From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_shield_rep_8h_source.html | 165 ++++++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 Doc/doxygen/html/_shield_rep_8h_source.html (limited to 'Doc/doxygen/html/_shield_rep_8h_source.html') diff --git a/Doc/doxygen/html/_shield_rep_8h_source.html b/Doc/doxygen/html/_shield_rep_8h_source.html new file mode 100644 index 0000000..3ef0b7c --- /dev/null +++ b/Doc/doxygen/html/_shield_rep_8h_source.html @@ -0,0 +1,165 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/ShieldRep.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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ShieldRep.h
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+Go to the documentation of this file.
1 /* Project STARSHATTER
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2  John DiCamillo
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: ShieldRep.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  ShieldRep Solid class
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13 */
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14 
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15 #ifndef ShieldRep_h
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16 #define ShieldRep_h
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17 
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18 #include "Types.h"
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19 #include "Solid.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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23 struct ShieldHit;
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24 class Shot;
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25 
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26 class ShieldRep : public Solid
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27 {
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28 public:
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29  ShieldRep();
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30  virtual ~ShieldRep();
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31 
+
32  // operations
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33  virtual void Render(Video* video, DWORD flags);
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34  virtual void Energize(double seconds, bool bubble=false);
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35  int ActiveHits() const { return nhits; }
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36  virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
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37  virtual void TranslateBy(const Point& ref);
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38  virtual void Illuminate();
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39 
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40 protected:
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41  int nhits;
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44  bool bubble;
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45 };
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46 
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47 #endif ShieldRep_h
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48 
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