From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_polygon_8h_source.html | 276 ------------------------------- 1 file changed, 276 deletions(-) delete mode 100644 Doc/doxygen/html/_polygon_8h_source.html (limited to 'Doc/doxygen/html/_polygon_8h_source.html') diff --git a/Doc/doxygen/html/_polygon_8h_source.html b/Doc/doxygen/html/_polygon_8h_source.html deleted file mode 100644 index cdd0c1c..0000000 --- a/Doc/doxygen/html/_polygon_8h_source.html +++ /dev/null @@ -1,276 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Polygon.h Source File - - - - - - - - - - - - - -
-
- - - - - - -
-
Starshatter_Open -
-
Open source Starshatter engine
-
-
- - - - - -
-
- -
-
-
- -
- - - - -
- -
- -
-
-
Polygon.h
-
-
-Go to the documentation of this file.
1 /* Project nGenEx
-
2  Destroyer Studios LLC
-
3  Copyright © 1997-2004. All Rights Reserved.
-
4 
-
5  SUBSYSTEM: nGenEx.lib
-
6  FILE: Polygon.h
-
7  AUTHOR: John DiCamillo
-
8 
-
9 
-
10  OVERVIEW
-
11  ========
-
12  Polygon structures: VertexSet, Poly, Material
-
13 */
-
14 
-
15 #ifndef Polygon_h
-
16 #define Polygon_h
-
17 
-
18 #include "Geometry.h"
-
19 #include "Color.h"
-
20 
-
21 // +--------------------------------------------------------------------+
-
22 
-
23 class Bitmap;
-
24 struct Poly;
-
25 struct Material;
-
26 struct VertexSet;
-
27 
-
28 // +--------------------------------------------------------------------+
-
29 
-
30 struct Poly
-
31 {
-
32  static const char* TYPENAME() { return "Poly"; }
-
33 
-
34  enum { MAX_VERTS = 4 };
-
35 
-
36  Poly() { }
-
37  Poly(int init);
-
38  ~Poly() { }
-
39 
-
40  int operator < (const Poly& p) const { return sortval < p.sortval; }
-
41  int operator == (const Poly& p) const { return this == &p; }
-
42 
-
43  int Contains(const Vec3& pt) const;
-
44 
-
45  BYTE nverts;
-
46  BYTE visible;
- - - - -
51  int sortval;
-
52  float flatness;
- -
54 };
-
55 
-
56 // +--------------------------------------------------------------------+
-
57 
-
58 struct Material
-
59 {
-
60  static const char* TYPENAME() { return "Material"; }
-
61 
- -
63  enum { NAMELEN=32 };
-
64 
-
65  Material();
-
66  ~Material();
-
67 
-
68  int operator == (const Material& m) const;
-
69 
-
70  void Clear();
-
71 
-
72  char name[NAMELEN];
-
73  char shader[NAMELEN];
-
74 
-
75  ColorValue Ka; // ambient color
-
76  ColorValue Kd; // diffuse color
-
77  ColorValue Ks; // specular color
-
78  ColorValue Ke; // emissive color
-
79  float power; // highlight sharpness (big=shiny)
-
80  float brilliance; // diffuse power function
-
81  float bump; // bump level (0=none)
-
82  DWORD blend; // alpha blend type
-
83  bool shadow; // casts shadow
-
84  bool luminous; // verts have their own lighting
-
85 
- - - - - - -
92 
-
93  bool IsSolid() const { return blend == MTL_SOLID; }
-
94  bool IsTranslucent() const { return blend == MTL_TRANSLUCENT; }
-
95  bool IsGlowing() const { return blend == MTL_ADDITIVE; }
-
96  const char* GetShader(int n) const;
-
97 
-
98  //
-
99  // Support for Magic GUI
-
100  //
-
101 
- - - - -
106 
- - - - -
111 
-
112  Bitmap* thumbnail; // preview image
-
113 
-
114  void CreateThumbnail(int size=128);
-
115  DWORD GetThumbColor(int i, int j, int size);
-
116 };
-
117 
-
118 // +--------------------------------------------------------------------+
-
119 
-
120 struct VertexSet
-
121 {
-
122  static const char* TYPENAME() { return "VertexSet"; }
-
123 
- -
125 
-
126  VertexSet(int m);
-
127  ~VertexSet();
-
128 
-
129  void Resize(int m, bool preserve=false);
-
130  void Delete();
-
131  void Clear();
-
132  void CreateTangents();
- -
134  bool CopyVertex(int dst, int src);
-
135  void CalcExtents(Point& plus, Point& minus);
-
136 
-
137  VertexSet* Clone() const;
-
138 
-
139  int nverts;
-
140  int space;
-
141 
- - - -
145  float* rw;
-
146  float* tu;
-
147  float* tv;
-
148  float* tu1;
-
149  float* tv1;
-
150  DWORD* diffuse;
-
151  DWORD* specular;
- - -
154 };
-
155 
-
156 // +--------------------------------------------------------------------+
-
157 
-
158 #endif Polygon_h
-
159 
-
-
- - - - -- cgit v1.1