From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_seeker_a_i_8h_source.html | 190 ---------------------------- 1 file changed, 190 deletions(-) delete mode 100644 Doc/doxygen/html/_seeker_a_i_8h_source.html (limited to 'Doc/doxygen/html/_seeker_a_i_8h_source.html') diff --git a/Doc/doxygen/html/_seeker_a_i_8h_source.html b/Doc/doxygen/html/_seeker_a_i_8h_source.html deleted file mode 100644 index 6a5cca1..0000000 --- a/Doc/doxygen/html/_seeker_a_i_8h_source.html +++ /dev/null @@ -1,190 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/SeekerAI.h Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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SeekerAI.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: SeekerAI.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Seeker Missile (low-level) Artifical Intelligence class
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13 */
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14 
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15 #ifndef SeekerAI_h
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16 #define SeekerAI_h
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17 
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18 #include "Types.h"
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19 #include "SteerAI.h"
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20 #include "SimObject.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class Ship;
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25 class Shot;
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26 
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27 class SeekerAI : public SteerAI
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28 {
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29 public:
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30  SeekerAI(SimObject* s);
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31  virtual ~SeekerAI();
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32 
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33  virtual int Type() const { return 1001; }
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34  virtual int Subframe() const { return true; }
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35 
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36  virtual void ExecFrame(double seconds);
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37  virtual void FindObjective();
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38  virtual void SetTarget(SimObject* targ, System* sub=0);
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39  virtual bool Overshot();
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40 
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41  virtual void SetPursuit(int p) { pursuit = p; }
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42  virtual int GetPursuit() const { return pursuit; }
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43 
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44  virtual void SetDelay(double d) { delay = d; }
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45  virtual double GetDelay() const { return delay; }
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46 
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47  virtual bool Update(SimObject* obj);
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48  virtual const char* GetObserverName() const;
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49 
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50 protected:
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51  // behaviors:
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52  virtual Steer AvoidCollision();
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53  virtual Steer SeekTarget();
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54 
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55  // accumulate behaviors:
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56  virtual void Navigator();
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57 
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58  virtual void CheckDecoys(double distance);
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59 
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62  int pursuit; // type of pursuit curve
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63  // 1: pure pursuit
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64  // 2: lead pursuit
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65 
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66  double delay; // don't start seeking until then
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67  bool overshot;
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68 };
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69 
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70 // +--------------------------------------------------------------------+
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71 
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72 #endif SeekerAI_h
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73 
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