From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_radio_message_8cpp_source.html | 282 +++++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 Doc/doxygen/html/_radio_message_8cpp_source.html (limited to 'Doc/doxygen/html/_radio_message_8cpp_source.html') diff --git a/Doc/doxygen/html/_radio_message_8cpp_source.html b/Doc/doxygen/html/_radio_message_8cpp_source.html new file mode 100644 index 0000000..f6ef77d --- /dev/null +++ b/Doc/doxygen/html/_radio_message_8cpp_source.html @@ -0,0 +1,282 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/RadioMessage.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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+
RadioMessage.cpp
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+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: RadioMessage.cpp
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Radio communication message class implementation
+
13 */
+
14 
+
15 #include "MemDebug.h"
+
16 #include "RadioMessage.h"
+
17 #include "Ship.h"
+
18 #include "Text.h"
+
19 
+
20 // +----------------------------------------------------------------------+
+
21 
+
22 RadioMessage::RadioMessage(Ship* dst, const Ship* s, int a)
+
23 : dst_ship(dst), dst_elem(0), sender(s), action(a), channel(0)
+
24 {
+
25  if (s)
+
26  channel = s->GetIFF();
+
27 }
+
28 
+
29 RadioMessage::RadioMessage(Element* dst, const Ship* s, int a)
+
30 : dst_ship(0), dst_elem(dst), sender(s), action(a), channel(0)
+
31 {
+
32  if (s)
+
33  channel = s->GetIFF();
+
34 }
+
35 
+ +
37 : dst_ship(rm.dst_ship), dst_elem(rm.dst_elem),
+
38 sender(rm.sender), action(rm.action), channel(rm.channel),
+
39 info(rm.info), location(rm.location)
+
40 {
+
41  if (rm.target_list.size() > 0) {
+
42  for (int i = 0; i < rm.target_list.size(); i++) {
+
43  SimObject* obj = rm.target_list.at(i);
+
44  target_list.append(obj);
+
45  }
+
46  }
+
47 }
+
48 
+ +
50 { }
+
51 
+
52 // +----------------------------------------------------------------------+
+
53 
+
54 const char*
+ +
56 {
+
57  if (a == ACK) {
+
58  int coin = rand();
+
59  if (coin < 10000) return "Acknowledged";
+
60  if (coin < 17000) return "Roger that";
+
61  if (coin < 20000) return "Understood";
+
62  if (coin < 22000) return "Copy that";
+
63  return "Affirmative";
+
64  }
+
65 
+
66  if (a == DISTRESS) {
+
67  int coin = rand();
+
68  if (coin < 15000) return "Mayday! Mayday!";
+
69  if (coin < 18000) return "She's breaking up!";
+
70  if (coin < 21000) return "Checking out!";
+
71  return "We're going down!";
+
72  }
+
73 
+
74  if (a == WARN_ACCIDENT) {
+
75  int coin = rand();
+
76  if (coin < 15000) return "Check your fire!";
+
77  if (coin < 18000) return "Watch it!";
+
78  if (coin < 21000) return "Hey! We're on your side!";
+
79  return "Confirm your targets!";
+
80  }
+
81 
+
82  if (a == WARN_TARGETED) {
+
83  int coin = rand();
+
84  if (coin < 15000) return "Break off immediately!";
+
85  if (coin < 20000) return "Buddy spike!";
+
86  return "Abort! Abort!";
+
87  }
+
88 
+
89  switch (a) {
+
90  case NONE: return "";
+
91 
+
92  case NACK: return "Negative, Unable";
+
93 
+
94  case ATTACK: return "Engage";
+
95  case ESCORT: return "Escort";
+
96  case BRACKET: return "Bracket";
+
97  case IDENTIFY: return "Identify";
+
98 
+
99  case COVER_ME: return "Cover Me";
+
100  case MOVE_PATROL: return "Vector";
+
101  case SKIP_NAVPOINT: return "Skip Navpoint";
+
102  case RESUME_MISSION: return "Resume Mission";
+
103  case RTB: return "Return to Base";
+
104  case DOCK_WITH: return "Dock With";
+
105  case QUANTUM_TO: return "Jump to";
+
106  case FARCAST_TO: return "Farcast to";
+
107 
+
108  case GO_DIAMOND: return "Goto Diamond Formation";
+
109  case GO_SPREAD: return "Goto Spread Formation";
+
110  case GO_BOX: return "Goto Box Formation";
+
111  case GO_TRAIL: return "Goto Trail Formation";
+
112 
+
113  case WEP_FREE: return "Break and Attack";
+
114  case WEP_HOLD: return "Hold All Weapons";
+
115  case FORM_UP: return "Return to Formation";
+
116  case SAY_POSITION: return "Say Your Position";
+
117 
+
118  case LAUNCH_PROBE: return "Launch Probe";
+
119  case GO_EMCON1: return "Goto EMCON 1";
+
120  case GO_EMCON2: return "Goto EMCON 2";
+
121  case GO_EMCON3: return "Goto EMCON 3";
+
122 
+
123  case REQUEST_PICTURE: return "Request Picture";
+
124  case REQUEST_SUPPORT: return "Request Support";
+
125  case PICTURE: return "Picture is clear";
+
126 
+
127  case CALL_INBOUND: return "Calling Inbound";
+
128  case CALL_APPROACH: return "Roger your approach";
+
129  case CALL_CLEARANCE: return "You have clearance";
+
130  case CALL_FINALS: return "On final approach";
+
131  case CALL_WAVE_OFF: return "Wave off - Runway is closed";
+
132 
+
133  case DECLARE_ROGUE: return "Prepare to be destroyed!";
+
134 
+
135  case CALL_ENGAGING: return "Engaging";
+
136  case FOX_1: return "Fox One!";
+
137  case FOX_2: return "Fox Two!";
+
138  case FOX_3: return "Fox Three!";
+
139  case SPLASH_1: return "Splash One!";
+
140  case SPLASH_2: return "Splash Two!";
+
141  case SPLASH_3: return "Splash Three!";
+
142  case SPLASH_4: return "Splash Four!";
+
143  case SPLASH_5: return "Target Destroyed!";
+
144  case SPLASH_6: return "Enemy Destroyed!";
+
145  case SPLASH_7: return "Confirmed Kill!";
+
146  case BREAK_ORBIT: return "Breaking Orbit";
+
147  case MAKE_ORBIT: return "Heading for Orbit";
+
148  case QUANTUM_JUMP: return "Going Quantum";
+
149 
+
150  default: return "Unknown";
+
151  }
+
152 }
+
153 
+
154 // +----------------------------------------------------------------------+
+
155 
+
156 void
+ +
158 {
+
159  if (obj && !target_list.contains(obj)) {
+
160  target_list.append(obj);
+
161  }
+
162 }
+
163 
+
164 
+
165 
+
+
+ + + + -- cgit v1.1