From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_net_lobby_client_8h_source.html | 221 ++++++++++++++++++++++ 1 file changed, 221 insertions(+) create mode 100644 Doc/doxygen/html/_net_lobby_client_8h_source.html (limited to 'Doc/doxygen/html/_net_lobby_client_8h_source.html') diff --git a/Doc/doxygen/html/_net_lobby_client_8h_source.html b/Doc/doxygen/html/_net_lobby_client_8h_source.html new file mode 100644 index 0000000..e5c13f6 --- /dev/null +++ b/Doc/doxygen/html/_net_lobby_client_8h_source.html @@ -0,0 +1,221 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/NetLobbyClient.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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NetLobbyClient.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: NetLobbyClient.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  UDP-oriented network lobby client class
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13 */
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14 
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15 
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16 #ifndef NetLobbyClient_h
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17 #define NetLobbyClient_h
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18 
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19 #include "NetLobby.h"
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20 #include "NetClientConfig.h"
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21 
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22 // +-------------------------------------------------------------------+
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23 
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24 class NetLobbyClient : public NetLobby
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25 {
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26 public:
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28  NetLobbyClient(const NetAddr& server_addr);
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29  virtual ~NetLobbyClient();
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30 
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31  int operator == (const NetLobbyClient& c) const { return this == &c; }
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32 
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33  virtual void ExecFrame();
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34  virtual bool Login(bool host=false);
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35  virtual bool Logout();
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36  virtual int GetLastError() const { return exit_code; }
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37 
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38  // actions:
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39  virtual bool Ping();
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40  virtual void GameStart();
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41  virtual void GameStop();
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42 
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43  virtual void BanUser(NetUser* user);
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44 
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45  virtual void AddChat(NetUser* user, const char* msg, bool route=true);
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46  virtual List<NetChatEntry>&
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47  GetChat();
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48 
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49  NetAddr GetServerAddr() const { return addr; }
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50  virtual bool IsHost() const { return host; }
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51  virtual bool IsClient() const { return true; }
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52 
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53  virtual List<NetUser>& GetUsers();
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55  virtual List<NetUnitEntry>& GetUnitMap();
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56  virtual void MapUnit(int n, const char* user, bool lock=false);
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57  virtual void SelectMission(DWORD id);
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58  virtual Mission* GetSelectedMission();
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59 
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60  virtual List<ModInfo>& GetServerMods();
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61 
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62  // overrides for ping support:
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63  virtual const Text& GetMachineInfo();
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64  virtual int GetStatus() const;
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65  virtual int NumUsers();
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66  virtual bool HasHost();
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67  virtual WORD GetGamePort();
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68 
+
69 protected:
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70  virtual void SendData(int type, Text msg);
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71  virtual void DoServerInfo(NetPeer* peer, Text msg);
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72  virtual void DoServerMods(NetPeer* peer, Text msg);
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73  virtual void DoAuthUser(NetPeer* peer, Text msg);
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74  virtual void DoChat(NetPeer* peer, Text msg);
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75  virtual void DoUserList(NetPeer* peer, Text msg);
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76  virtual void DoMissionList(NetPeer* peer, Text msg);
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77  virtual void DoMissionSelect(NetPeer* peer, Text msg);
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78  virtual void DoMissionData(NetPeer* peer, Text msg);
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79  virtual void DoUnitList(NetPeer* peer, Text msg);
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80  virtual void DoMapUnit(NetPeer* peer, Text msg);
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81  virtual void DoGameStart(NetPeer* peer, Text msg);
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82  virtual void DoExit(NetPeer* peer, Text msg);
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83 
+
84  DWORD server_id;
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86  bool host;
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88  int exit_code;
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89 
+ + +
92 
+
93  bool temporary;
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100 };
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101 
+
102 // +-------------------------------------------------------------------+
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103 
+
104 #endif NetLobbyClient_h
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+ + + + -- cgit v1.1