From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_scene_8h_source.html | 193 --------------------------------- 1 file changed, 193 deletions(-) delete mode 100644 Doc/doxygen/html/_scene_8h_source.html (limited to 'Doc/doxygen/html/_scene_8h_source.html') diff --git a/Doc/doxygen/html/_scene_8h_source.html b/Doc/doxygen/html/_scene_8h_source.html deleted file mode 100644 index 26fcc05..0000000 --- a/Doc/doxygen/html/_scene_8h_source.html +++ /dev/null @@ -1,193 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Scene.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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Scene.h
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1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: Scene.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  A 3D Scene, basically a collection of 3D graphic objects
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13 */
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14 
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15 #ifndef Scene_h
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16 #define Scene_h
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17 
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18 #include "Types.h"
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19 #include "Color.h"
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20 #include "Geometry.h"
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21 #include "List.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class Graphic;
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26 class Light;
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27 
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28 // +--------------------------------------------------------------------+
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29 
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30 class Scene
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31 {
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32 public:
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33  static const char* TYPENAME() { return "Scene"; }
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34 
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35  Scene();
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36  virtual ~Scene();
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37 
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38  void AddBackground(Graphic* g);
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39  void DelBackground(Graphic* g);
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40  void AddForeground(Graphic* g);
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41  void DelForeground(Graphic* g);
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42  void AddGraphic(Graphic* g);
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43  void DelGraphic(Graphic* g);
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44  void AddSprite(Graphic* g);
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45  void DelSprite(Graphic* g);
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46 
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47  void AddLight(Light* l);
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48  void DelLight(Light* l);
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49 
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53  List<Graphic>& Sprites() { return sprites; }
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54  List<Light>& Lights() { return lights; }
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55  Color Ambient() { return ambient; }
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56  void SetAmbient(Color a) { ambient = a; }
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57 
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58  virtual void Collect();
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59 
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60  virtual bool IsLightObscured(const Point& obj_pos,
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61  const Point& light_pos,
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62  double obj_radius,
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63  Point* imp_point=0) const;
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64 
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65 protected:
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72 };
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73 
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74 // +--------------------------------------------------------------------+
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75 
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76 #endif Scene_h
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