From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_ship_a_i_8h_source.html | 270 ++++++++++++++++++++++++++++++ 1 file changed, 270 insertions(+) create mode 100644 Doc/doxygen/html/_ship_a_i_8h_source.html (limited to 'Doc/doxygen/html/_ship_a_i_8h_source.html') diff --git a/Doc/doxygen/html/_ship_a_i_8h_source.html b/Doc/doxygen/html/_ship_a_i_8h_source.html new file mode 100644 index 0000000..a77a70f --- /dev/null +++ b/Doc/doxygen/html/_ship_a_i_8h_source.html @@ -0,0 +1,270 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/ShipAI.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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ShipAI.h
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+Go to the documentation of this file.
1 /* Project STARSHATTER
+
2  John DiCamillo
+
3  Copyright © 1997-2002. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
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6  FILE: ShipAI.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Common base class and interface for low-level ship AI
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13 */
+
14 
+
15 #ifndef ShipAI_h
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16 #define ShipAI_h
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17 
+
18 #include "Types.h"
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19 #include "SteerAI.h"
+
20 
+
21 // +--------------------------------------------------------------------+
+
22 
+
23 class Ship;
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24 class Shot;
+
25 class Instruction;
+
26 class TacticalAI;
+
27 class Farcaster;
+
28 
+
29 // +--------------------------------------------------------------------+
+
30 
+
31 class ShipAI : public SteerAI
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32 {
+
33 public:
+
34  ShipAI(SimObject* s);
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35  virtual ~ShipAI();
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36 
+
37  virtual void ExecFrame(double seconds);
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38  virtual int Subframe() const { return true; }
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39 
+
40  virtual Ship* GetShip() const { return ship; }
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41 
+
42  virtual Ship* GetWard() const;
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43  virtual void SetWard(Ship* s);
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44  virtual Ship* GetThreat() const { return threat; }
+
45  virtual void SetThreat(Ship* s);
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46  virtual Ship* GetSupport() const { return support; }
+
47  virtual void SetSupport(Ship* s);
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48  virtual Ship* GetRumor() const { return rumor; }
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49  virtual void SetRumor(Ship* s);
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50  virtual Shot* GetThreatMissile() const { return threat_missile; }
+
51  virtual void SetThreatMissile(Shot* s);
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52  virtual Instruction* GetNavPoint() const { return navpt; }
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53  virtual void SetNavPoint(Instruction* n) { navpt = n; }
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54  virtual Point GetPatrol() const;
+
55  virtual void SetPatrol(const Point& p);
+
56  virtual void ClearPatrol();
+
57  virtual void ClearRumor();
+
58  virtual void ClearTactical();
+
59 
+
60  virtual Farcaster* GetFarcaster() { return farcaster; }
+
61 
+
62  // convert the goal point from world to local coords:
+
63  virtual void FindObjective();
+
64 
+
65  virtual void Splash(const Ship* targ);
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66  virtual void SetTarget(SimObject* targ, System* sub=0);
+
67  virtual void DropTarget(double drop_time=1.5);
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68  virtual double DropTime() const { return drop_time; }
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69  virtual void SetBracket(bool bracket);
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70  virtual void SetIdentify(bool identify);
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71 
+
72  virtual void SetFormationDelta(const Point& point);
+
73 
+
74  virtual bool Update(SimObject* obj);
+
75  virtual const char* GetObserverName() const;
+
76 
+
77  virtual int GetAILevel() const { return ai_level; }
+
78 
+
79 protected:
+
80  // accumulate behaviors:
+
81  virtual void Navigator();
+
82 
+
83  // behaviors:
+
84  virtual bool AvoidTestSingleObject(SimObject* obj,
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85  const Point& bearing,
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86  double avoid_dist,
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87  double& avoid_time,
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88  Steer& steer);
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89 
+
90  virtual Steer AvoidCloseObject(SimObject* obj);
+
91  virtual Steer AvoidCollision();
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92  virtual Steer AvoidTerrain();
+
93  virtual Steer SeekTarget();
+
94  virtual Steer EvadeThreat();
+
95 
+
96  virtual Point ClosingVelocity();
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97 
+
98  // compute the goal point in world coords based on current ai state:
+
99  virtual void FindObjectiveTarget(SimObject* tgt);
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100  virtual void FindObjectiveNavPoint();
+
101  virtual void FindObjectiveFormation();
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102  virtual void FindObjectivePatrol();
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103  virtual void FindObjectiveQuantum();
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104  virtual void FindObjectiveFarcaster(SimRegion* src, SimRegion* dst);
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105 
+
106  // fire on target if appropriate:
+
107  virtual void AdjustDefenses();
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108  virtual void FireControl();
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109  virtual void HelmControl();
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110  virtual void ThrottleControl();
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111  virtual void NavlightControl();
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112 
+
113  virtual void CheckTarget();
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114 
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126 
+ +
128  double slot_dist;
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129 
+
130  double throttle;
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131  double old_throttle;
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132  double seconds;
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133  double drop_time;
+
134  double brake;
+ + +
137 
+ + +
140  bool bracket;
+
141  bool identify;
+
142  bool hold;
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143  bool takeoff;
+
144 
+
145  int patrol;
+ +
147  int ai_level;
+
148 };
+
149 
+
150 // +--------------------------------------------------------------------+
+
151 
+
152 #endif ShipAI_h
+
153 
+
+
+ + + + -- cgit v1.1