From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_random_8cpp_source.html | 265 ------------------------------ 1 file changed, 265 deletions(-) delete mode 100644 Doc/doxygen/html/_random_8cpp_source.html (limited to 'Doc/doxygen/html/_random_8cpp_source.html') diff --git a/Doc/doxygen/html/_random_8cpp_source.html b/Doc/doxygen/html/_random_8cpp_source.html deleted file mode 100644 index 43ed95d..0000000 --- a/Doc/doxygen/html/_random_8cpp_source.html +++ /dev/null @@ -1,265 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Random.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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Random.cpp
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1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: Random.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Utility functions for generating random numbers and locations.
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "Random.h"
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17 
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18 // +----------------------------------------------------------------------+
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19 
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20 void RandomInit()
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21 {
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22  srand(timeGetTime());
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23 }
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24 
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25 // +----------------------------------------------------------------------+
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26 
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28 {
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29  Point p = Point(rand() - 16384, rand() - 16384, 0);
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30  p.Normalize();
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31  return p;
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32 }
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33 
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34 // +----------------------------------------------------------------------+
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35 
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37 {
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38  Point p = Point(rand() - 16384, rand() - 16384, 0);
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39  p.Normalize();
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40  p *= 15e3 + rand()/3;
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41  return p;
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42 }
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43 
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44 // +----------------------------------------------------------------------+
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45 
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46 Vec3 RandomVector(double radius)
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47 {
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48  Vec3 v = Vec3(rand() - 16384, rand() - 16384, rand() - 16384);
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49  v.Normalize();
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50 
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51  if (radius > 0)
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52  v *= (float) radius;
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53  else
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54  v *= (float) Random(radius/3, radius);
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55 
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56  return v;
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57 }
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58 
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59 // +----------------------------------------------------------------------+
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60 
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61 double Random(double min, double max)
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62 {
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63  double delta = max - min;
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64  double r = delta * rand() / 32768.0;
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65 
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66  return min + r;
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67 }
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68 
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69 // +----------------------------------------------------------------------+
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70 
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72 {
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73  static int index = 0;
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74  static int table[16] = { 0, 9, 4, 7, 14, 11, 2, 12, 1, 5, 13, 8, 6, 10, 3, 15 };
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75 
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76  int r = 1 + ((rand() & 0x0700) >> 8);
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77  index += r;
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78  if (index > 1e7) index = 0;
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79  return table[index % 16];
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80 }
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81 
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82 // +----------------------------------------------------------------------+
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83 
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84 bool RandomChance(int wins, int tries)
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85 {
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86  double fraction = 256.0 * wins / tries;
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87  double r = (rand() >> 4) & 0xFF;
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88 
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89  return r < fraction;
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90 }
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91 
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92 // +----------------------------------------------------------------------+
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93 
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94 int RandomSequence(int current, int range)
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95 {
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96  if (range > 1) {
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97  int step = (int) Random(1, range-1);
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98  return (current + step) % range;
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99  }
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100 
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101  return current;
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102 }
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103 
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104 // +----------------------------------------------------------------------+
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105 
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106 int RandomShuffle(int count)
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107 {
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108  static int set_size = -1;
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109  static BYTE set[256];
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110  static int index = -1;
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111 
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112  if (count < 0 || count > 250)
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113  return 0;
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114 
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115  if (set_size != count) {
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116  set_size = count;
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117  index = -1;
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118  }
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119 
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120  // need to reshuffle
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121  if (index < 0 || index > set_size-1) {
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122  // set up the deck
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123  int tmp[256];
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124  for (int i = 0; i < 256; i++)
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125  tmp[i] = i;
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126 
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127  // shuffle the cards
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128  for (int i = 0; i < set_size; i++) {
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129  int n = (int) Random(0, set_size);
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130  int tries = set_size;
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131  while (tmp[n] < 0 && tries--) {
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132  n = (n+1) % set_size;
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133  }
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134 
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135  if (tmp[n] >= 0) {
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136  set[i] = tmp[n];
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137  tmp[n] = -1;
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138  }
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139  else {
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140  set[i] = 0;
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141  }
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142  }
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143 
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144  index = 0;
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145  }
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146 
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147  return set[index++];
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148 }
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