* name)
+
246 {
+
247  if (name && name[0]) {
+ +
249  while (++iter) {
+
250  ShipStats* stats = iter.value();
+
251  if (!strcmp(stats->GetName(), name))
+
252  return stats;
+
253  }
+
254 
+
255  ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name);
+
256  records.append(stats);
+
257  return stats;
+
258  }
+
259 
+
260  return 0;
+
261 }
+
262 
+
+
+ + + + -- cgit v1.1