From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_ship_a_i_8h_source.html | 270 ------------------------------ 1 file changed, 270 deletions(-) delete mode 100644 Doc/doxygen/html/_ship_a_i_8h_source.html (limited to 'Doc/doxygen/html/_ship_a_i_8h_source.html') diff --git a/Doc/doxygen/html/_ship_a_i_8h_source.html b/Doc/doxygen/html/_ship_a_i_8h_source.html deleted file mode 100644 index 60728f5..0000000 --- a/Doc/doxygen/html/_ship_a_i_8h_source.html +++ /dev/null @@ -1,270 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/ShipAI.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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ShipAI.h
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-Go to the documentation of this file.
1 /* Project STARSHATTER
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2  John DiCamillo
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3  Copyright © 1997-2002. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: ShipAI.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Common base class and interface for low-level ship AI
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13 */
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14 
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15 #ifndef ShipAI_h
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16 #define ShipAI_h
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17 
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18 #include "Types.h"
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19 #include "SteerAI.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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23 class Ship;
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24 class Shot;
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25 class Instruction;
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26 class TacticalAI;
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27 class Farcaster;
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28 
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29 // +--------------------------------------------------------------------+
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30 
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31 class ShipAI : public SteerAI
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32 {
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33 public:
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34  ShipAI(SimObject* s);
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35  virtual ~ShipAI();
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36 
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37  virtual void ExecFrame(double seconds);
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38  virtual int Subframe() const { return true; }
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39 
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40  virtual Ship* GetShip() const { return ship; }
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41 
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42  virtual Ship* GetWard() const;
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43  virtual void SetWard(Ship* s);
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44  virtual Ship* GetThreat() const { return threat; }
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45  virtual void SetThreat(Ship* s);
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46  virtual Ship* GetSupport() const { return support; }
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47  virtual void SetSupport(Ship* s);
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48  virtual Ship* GetRumor() const { return rumor; }
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49  virtual void SetRumor(Ship* s);
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50  virtual Shot* GetThreatMissile() const { return threat_missile; }
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51  virtual void SetThreatMissile(Shot* s);
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52  virtual Instruction* GetNavPoint() const { return navpt; }
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53  virtual void SetNavPoint(Instruction* n) { navpt = n; }
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54  virtual Point GetPatrol() const;
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55  virtual void SetPatrol(const Point& p);
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56  virtual void ClearPatrol();
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57  virtual void ClearRumor();
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58  virtual void ClearTactical();
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59 
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60  virtual Farcaster* GetFarcaster() { return farcaster; }
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61 
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62  // convert the goal point from world to local coords:
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63  virtual void FindObjective();
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64 
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65  virtual void Splash(const Ship* targ);
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66  virtual void SetTarget(SimObject* targ, System* sub=0);
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67  virtual void DropTarget(double drop_time=1.5);
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68  virtual double DropTime() const { return drop_time; }
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69  virtual void SetBracket(bool bracket);
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70  virtual void SetIdentify(bool identify);
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71 
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72  virtual void SetFormationDelta(const Point& point);
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73 
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74  virtual bool Update(SimObject* obj);
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75  virtual const char* GetObserverName() const;
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76 
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77  virtual int GetAILevel() const { return ai_level; }
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78 
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79 protected:
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80  // accumulate behaviors:
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81  virtual void Navigator();
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82 
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83  // behaviors:
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84  virtual bool AvoidTestSingleObject(SimObject* obj,
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85  const Point& bearing,
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86  double avoid_dist,
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87  double& avoid_time,
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88  Steer& steer);
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89 
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90  virtual Steer AvoidCloseObject(SimObject* obj);
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91  virtual Steer AvoidCollision();
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92  virtual Steer AvoidTerrain();
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93  virtual Steer SeekTarget();
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94  virtual Steer EvadeThreat();
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95 
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96  virtual Point ClosingVelocity();
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97 
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98  // compute the goal point in world coords based on current ai state:
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99  virtual void FindObjectiveTarget(SimObject* tgt);
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100  virtual void FindObjectiveNavPoint();
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101  virtual void FindObjectiveFormation();
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102  virtual void FindObjectivePatrol();
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103  virtual void FindObjectiveQuantum();
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104  virtual void FindObjectiveFarcaster(SimRegion* src, SimRegion* dst);
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105 
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106  // fire on target if appropriate:
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107  virtual void AdjustDefenses();
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108  virtual void FireControl();
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109  virtual void HelmControl();
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110  virtual void ThrottleControl();
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111  virtual void NavlightControl();
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112 
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113  virtual void CheckTarget();
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114 
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126 
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128  double slot_dist;
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129 
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130  double throttle;
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131  double old_throttle;
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132  double seconds;
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133  double drop_time;
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134  double brake;
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137 
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140  bool bracket;
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141  bool identify;
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142  bool hold;
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143  bool takeoff;
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144 
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145  int patrol;
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147  int ai_level;
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148 };
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149 
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150 // +--------------------------------------------------------------------+
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151 
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152 #endif ShipAI_h
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153 
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