From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_ship_design_8cpp.html | 314 ++++++++++++++++++++++++++++++++ 1 file changed, 314 insertions(+) create mode 100644 Doc/doxygen/html/_ship_design_8cpp.html (limited to 'Doc/doxygen/html/_ship_design_8cpp.html') diff --git a/Doc/doxygen/html/_ship_design_8cpp.html b/Doc/doxygen/html/_ship_design_8cpp.html new file mode 100644 index 0000000..274abe7 --- /dev/null +++ b/Doc/doxygen/html/_ship_design_8cpp.html @@ -0,0 +1,314 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/ShipDesign.cpp File Reference + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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ShipDesign.cpp File Reference
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#include "MemDebug.h"
+#include "ShipDesign.h"
+#include "Ship.h"
+#include "Shot.h"
+#include "Power.h"
+#include "HardPoint.h"
+#include "Weapon.h"
+#include "WeaponDesign.h"
+#include "Shield.h"
+#include "Sensor.h"
+#include "NavLight.h"
+#include "NavSystem.h"
+#include "Drive.h"
+#include "QuantumDrive.h"
+#include "Farcaster.h"
+#include "Thruster.h"
+#include "FlightDeck.h"
+#include "LandingGear.h"
+#include "Computer.h"
+#include "SystemDesign.h"
+#include "Component.h"
+#include "Game.h"
+#include "Solid.h"
+#include "Skin.h"
+#include "Sprite.h"
+#include "Light.h"
+#include "Bitmap.h"
+#include "Sound.h"
+#include "DataLoader.h"
+#include "ParseUtil.h"
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+

Go to the source code of this file.

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+Classes

struct  ShipCatalogEntry
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+Macros

#define GET_DEF_BOOL(n)   if (defname==(#n)) GetDefBool((n), def, filename)
#define GET_DEF_TEXT(n)   if (defname==(#n)) GetDefText((n), def, filename)
#define GET_DEF_NUM(n)   if (defname==(#n)) GetDefNumber((n), def, filename)
#define GET_DEF_VEC(n)   if (defname==(#n)) GetDefVec((n), def, filename)
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+Functions

void AddModCatalogEntry (const char *design_name, const char *design_path)
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+Variables

const char * ship_design_class_name [32]
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Macro Definition Documentation

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#define GET_DEF_BOOL( n)   if (defname==(#n)) GetDefBool((n), def, filename)
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Definition at line 102 of file ShipDesign.cpp.

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#define GET_DEF_NUM( n)   if (defname==(#n)) GetDefNumber((n), def, filename)
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Definition at line 104 of file ShipDesign.cpp.

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#define GET_DEF_TEXT( n)   if (defname==(#n)) GetDefText((n), def, filename)
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Definition at line 103 of file ShipDesign.cpp.

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#define GET_DEF_VEC( n)   if (defname==(#n)) GetDefVec((n), def, filename)
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Definition at line 105 of file ShipDesign.cpp.

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Function Documentation

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void AddModCatalogEntry (const char * design_name,
const char * design_path 
)
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Definition at line 473 of file ShipDesign.cpp.

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Variable Documentation

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const char* ship_design_class_name[32]
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+Initial value:
{
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"Drone", "Fighter",
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"Attack", "LCA",
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"Courier", "Cargo",
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"Corvette", "Freighter",
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"Frigate", "Destroyer",
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"Cruiser", "Battleship",
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"Carrier", "Dreadnaught",
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"Station", "Farcaster",
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"Mine", "DEFSAT",
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"COMSAT", "SWACS",
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"Building", "Factory",
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"SAM", "EWR",
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"C3I", "Starbase",
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"0x04000000", "0x08000000",
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"0x10000000", "0x20000000",
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"0x40000000", "0x80000000"
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}
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Definition at line 49 of file ShipDesign.cpp.

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