From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_ship_8cpp.html | 306 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 306 insertions(+) create mode 100644 Doc/doxygen/html/_ship_8cpp.html (limited to 'Doc/doxygen/html/_ship_8cpp.html') diff --git a/Doc/doxygen/html/_ship_8cpp.html b/Doc/doxygen/html/_ship_8cpp.html new file mode 100644 index 0000000..847ac70 --- /dev/null +++ b/Doc/doxygen/html/_ship_8cpp.html @@ -0,0 +1,306 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Ship.cpp File Reference + + + + + + + + + + + + + +
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Open source Starshatter engine
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Ship.cpp File Reference
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#include "MemDebug.h"
+#include "Ship.h"
+#include "ShipAI.h"
+#include "ShipCtrl.h"
+#include "ShipDesign.h"
+#include "ShipKiller.h"
+#include "Shot.h"
+#include "Drone.h"
+#include "SeekerAI.h"
+#include "HardPoint.h"
+#include "Weapon.h"
+#include "WeaponGroup.h"
+#include "Shield.h"
+#include "ShieldRep.h"
+#include "Computer.h"
+#include "FlightComp.h"
+#include "Drive.h"
+#include "QuantumDrive.h"
+#include "Farcaster.h"
+#include "Thruster.h"
+#include "Power.h"
+#include "FlightDeck.h"
+#include "LandingGear.h"
+#include "Hangar.h."
+#include "Sensor.h"
+#include "Contact.h"
+#include "CombatUnit.h"
+#include "Element.h"
+#include "Instruction.h"
+#include "RadioMessage.h"
+#include "RadioHandler.h"
+#include "RadioTraffic.h"
+#include "NavLight.h"
+#include "NavSystem.h"
+#include "NavAI.h"
+#include "DropShipAI.h"
+#include "Explosion.h"
+#include "MissionEvent.h"
+#include "ShipSolid.h"
+#include "Sim.h"
+#include "SimEvent.h"
+#include "StarSystem.h"
+#include "TerrainRegion.h"
+#include "Terrain.h"
+#include "System.h"
+#include "Component.h"
+#include "KeyMap.h"
+#include "RadioView.h"
+#include "AudioConfig.h"
+#include "CameraDirector.h"
+#include "HUDView.h"
+#include "Random.h"
+#include "RadioVox.h"
+#include "NetGame.h"
+#include "NetUtil.h"
+#include "MotionController.h"
+#include "Keyboard.h"
+#include "Joystick.h"
+#include "Bolt.h"
+#include "Game.h"
+#include "Solid.h"
+#include "Shadow.h"
+#include "Skin.h"
+#include "Sprite.h"
+#include "Light.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "Sound.h"
+#include "DataLoader.h"
+#include "Parser.h"
+#include "Reader.h"
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+

Go to the source code of this file.

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+Functions

bool IsWeaponBlockedFriendly (Weapon *w, const SimObject *test)
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+Variables

const int HIT_NOTHING = 0
const int HIT_HULL = 1
const int HIT_SHIELD = 2
const int HIT_BOTH = 3
const int HIT_TURRET = 4
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Function Documentation

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bool IsWeaponBlockedFriendly (Weaponw,
const SimObjecttest 
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Definition at line 1922 of file Ship.cpp.

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Variable Documentation

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const int HIT_BOTH = 3
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Definition at line 104 of file Ship.cpp.

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const int HIT_HULL = 1
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Definition at line 102 of file Ship.cpp.

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const int HIT_NOTHING = 0
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Definition at line 101 of file Ship.cpp.

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const int HIT_SHIELD = 2
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Definition at line 103 of file Ship.cpp.

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const int HIT_TURRET = 4
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Definition at line 105 of file Ship.cpp.

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