From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_net_user_8h_source.html | 229 ++++++++++++++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100644 Doc/doxygen/html/_net_user_8h_source.html (limited to 'Doc/doxygen/html/_net_user_8h_source.html') diff --git a/Doc/doxygen/html/_net_user_8h_source.html b/Doc/doxygen/html/_net_user_8h_source.html new file mode 100644 index 0000000..752994f --- /dev/null +++ b/Doc/doxygen/html/_net_user_8h_source.html @@ -0,0 +1,229 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/NetUser.h Source File + + + + + + + + + + + + + +
+
+ + + + + + +
+
Starshatter_Open +
+
Open source Starshatter engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ + + + +
+ +
+ +
+
+
NetUser.h
+
+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: NetUser.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  This class represents a user connecting to the multiplayer lobby
+
13 */
+
14 
+
15 
+
16 #ifndef NetUser_h
+
17 #define NetUser_h
+
18 
+
19 #include "Types.h"
+
20 #include "NetAddr.h"
+
21 #include "NetLobby.h"
+
22 #include "Color.h"
+
23 
+
24 // +-------------------------------------------------------------------+
+
25 
+
26 class Player;
+
27 
+
28 // +-------------------------------------------------------------------+
+
29 
+
30 class NetUser
+
31 {
+
32 public:
+
33  static const char* TYPENAME() { return "NetUser"; }
+
34 
+
35  NetUser(const char* name);
+
36  NetUser(const Player* player);
+
37  virtual ~NetUser();
+
38 
+
39  int operator == (const NetUser& u) const { return this == &u; }
+
40 
+
41  const Text& Name() const { return name; }
+
42  const Text& Pass() const { return pass; }
+
43  const NetAddr& GetAddress() const { return addr; }
+
44  Color GetColor() const { return color; }
+
45  const Text& GetSessionID() const { return session_id; }
+
46  DWORD GetNetID() const { return netid; }
+
47  bool IsHost() const { return host; }
+
48 
+
49  int AuthLevel() const { return auth_level; }
+
50  int AuthState() const { return auth_state; }
+
51  const char* Salt() const { return salt; }
+
52  bool IsAuthOK() const;
+
53 
+
54  const Text& Squadron() const { return squadron; }
+
55  const Text& Signature() const { return signature; }
+
56  int Rank() const { return rank; }
+
57  int FlightTime() const { return flight_time; }
+
58  int Missions() const { return missions; }
+
59  int Kills() const { return kills; }
+
60  int Losses() const { return losses; }
+
61 
+
62  void SetName(const char* n) { name = n; }
+
63  void SetPass(const char* p) { pass = p; }
+
64  void SetAddress(const NetAddr& a)
+
65  { addr = a; }
+
66 
+
67  void SetColor(Color c) { color = c; }
+
68  void SetNetID(DWORD id) { netid = id; }
+
69  void SetSessionID(Text s) { session_id = s; }
+
70  void SetHost(bool h) { host = h; }
+
71 
+
72  void SetAuthLevel(int n) { auth_level = n; }
+
73  void SetAuthState(int n) { auth_state = n; }
+
74  void SetSalt(const char* s) { strcpy_s(salt, s);}
+
75 
+
76  void SetSquadron(const char* s) { squadron = s; }
+
77  void SetSignature(const char* s){ signature = s; }
+
78  void SetRank(int n) { rank = n; }
+
79  void SetFlightTime(int n) { flight_time = n;}
+
80  void SetMissions(int n) { missions = n; }
+
81  void SetKills(int n) { kills = n; }
+
82  void SetLosses(int n) { losses = n; }
+
83 
+ +
85 
+
86 protected:
+ + + + +
91  DWORD netid;
+ +
93  bool host;
+
94 
+
95  // authentication:
+ + +
98  char salt[33];
+
99 
+
100  // stats:
+ + +
103  int rank;
+ +
105  int missions;
+
106  int kills;
+
107  int losses;
+
108 };
+
109 
+
110 // +-------------------------------------------------------------------+
+
111 
+
112 #endif NetUser_h
+
+
+ + + + -- cgit v1.1