From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_net_lobby_server_8h_source.html | 236 ++++++++++++++++++++++ 1 file changed, 236 insertions(+) create mode 100644 Doc/doxygen/html/_net_lobby_server_8h_source.html (limited to 'Doc/doxygen/html/_net_lobby_server_8h_source.html') diff --git a/Doc/doxygen/html/_net_lobby_server_8h_source.html b/Doc/doxygen/html/_net_lobby_server_8h_source.html new file mode 100644 index 0000000..a63b5d1 --- /dev/null +++ b/Doc/doxygen/html/_net_lobby_server_8h_source.html @@ -0,0 +1,236 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/NetLobbyServer.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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NetLobbyServer.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: NetLobbyServer.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  UDP Server Engine for Multiplayer Lobby
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13 */
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14 
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15 
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16 #ifndef NetLobbyServer_h
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17 #define NetLobbyServer_h
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18 
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19 // FOR NETWORK MENU TESTING (extra latency in msec):
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20 // #define EXTRA_LATENCY 300
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21 
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22 #include "NetLobby.h"
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23 
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24 // +-------------------------------------------------------------------+
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25 
+
26 class Mission;
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27 class MissionElement;
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28 class NetChatEntry;
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29 class NetServerConfig;
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30 class NetUser;
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31 class NetUnitEntry;
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32 
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33 // +-------------------------------------------------------------------+
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34 
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35 class NetLobbyServer : public NetLobby
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36 {
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37 public:
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39  virtual ~NetLobbyServer();
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40 
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41  int operator == (const NetLobbyServer& s) const { return this == &s; }
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42 
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43  virtual void ExecFrame();
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44  virtual bool IsHost() const { return true; }
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45  virtual bool IsServer() const { return true; }
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46 
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47  virtual void BanUser(NetUser* user);
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48  virtual void AddUser(NetUser* user);
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49  virtual void DelUser(NetUser* user);
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50  virtual void SendUsers();
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51  virtual void RequestAuth(NetUser* user);
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52 
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53  virtual void AddChat(NetUser* user, const char* msg, bool route=true);
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54  virtual void ClearChat();
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55  virtual void SaveChat();
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56 
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57  virtual List<NetUnitEntry>&
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58  GetUnitMap();
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59  virtual void MapUnit(int n, const char* user, bool lock=false);
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60  virtual void UnmapUnit(const char* user);
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61  virtual void SendUnits();
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62 
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63  virtual void SelectMission(DWORD id);
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64  virtual Text Serialize(Mission* m, NetUser* u=0);
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65  virtual Mission* GetSelectedMission();
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66 
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67  virtual Text GetServerName() const { return server_name; }
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68  virtual void SetServerName(const char* s) { server_name = s; }
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69  virtual Text GetServerMission() const { return server_mission; }
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70  virtual void SetServerMission(const char* script)
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71  { server_mission = script; }
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72 
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73  virtual void GameStart();
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74  virtual void GameStop();
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75 
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76  virtual void GameOn();
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77  virtual void GameOff();
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78 
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79  // singleton locator:
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80  static NetLobbyServer* GetInstance();
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81 
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82 protected:
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83  virtual void CheckSessions();
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84 
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85  virtual void SendData(NetUser* dst, int type, Text msg);
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86  virtual void DoPing(NetPeer* peer, Text msg);
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87  virtual void DoServerInfo(NetPeer* peer, Text msg);
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88  virtual void DoServerMods(NetPeer* peer, Text msg);
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89  virtual void DoLogin(NetPeer* peer, Text msg);
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90  virtual void DoLogout(NetPeer* peer, Text msg);
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91  virtual void DoUserAuth(NetPeer* peer, Text msg);
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92  virtual void DoChat(NetPeer* peer, Text msg);
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93  virtual void DoUserList(NetPeer* peer, Text msg);
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94  virtual void DoBanUser(NetPeer* peer, Text msg);
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95  virtual void DoMissionList(NetPeer* peer, Text msg);
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96  virtual void DoMissionSelect(NetPeer* peer, Text msg);
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97  virtual void DoMissionData(NetPeer* peer, Text msg);
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98  virtual void DoUnitList(NetPeer* peer, Text msg);
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99  virtual void DoMapUnit(NetPeer* peer, Text msg);
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100  virtual void DoGameStart(NetPeer* peer, Text msg);
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101  virtual void DoGameStop(NetPeer* peer, Text msg);
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102 
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103  virtual void LoadMOTD();
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104  virtual void SendMOTD(NetUser* user);
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105  virtual void SendMods(NetUser* user);
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106 
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113 
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115 };
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116 
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117 // +-------------------------------------------------------------------+
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118 
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119 #endif NetLobbyServer_h
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+
+ + + + -- cgit v1.1