From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_polygon_8h_source.html | 276 +++++++++++++++++++++++++++++++ 1 file changed, 276 insertions(+) create mode 100644 Doc/doxygen/html/_polygon_8h_source.html (limited to 'Doc/doxygen/html/_polygon_8h_source.html') diff --git a/Doc/doxygen/html/_polygon_8h_source.html b/Doc/doxygen/html/_polygon_8h_source.html new file mode 100644 index 0000000..6de791c --- /dev/null +++ b/Doc/doxygen/html/_polygon_8h_source.html @@ -0,0 +1,276 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Polygon.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Polygon.h
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+Go to the documentation of this file.
1 /* Project nGenEx
+
2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: nGenEx.lib
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6  FILE: Polygon.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Polygon structures: VertexSet, Poly, Material
+
13 */
+
14 
+
15 #ifndef Polygon_h
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16 #define Polygon_h
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17 
+
18 #include "Geometry.h"
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19 #include "Color.h"
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20 
+
21 // +--------------------------------------------------------------------+
+
22 
+
23 class Bitmap;
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24 struct Poly;
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25 struct Material;
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26 struct VertexSet;
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27 
+
28 // +--------------------------------------------------------------------+
+
29 
+
30 struct Poly
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31 {
+
32  static const char* TYPENAME() { return "Poly"; }
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33 
+
34  enum { MAX_VERTS = 4 };
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35 
+
36  Poly() { }
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37  Poly(int init);
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38  ~Poly() { }
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39 
+
40  int operator < (const Poly& p) const { return sortval < p.sortval; }
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41  int operator == (const Poly& p) const { return this == &p; }
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42 
+
43  int Contains(const Vec3& pt) const;
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44 
+
45  BYTE nverts;
+
46  BYTE visible;
+ + + + +
51  int sortval;
+
52  float flatness;
+ +
54 };
+
55 
+
56 // +--------------------------------------------------------------------+
+
57 
+
58 struct Material
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59 {
+
60  static const char* TYPENAME() { return "Material"; }
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61 
+ +
63  enum { NAMELEN=32 };
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64 
+
65  Material();
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66  ~Material();
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67 
+
68  int operator == (const Material& m) const;
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69 
+
70  void Clear();
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71 
+
72  char name[NAMELEN];
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73  char shader[NAMELEN];
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74 
+
75  ColorValue Ka; // ambient color
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76  ColorValue Kd; // diffuse color
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77  ColorValue Ks; // specular color
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78  ColorValue Ke; // emissive color
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79  float power; // highlight sharpness (big=shiny)
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80  float brilliance; // diffuse power function
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81  float bump; // bump level (0=none)
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82  DWORD blend; // alpha blend type
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83  bool shadow; // casts shadow
+
84  bool luminous; // verts have their own lighting
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85 
+ + + + + + +
92 
+
93  bool IsSolid() const { return blend == MTL_SOLID; }
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94  bool IsTranslucent() const { return blend == MTL_TRANSLUCENT; }
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95  bool IsGlowing() const { return blend == MTL_ADDITIVE; }
+
96  const char* GetShader(int n) const;
+
97 
+
98  //
+
99  // Support for Magic GUI
+
100  //
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101 
+ + + + +
106 
+ + + + +
111 
+
112  Bitmap* thumbnail; // preview image
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113 
+
114  void CreateThumbnail(int size=128);
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115  DWORD GetThumbColor(int i, int j, int size);
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116 };
+
117 
+
118 // +--------------------------------------------------------------------+
+
119 
+
120 struct VertexSet
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121 {
+
122  static const char* TYPENAME() { return "VertexSet"; }
+
123 
+ +
125 
+
126  VertexSet(int m);
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127  ~VertexSet();
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128 
+
129  void Resize(int m, bool preserve=false);
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130  void Delete();
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131  void Clear();
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132  void CreateTangents();
+ +
134  bool CopyVertex(int dst, int src);
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135  void CalcExtents(Point& plus, Point& minus);
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136 
+
137  VertexSet* Clone() const;
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138 
+
139  int nverts;
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140  int space;
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141 
+ + + +
145  float* rw;
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146  float* tu;
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147  float* tv;
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148  float* tu1;
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149  float* tv1;
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150  DWORD* diffuse;
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151  DWORD* specular;
+ + +
154 };
+
155 
+
156 // +--------------------------------------------------------------------+
+
157 
+
158 #endif Polygon_h
+
159 
+
+
+ + + + -- cgit v1.1