From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_player_8h_source.html | 304 ++++++++++++++++++++++++++++++++ 1 file changed, 304 insertions(+) create mode 100644 Doc/doxygen/html/_player_8h_source.html (limited to 'Doc/doxygen/html/_player_8h_source.html') diff --git a/Doc/doxygen/html/_player_8h_source.html b/Doc/doxygen/html/_player_8h_source.html new file mode 100644 index 0000000..8b7d415 --- /dev/null +++ b/Doc/doxygen/html/_player_8h_source.html @@ -0,0 +1,304 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Player.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Player.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
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6  FILE: Player.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Player / Logbook class
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13 */
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14 
+
15 
+
16 #ifndef Player_h
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17 #define Player_h
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18 
+
19 #include "Types.h"
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20 #include "List.h"
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21 #include "Text.h"
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22 
+
23 // +-------------------------------------------------------------------+
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24 
+
25 class Player;
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26 class Bitmap;
+
27 class ShipStats;
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28 class AwardInfo;
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29 class Sound;
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30 
+
31 // +-------------------------------------------------------------------+
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32 
+
33 class Player
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34 {
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35 public:
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36  static const char* TYPENAME() { return "Player"; }
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37 
+
38  Player(const char* name);
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39  virtual ~Player();
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40 
+
41  int operator == (const Player& u) const { return name == u.name; }
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42 
+
43  int Identity() const { return uid; }
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44  const Text& Name() const { return name; }
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45  const Text& Password() const { return pass; }
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46  const Text& Squadron() const { return squadron; }
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47  const Text& Signature() const { return signature; }
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48  const Text& ChatMacro(int n) const;
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49  int CreateDate() const { return create_date; }
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50  int Rank() const;
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51  int Medal(int n) const;
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52  int Points() const { return points; }
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53  int Medals() const { return medals; }
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54  int FlightTime() const { return flight_time; }
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55  int Missions() const { return missions; }
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56  int Kills() const { return kills; }
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57  int Losses() const { return losses; }
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58  int Campaigns() const { return campaigns; }
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59  int Trained() const { return trained; }
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60 
+
61  int FlightModel() const { return flight_model; }
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62  int FlyingStart() const { return flying_start; }
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63  int LandingModel() const { return landing_model; }
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64  int AILevel() const { return ai_level; }
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65  int HUDMode() const { return hud_mode; }
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66  int HUDColor() const { return hud_color; }
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67  int FriendlyFire() const { return ff_level; }
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68  int GridMode() const { return grid; }
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69  int Gunsight() const { return gunsight; }
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70 
+
71  bool ShowAward() const { return award != 0; }
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72  Text AwardName() const;
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73  Text AwardDesc() const;
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74  Bitmap* AwardImage() const;
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75  Sound* AwardSound() const;
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76 
+
77  bool CanCommand(int ship_class);
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78 
+
79  void SetName(const char* n);
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80  void SetPassword(const char* p);
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81  void SetSquadron(const char* s);
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82  void SetSignature(const char* s);
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83  void SetChatMacro(int n, const char* m);
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84  void SetCreateDate(int d);
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85  void SetRank(int r);
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86  void SetPoints(int p);
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87  void SetMedals(int m);
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88  void SetCampaigns(int n);
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89  void SetTrained(int n);
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90  void SetFlightTime(int t);
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91  void SetMissions(int m);
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92  void SetKills(int k);
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93  void SetLosses(int l);
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94 
+
95  void AddFlightTime(int t);
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96  void AddPoints(int p);
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97  void AddMedal(int m);
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98  void AddMissions(int m);
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99  void AddKills(int k);
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100  void AddLosses(int l);
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101 
+
102  bool HasTrained(int n) const;
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103  bool HasCompletedCampaign(int id) const;
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104  void SetCampaignComplete(int id);
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105 
+
106  void SetFlightModel(int n);
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107  void SetFlyingStart(int n);
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108  void SetLandingModel(int n);
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109  void SetAILevel(int n);
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110  void SetHUDMode(int n);
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111  void SetHUDColor(int n);
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112  void SetFriendlyFire(int n);
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113  void SetGridMode(int n);
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114  void SetGunsight(int n);
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115 
+
116  void ClearShowAward();
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117 
+
118  Text EncodeStats();
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119  void DecodeStats(const char* stats);
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120 
+
121  int GetMissionPoints(ShipStats* stats, DWORD start_time);
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122  void ProcessStats(ShipStats* stats, DWORD start_time);
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123  bool EarnedAward(AwardInfo* a, ShipStats* s);
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124 
+
125  static const char* RankName(int rank);
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126  static const char* RankAbrv(int rank);
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127  static int RankFromName(const char* name);
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128  static Bitmap* RankInsignia(int rank, int size);
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129  static const char* RankDescription(int rank);
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130  static const char* MedalName(int medal);
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131  static Bitmap* MedalInsignia(int medal, int size);
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132  static const char* MedalDescription(int medal);
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133  static int CommandRankRequired(int ship_class);
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134 
+
135  static List<Player>& GetRoster();
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136  static Player* GetCurrentPlayer();
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137  static void SelectPlayer(Player* p);
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138  static Player* Create(const char* name);
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139  static void Destroy(Player* p);
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140  static Player* Find(const char* name);
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141  static void Initialize();
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142  static void Close();
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143  static void Load();
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144  static void Save();
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145  static bool ConfigExists();
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146  static void LoadAwardTables();
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147 
+
148 protected:
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149  Player();
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150 
+
151  void CreateUniqueID();
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152 
+
153  int uid;
+ + + + + +
159  int mfd[4];
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160 
+
161  // stats:
+ +
163  int points;
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164  int medals; // bitmap of earned medals
+ +
166  int missions;
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167  int kills;
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168  int losses;
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169  int campaigns; // bitmap of completed campaigns
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170  int trained; // id of highest training mission completed
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171 
+
172  // gameplay options:
+ + + +
176  int ai_level;
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177  int hud_mode;
+ +
179  int ff_level;
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180  int grid;
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181  int gunsight;
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182 
+
183  // transient:
+ +
185 };
+
186 
+
187 #endif Player_h
+
+
+ + + + -- cgit v1.1